So the leaders are set! Let's take a look at what we're going up against:
Scooter - Elizabeth of Carthage
Traits: Financial & Philosophical
Starting Techs: Fishing & Mining
UU: Numidian Cavalry
UB: Cothons
Normally I would be all for Carthage as a civ, but a couple factors here really make me think it's not going to have the same impact for scooter that it has given other people before. First of all, he's last in turn order, so the Cothon extra trade route is going to be less useful for him than it would be if Ichabod or myself picked it. Second, not being EXP makes those cothons less likely to be pushed for - at 100h harbors aren't exactly cheap to build. So I don't expect to see him rush out to Compass at all, and will probably just take advantage of the extra commerce as he naturally adds them to his cities. I was also a little surprised he didn't pick Hannibal as a leader also: Charismatic works well with promoting his UU, is the only military civic that helps with navies, and gives a small boost to happiness.
But with him picking FIN & PHI, I expect to see more of a classical teching game out of Scooter. I doubt we'll get much play from Numids (and really, now I wonder if he wouldn't have been better suited grabbing someone like Rome instead), but maybe he proves me wrong and does a classical era war with them. Still, with Cothons, being FIN, and having Philosophical to boost out a quick Great Scientists... I bet he techs up and plays this for the long game advantage, and Numidians end up not getting a lot of screen time. Of course, Numids mean he won't be easily attacked until knights come into play, so we may just have to hope he isn't bordering us.
Ichabod - De Gaulle of India
Traits: Charismatic & Industrious
Starting Techs: Mining & Mysticism
UU: Fast Worker
UB: Mausoleum
Picking India in this point setup means Fast Workers become your economic trait. I called the leader pick - with 2 points left for traits and no Industrious leaders taken, it was an easy call. Ichabod is going to be able to get any early-game wonder he targets between being the only IND leader and being able to chop out wonders quickly. One of those is going to be Stonehenge. The others? I would guess he is debating between Oracle for Metal Casting & Pyramids primarily. If we see a lot of coastline close to the capital then perhaps he'll aim for the Great Lighthouse as well. This means if we want a wonder we are going to have to push for it hard, and be twice as selective for any ancient era wonders we want to try for.
This combination is a big wild card. If Ichabod can land the ancient era economic wonders and not fall too far behind in development then he could be a strong contender I am not familiar with his technical play, so I can't say how likely I expect him to pull it off - although it seemed his Cataphract strategy in pbem38 was decent if not overwhelming. But if he does pull this off then he could put himself in a strong economic position to compete with FIN civs down the line. Think Scooter in PB5 but actually having land tiles to improve and fast workers to improve them with.
Regoarrarr - Isabella of Mali
Traits: Expansive & Spiritual
Starting Techs: Mining & The Wheel
UU: Skirmisher
UB: Mint
For a moment there I thought we were going to give an exact copy of PBEM26 where Rego picked Isabella of the Ottomans. But since Agriculture civs cost a point and Rego spent all 5 of his points on his traits, he had to do with the slightly less expensive pair of techs: Mining & The Wheel. Add to that the solid UU of Mali and he has a solid if not spectacular combination: probably the perfect thing for someone as good at micro as Rego is.
Outside of a vaccuum, Skirmishers are probably the one ancient era unit that can deter Numids. (
Although we've seen how well they do against Vultures.) I have to expect Rego goes for a solid opening and then focuses on the religious tree, probably aiming for Monotheism to get a religion and the Organized Religion civic. Mid game he'll probably be the biggest threat to build the religious wonders, although India may trump him there depending on which direction Ichabod goes for. Really though, after Monotheism he could go any direction: top half of the tree for Great Library and Shwe Paya; down the middle for Currency, MoM, and Code of Laws, and if Ichabod dawdles about building Oracle he may even snatch it up and grab Metal Casting to unlock his UB (okay, that's less likely probably). The variety of valid strategies that this combination gives him, combined with Rego being a very good player makes him very dangerous here.
Ruff_hi - Suryavarman of England
Traits: Expansive & Creative
Starting Techs: Mining & Fishing
UU: Redcoat
UB: Stock Exchange
Similar to Rego's picks, Ruff has a solid leader and a solid civilzation, and practically zero synergy between the two of them. While I think this gives Rego a dangerous quality of unpredictability, I don't know Ruff's play well enough to say if this means he needs to play his best game to have a chance, or if he could be distracted by the different directions he could potentially go and flounder between them all. Giving his love of role-play, I would (perhaps unfairly) hedge towards the latter.
But if Ruff is competitive in tech when we get to the Renaissance era then watch out. Drafted Redcoats are gonna likely mess someone up.
And then there's us:
Pindicator - Victoria of Sumeria
Traits: Financial & Imperialistic
Starting Techs: Agriculture & The Wheel
UU: Vulture
UB: Ziggurat
Our strategy should be pretty apparent to the other teams. Out expand everyone in the early game, and work more FIN-boosted tiles (namely cottages, but coast could work as well) to get an economic lead. Just when maintenance starts hurting due to toroid map & prince difficulty, we get a cheap courthouse that comes earlier in the tech tree, so we can probably push the envelope a little more than usual knowing that we don't have to tech all the way to Code of Laws for maintenance relief.
Largely we plan to leave ancient wonders alone, although if Oracle is late we are going to target Priesthood so a Metal Casting -> Colossus slingshot isn't entirely out of the question. And Noble was talking to me about possibly going for The Great Lighthouse - but that depends on whether we want other teams to give us Open Borders or not

More likely is that we skip all those ancient era wonders for economy and push on to be first to Calendar so we can land MoM, then aim for Taj. FIN + multiple extended golden ages should be enough to push ahead of the pack.
No plans for early warring; we want to play an economic game. Although if the opportunity comes up a few Vultures on an early galley could be fun...