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Okay, assuming 5-players, it'll be a continental setup without barbs, right now looking at Emperor/cylindrical, but that may change (higher difficulty for flat, lower for toroid). I like the Wang-as-only-Fin rule, that's a real sacrifice.
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Ah, forgot about Wellies, Nukes, and Corps.
Agree to ban the first two, I'm still ambivalent about the last one. It's strong but I'm still not convinced it's worth banning, and banning it simply makes State Property the One Right Choice in the lategame.
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Was hoping to avoid full-diplo if possible, but if we do go that route can we please ban tech trades?
Previous directives to Commodore are fine.
AT I'd like to team with you so that we can get "SAT" as our name  .
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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So, first of all, should I find a partner?
Second, how exactly do you set up your email to play a PBEM game?
More people have been to Berlin than I have.
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I'm good with the no financial but Wang Kong. It's certainly an interesting twist.
I don't know about corps, but I guess it would be OK having them in. They do offer a valid alternative to state property. Maybe a bit too much of a valid alternative, but we can try it nonetheless.
Sareln, why ban tech trading? I mean, it's true that there's potential for abuse and having two players with a tech alliance, but I'm assuming that people here are mature enough to not behave like that. But I'd be interested in hearing your arguments. Has tech trading ruined a lot of games for you or anyone else around here?
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Tankra Wrote:Sareln, why ban tech trading? I mean, it's true that there's potential for abuse and having two players with a tech alliance, but I'm assuming that people here are mature enough to not behave like that. But I'd be interested in hearing your arguments. Has tech trading ruined a lot of games for you or anyone else around here?
Pitboss 3: "The enormous number of teams involved led to frequent and lengthy pauses which eventually killed interest among players. Tech trading being enabled combined with the numerous teams led to an incredibly fast tech pace and a game dominated by tech-trading cartels. "
The game ended early by mutual agreement. It wasn't fun, I guess.
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Basically just look at the timeline of games played. A mix of TT and No TT at the start, changing later into consistent No TT.
The reason is that it completely overshadows other aspects of the game, and is either a terribly unstable system (if there's an environment of no binding deals) or leads to painfully elaborate diplo with two blocs.
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thestick Wrote:So, first of all, should I find a partner?
Second, how exactly do you set up your email to play a PBEM game?
You don't need to do anything special to your e-mail account to play PBEM. The save comes as an attachement in a mail from the player in front of you in the turn order, you open the save in-game, play your turn. When you hit end-turn, the game automatically generates the save for the next player in your saves/multiplayer/pbem folder which you then mail on.
Let's wait to hear back from AutomatedTeller, if he doesn't want to pair with me I can pair with you. My mechanics are so/so but I do have some multiplayer-warfare experience.
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Tankra Wrote:I'm good with the no financial but Wang Kong. It's certainly an interesting twist.
I don't know about corps, but I guess it would be OK having them in. They do offer a valid alternative to state property. Maybe a bit too much of a valid alternative, but we can try it nonetheless.
Sareln, why ban tech trading? I mean, it's true that there's potential for abuse and having two players with a tech alliance, but I'm assuming that people here are mature enough to not behave like that. But I'd be interested in hearing your arguments. Has tech trading ruined a lot of games for you or anyone else around here?
I'm fine with Corps TBH. I'm not intimately familiar with the math behind it.
You ban TechTrading or you get tech trading blocs. Sucks if you're odd man out in a 2-2-1 or the smaller of a 3-2. It is hands down the best way to generate more beakers in a rather degenerate way  . The downside of the ban is if someone gets their snowball going well enough stopping them is even harder. But I think the tradeoff is in favor of the ban IMO.
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no specifics is needed for the mail other than having it (and accepting a forwarding, even if i for some reason manage to make the forwarding request another langauge than english  ) ... when we've figured out the turn order and such i'll cook a tracker and forwarder
Tech Trading makes it easier for players to indirectly fight a war with two 3'rd parties as proxies (gifting thier own 'pet' military techs as needed) and would likely end up with the best group running away instead of depending on the player himself, and its much harder to win by simply playing better in terms of supporting a better teching rate
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