I just opened the save to have a look, I don't remember if it was discussed in the setup thread but we have a toroidal map wrap. Coupled with prince difficulty we can expect city maintenance to be a bit of a pain if we try to expand too quickly, kind of like in 29g. Except that there you guys were a bit slow expanding! :neenernee
So borders popped this turn, bringing the river corn into our BFC. Just checked, we're not EXP (I have to check because the last three games I've played I've been Mao) so we get no further benefit from working the plains forest. So we should switch to the river corn to get three foodhammers into the worker plus an additional commerce.
If I'm doing my math correctly we'll have +7 food at this capital. My solution is to put cottages on everything except for the plains hill, which gets a mine, and grow this into a commerce beast capital. If we our exploration shows it to be a viable strategy we can overlap our next few cities around the capital to start growing cottages for it, whenever Pottery is scheduled. We are FIN after all.
I see floodplains to the NW of our warrior (who needs a name). Fog reading says the river through those FP is short but that there is more land that direction so this is likely not a peninsula. I see some forests and a peak up there, but not necessarily attached to our part of this land. My guess is a stem headed off to connect to a neighbor's area but that is complete speculation. I wonder who our neighbor will be, and how they will like our praetorians?
Back to the map, the tile 4S of the capital (what is that naming scheme?) is a lake tile, as the tiles surrounding it are on fresh water and I don't see a river. The body of water north of our city is quite large and seems to go on for quite a way to the NE. The land looks fairly solid to the east with quite a bit of trees and scattered peaks out that way. There is a lot of jungle to the south and then a bit of a clear area to the SE of our visible map. Not sure if that is a body of water or just clear tiles. Hopefully not a big patch of desert, but it seems flat.
Enough on the map, looking through our panels, you had talked about our tech path before and I think we agree here...We're doing Agriculture first so the worker can farm our corn and we already have Mining so when he's done with the corn he can mine the PH if you want. We may need to farm the corn, then go 3 to mine the river grass hill (disregard previous suggestion of cottaging it?

) to save a movement, then go mine the PH, but that wastes a worker turn along the way. Maybe sink a turn of a farm into a grass tile, not that we want to farm it...they're all going to be FIN cottages, right?

Anyway, Agriculture --> BW --> Pottery --> cottage spam. I don't see any happy resources yet but with our cap being 5 at present we can work our three special resources and then two river cottages at the happy cap this early. Plus if we do pack in our next cities around the capital to help grow cottages that will be handy.
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