Before I go into the dots, let me add a few thoughts about the pre-existing cities:
-Boggy Creek [corn, gems]
Still not completely sure how to develop BC. It has too many riverside grassland tiles to forsake cottages, and yet too many hills to forsake production. I guess it will have to be a hybrid.
-Shadow Mountain [wheat, deer, silver, horses]
I think it's looking more and more like this should be a production city. After all, of my initial crop of cities production will be a little scarce, and this site has some of the most hills of any site at all [and enough food to work them, provided I farm around a little].
And now, a dot-by-dot guide, in rough order of importance:
-Red Dot [copper, stone, pigs]
My nomination for third city. There are better locations, but copper should be acquired sooner rather than later, and this location is relatively close the capital. Although the stone and copper will give it decent production, this spot will ultimately do better as a cottage paradise due to the abundance of river grassland. That production will help knock out key science buildings, though. The main disadvantage of this site is that its best resources are second-ring; however, I could not figure out a way to avoid that without wasting precious grassland.
-Green Dot [gold, shared corn, some floodplains]
This is another priority site. I'm not sure what should be done with this site, though; it has just enough floodplains [and that gold] to cry out for a commerce site, and yet has enough hills to make it subpar for all-out commerce. Doesn't matter a whole lot, though, because this site will be awesome no matter what. I think commerce in the beginning, while gradually morphing into a hybrid mid-/late-game is prolly the best option.
-Blue Dot [double crabs, some floodplains]
No hills at all, so the choice of commerce is obvious. After some thought, I think this would probably make the best site for the Globe. After all, the best size for whipping is around size 5 or 6 [at least in efficiency of hammers-per-pop, I *think*], and at size 6 Blue could work the two clams and four westernmost floodplains for an excess of 10 food per turn [14 if I farmed the floodplains], which would make for a whipping
machine.
-Pink Dot [double clams]
Pretty much the same as Blue Dot, although the addition of hills for some actual production. Probably going to end up as the Moai site, especially if Blue Dot becomes the Globe site, which will end up giving it some solid production after I grow onto those coasts [after growing onto the cottaged-river tiles, natch].
-Orange Dot [shared corn, sheep, fur]
Mostly a filler, but still pretty good. With five hills, I'd say that it would do best as a production-crank, with those river-side grasslands getting farmed. It could do reasonably well as a commerce city [or a hybrid], but I feel like I don't have enough solid production cities lined up.
-Brown Dot [double cows]
Again, a filler city, but still decent. Add in some farms, and this would also make a pretty good production city.
-Yellow Dot [n/a]
Total filler city, its only redeeming quality the large number of riverside grasslands. Will be a cottage-cheese city, of course. The huge number of forests could also be good for chopping out a wonder eventually, Bluebell Woods-style.
-Black Dot [wheat, ivory, bananas]
Black Dot will be essentially a glorified guard-post, but the wheat and the abundance of grasslands will still make it easily worth founding. I guess it would also do best as a cottage-spam site, given the lack of hills.
-Lime Dot [wheat, ivory, shared rice]
Like Black Dot, only with a large number of crappy jungles. Looking at the map again, maybe it should be moved 1S for coastal access, giving up a total of 3 non-shared tiles [two jungle flats and one jungle hill].
-White Dot [n/a]
More filler-crap, only this one can't even really be completely cottage over. Enough farms, and it *might* end up as a serviceable production city.
-Teal Dot [shared rice, marble, banana]
Ha-ha-ha-ha, there is no way I am settling this one until almost every other site is filled. Don't get me wrong, it will make a great cottage-cheese city after that jungle is cleared, but the worker-power required for that will simply be enormous.
-The Gray Dots
Ah, finally, the little random dots all over the place which I didn't even bother to outline. These are going to be waiting to be founded for a loooong time, with the one exception of the dot west of White Dot [it has a fish, incense, and wheat]. They will all be total filler cities, with the sole purpose of taking up space and buffering my real cities.
Annnnd, that's all! Comments are welcome.
Development plans:
So, I want a third city already. So my plan is to grow to size four while working on something else [I already have a granary and a garrison ready for the third city, so I guess a barracks would be the best option], and then do the usual switch-and-whip at size four. Thoughts?
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller