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[SPOILERS]Acrid Pinot and other Pindicator anagrams

Just curious, why is China not on the table?
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(October 24th, 2012, 12:14)Commodore Wrote: Just curious, why is China not on the table?

For me it's because I played them in PB7. Although I do love me some Cho-ko-nus
For Noble, probably because it seems like he always plays with them when he teams up with Gaspar.
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Scooter - __________ of Carthage
Ruff_hi - Sury of __________
Regoarrarr - Isabella of __________
Ichabod - __________ of India
Pindicator -


We are guaranteed one of FIN/CHA or FIN/IMP and we are guaranteed being the only Agri/Wheel civ.

Do you have a large preference of FIN/CHA to FIN/IMP? If so we should pick one of those. If not, let's pick Sumeria and at least do some mind games with people about if we're saving up to pick IND. Maybe we push scooter into taking IND when it probably isn't in his interest to do so?

Edit: I think I would prefer FIN/IMP and going for a REX strategy but I also think it's less likely that scooter picks it. FIN/CHA seems to line up better with Numids & ships. So I'm for picking Sumeria first
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I prefer Victoria to Hannibal. tongue How much do I prefer it? Not sure. I mean it would have been awesome to have CHA late game with so many settled GGs, but we can't plan for that.

Also keep in mind if we take Civ last we could still deviate and pick a counter-unit if desired.
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Noble and I discuss drafting tactics:

Noble: hey
Sent at 10:38 AM on Wednesday
Noble: i can chat for a bit if you're around
Pindicator: hey, yeah - at work but i think we can hammer this out quick
so honestly, i'm actually excited about FIN & Sumeria for the first time since you proposed it
I could be talked into maybe ottomans instead of sumeria
and if we want to throw out the early techs, I also like FIN/IMP Mongolia
or FIN/CHA
but I'm pretty set on FIN/something Sumeria
I guess the only idea behind picking Sumeria first is to try to push Scooter into something sub-optimal, like making him think he should take IND because it would look like i'm trying to wait for it
but i can't see him picking FIN/IMP with his combination
Noble: i think the chance of successfully derailing scooter's pick
is less than the chance that he'll pick victoria
Pindicator: they're both pretty small
Noble: i think being able to potentially pick after civ instead of sumeria
is probably more useful
unless you think there is no chance that we'll pick something other than sumeria to go with victoria
Pindicator: well, the other thing is I don't want to give Ichabod the comfort of picking IND with India and
actually
maybe I do want him to line those up
scooter & rego are both stronger players, IMO
Noble: i really don't think we should worrya bout that
this is not a duel
oh
you're saying we should delay the leader pick to affect ichabod too?
i was saying that we shouldn't pick IND to dissuade ichabod if that's what you were considering
Pindicator: well, if we pick leader now, then Ichabod will have the last leader pick
so if he sees no IND taken (assuming scooter doesn't go like EXP/IND or something) then that makes his india look pretty good
Noble: yeah i see what you're saying
Pindicator: and yeah, it'll give us flexibility of changing the civ if we really think it's prudent
Noble: well ichabod has 2 points
to spend on leader
Pindicator: IND/CHA i would guess
he's pretty much relying on India to be his "economic trait"
ok, i'm gonna pick Vicky unless you have an objection
Noble: i think ichabod is going to take IND either way
Pindicator: maybe we're lucky and scooter takes it as well
Noble: either de gaulle or whatever ind/imp is
is that augustus
Pindicator: ugh, IND/IMP just sounds like an ugly combination
Noble: anyway i have no objection to victoria
Pindicator: ok, putting it in
Sent at 10:48 AM on Wednesday
Pindicator: and no, i don't really think what i posted is true :P just having fun
Sent at 10:50 AM on Wednesday
Noble: yeah victoria is pretty fat
Sent at 10:51 AM on Wednesday
Noble: that's interesting
scooter picked elizabeth
i assume he had some backups
because that was the only 5-point FIN pick and could easily have been taken
Pindicator: yeah, maybe he wanted Sury or Isabella
EXP works nicely with the Carthage UB
Sent at 10:55 AM on Wednesday

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Yeah I actually forgot that scooter could pick Elizabeth. I would have thought that the chance of him picking Victoria or Hannibal would be zero in that case with Elizabeth available. So I probably would have been more inclined to take Sumeria in that case if we were still wanting to leave the uncertainty of IND competition up in the air for Ichabod. I don't think it would have affected anything either way though.
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Initial hunch on how to play the start: SIP, tech AH -> Pottery (maybe Fishing before that), worker -> warrior (grow to size 2) -> swap settler while working rice + sheep, settle near the fish. Although that leaves the question of how to get the work boat out quickly without BW.
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(October 24th, 2012, 13:54)NobleHelium Wrote: Initial hunch on how to play the start: SIP, tech AH -> Pottery (maybe Fishing before that), worker -> warrior (grow to size 2) -> swap settler while working rice + sheep, settle near the fish. Although that leaves the question of how to get the work boat out quickly without BW.

Some napkin math shows we can get the settler out by end of turn 26. Refinement shows we want to grow and start on the warrior right after the worker: that will get us to size 2 faster (more commerce), it leaves us with more hammers in the warrior (12 vs 10), and the settler still finishes at end of turn 26. We can choose to finish the warrior ahead of the settler if we want to get extra scouting around the capital; that will delay the settler by 1 turn.

Code:
turn    size    f       h       notes

0       1       0       5/60    worker first
1       1       0       10/60
2       1       0       15/60
3       1       0       20/60
4       1       0       25/60
5       1       0       30/60
6       1       0       35/60
7       1       0       40/60
8       1       0       45/60
9       1       0       50/60
10      1       0       55/60
11      1       0       60/60
12      1       3/22    2/15    worker farms rice (5t); citizen on fish/rice, start warrior
13      1       6/22    4/15
14      1       9/22    6/15
15      1       12/22   8/15
16      1       17/22   10/15   worker finishes farm on rice; citizen to rice
17      1       22/22   12/15   worker to forest
18      2       0/24    10/100  worker to sheep; start settler, citizesn on sheep & farm (4f, 4h)
19      2       0/24    20/100  pasture sheep
20      2       0/24    30/100
21      2       0/24    40/100  
22      2       0/24    52/100  pasture finishes (6f, 4h)
23      2       0/24    64/100
24      2       0/24    76/100
25      2       0/24    88/100
26      2       0/24    100/100 settler finishes end of turn


Old Version:
Code:
turn    size    f       h       notes

0       1       0       5/60    worker first
1       1       0       10/60
2       1       0       15/60
3       1       0       20/60
4       1       0       25/60
5       1       0       30/60
6       1       0       35/60
7       1       0       40/60
8       1       0       45/60
9       1       0       50/60
10      1       0       55/60
11      1       0       60/60
12      1       0       7/100   worker farms rice (5t); citizen on sheep while starting settler    
13      1       0       14/100    
14      1       0       21/100
15      1       3/22    2/15    citizen on rice and begin growing while building warrior
16      1       8/22    4/15    worker finishes farm on rice
17      1       13/22   6/15    worker to forest
18      1       18/22   8/15    worker to sheep
19      1       23/22   10/15   pasture sheep
20      1       1/24    31/100  citizens on rice & sheep (4f, 4h), swap to settler
21      2       1/24    41/100  
22      2       1/24    53/100  pasture finishes (6f, 4h)
23      2       1/24    65/100
24      2       1/24    77/100
25      2       1/24    89/100
26      2       1/24    101/100 settler finishes end of turn
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Pfft, so much for rego picking in the morning. tongue
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So the leaders are set! Let's take a look at what we're going up against:

Scooter - Elizabeth of Carthage
Traits: Financial & Philosophical
Starting Techs: Fishing & Mining
UU: Numidian Cavalry
UB: Cothons

Normally I would be all for Carthage as a civ, but a couple factors here really make me think it's not going to have the same impact for scooter that it has given other people before. First of all, he's last in turn order, so the Cothon extra trade route is going to be less useful for him than it would be if Ichabod or myself picked it. Second, not being EXP makes those cothons less likely to be pushed for - at 100h harbors aren't exactly cheap to build. So I don't expect to see him rush out to Compass at all, and will probably just take advantage of the extra commerce as he naturally adds them to his cities. I was also a little surprised he didn't pick Hannibal as a leader also: Charismatic works well with promoting his UU, is the only military civic that helps with navies, and gives a small boost to happiness.

But with him picking FIN & PHI, I expect to see more of a classical teching game out of Scooter. I doubt we'll get much play from Numids (and really, now I wonder if he wouldn't have been better suited grabbing someone like Rome instead), but maybe he proves me wrong and does a classical era war with them. Still, with Cothons, being FIN, and having Philosophical to boost out a quick Great Scientists... I bet he techs up and plays this for the long game advantage, and Numidians end up not getting a lot of screen time. Of course, Numids mean he won't be easily attacked until knights come into play, so we may just have to hope he isn't bordering us.


Ichabod - De Gaulle of India
Traits: Charismatic & Industrious
Starting Techs: Mining & Mysticism
UU: Fast Worker
UB: Mausoleum

Picking India in this point setup means Fast Workers become your economic trait. I called the leader pick - with 2 points left for traits and no Industrious leaders taken, it was an easy call. Ichabod is going to be able to get any early-game wonder he targets between being the only IND leader and being able to chop out wonders quickly. One of those is going to be Stonehenge. The others? I would guess he is debating between Oracle for Metal Casting & Pyramids primarily. If we see a lot of coastline close to the capital then perhaps he'll aim for the Great Lighthouse as well. This means if we want a wonder we are going to have to push for it hard, and be twice as selective for any ancient era wonders we want to try for.

This combination is a big wild card. If Ichabod can land the ancient era economic wonders and not fall too far behind in development then he could be a strong contender I am not familiar with his technical play, so I can't say how likely I expect him to pull it off - although it seemed his Cataphract strategy in pbem38 was decent if not overwhelming. But if he does pull this off then he could put himself in a strong economic position to compete with FIN civs down the line. Think Scooter in PB5 but actually having land tiles to improve and fast workers to improve them with.


Regoarrarr - Isabella of Mali
Traits: Expansive & Spiritual
Starting Techs: Mining & The Wheel
UU: Skirmisher
UB: Mint

For a moment there I thought we were going to give an exact copy of PBEM26 where Rego picked Isabella of the Ottomans. But since Agriculture civs cost a point and Rego spent all 5 of his points on his traits, he had to do with the slightly less expensive pair of techs: Mining & The Wheel. Add to that the solid UU of Mali and he has a solid if not spectacular combination: probably the perfect thing for someone as good at micro as Rego is.

Outside of a vaccuum, Skirmishers are probably the one ancient era unit that can deter Numids. (Although we've seen how well they do against Vultures.) I have to expect Rego goes for a solid opening and then focuses on the religious tree, probably aiming for Monotheism to get a religion and the Organized Religion civic. Mid game he'll probably be the biggest threat to build the religious wonders, although India may trump him there depending on which direction Ichabod goes for. Really though, after Monotheism he could go any direction: top half of the tree for Great Library and Shwe Paya; down the middle for Currency, MoM, and Code of Laws, and if Ichabod dawdles about building Oracle he may even snatch it up and grab Metal Casting to unlock his UB (okay, that's less likely probably). The variety of valid strategies that this combination gives him, combined with Rego being a very good player makes him very dangerous here.


Ruff_hi - Suryavarman of England
Traits: Expansive & Creative
Starting Techs: Mining & Fishing
UU: Redcoat
UB: Stock Exchange

Similar to Rego's picks, Ruff has a solid leader and a solid civilzation, and practically zero synergy between the two of them. While I think this gives Rego a dangerous quality of unpredictability, I don't know Ruff's play well enough to say if this means he needs to play his best game to have a chance, or if he could be distracted by the different directions he could potentially go and flounder between them all. Giving his love of role-play, I would (perhaps unfairly) hedge towards the latter.

But if Ruff is competitive in tech when we get to the Renaissance era then watch out. Drafted Redcoats are gonna likely mess someone up.


And then there's us:

Pindicator - Victoria of Sumeria
Traits: Financial & Imperialistic
Starting Techs: Agriculture & The Wheel
UU: Vulture
UB: Ziggurat

Our strategy should be pretty apparent to the other teams. Out expand everyone in the early game, and work more FIN-boosted tiles (namely cottages, but coast could work as well) to get an economic lead. Just when maintenance starts hurting due to toroid map & prince difficulty, we get a cheap courthouse that comes earlier in the tech tree, so we can probably push the envelope a little more than usual knowing that we don't have to tech all the way to Code of Laws for maintenance relief.

Largely we plan to leave ancient wonders alone, although if Oracle is late we are going to target Priesthood so a Metal Casting -> Colossus slingshot isn't entirely out of the question. And Noble was talking to me about possibly going for The Great Lighthouse - but that depends on whether we want other teams to give us Open Borders or not tongue More likely is that we skip all those ancient era wonders for economy and push on to be first to Calendar so we can land MoM, then aim for Taj. FIN + multiple extended golden ages should be enough to push ahead of the pack.

No plans for early warring; we want to play an economic game. Although if the opportunity comes up a few Vultures on an early galley could be fun...
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