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(July 4th, 2013, 11:34)Ruff_Hi Wrote: (July 3rd, 2013, 18:14)Ruff_Hi Wrote: You can use maths ... or you can use pixels.
The tech needs 2880 beakers. We have 162 population so a Great Scientist will yield 1992 beakers. The green line is 448 pixels long (2880 beakers) so a line that is 1992 beakers is 310 pixels long (the red line). It also tells you where the cutoff is.
![[Image: ISDG-0008.jpg]](http://i253.photobucket.com/albums/hh46/Ruff_Hi/CFC%20Multi-Team%20Pitboss/ISDG-0008.jpg)
I dialed the tech rate up to 100% for the above screenshot.
"Well? What slider% makes us just barely touch the red line?" About 85% or 80% plus about 70 beakers.
More on this front ...
We have 85 beakers into PP. We need 2880 to finish it. A Great Scientist at our current population (164) gives us 1992. Each pop different is 3 beakers. So ... at the moment, we need 803 more beakers.
Looking at the tech progress bar, we are getting about a 1.31 raw beaker multiplier into PP. Each 10% on the slider gives us about 72 raw beakers (or 94.3 beakers into PP).
So ... for 803, we need to run the slider at 85.1%. 80% will give us 758 and leave us 45 tech / 34 raw beakers short. We are currently putting in 7 raw beakers at 0% and we do this for another 2 turns (T157 to T158 - excluding the critical T159). So, on T159, we need to generate 20 raw beakers and have a T160 population of 164 (or more).
Check: 85 (current) + 7 * 1.31 (T157) + 7 * 1.31 (T158) + 578 * 1.31 (T159 at 80%) + 20 * 1.31 (T159 extra) + 1992 (GS Bulb) = 2878 (2 beakers short).
All of this depends on our T160 population, getting a Great Scientist and our current tech percentage (80% gives 578 raw beakers).
I'll keep updating these numbers through T158 and T159. We also should bulb the GS before we whip or draft anywhere.
What are the plans if we don't get a GS?
Yeah, this looks pretty solid. We can double check the amount of True Beakers we're putting into the tech by looking at GNP and removing the non-beaker stuff from it.
Funny how I'm more excited to see how this plays out on t159 then the war turns
Suffer Game Sicko
Dodo Tier Player
July 4th, 2013, 12:08
(This post was last modified: July 4th, 2013, 12:10 by Ruff_Hi.)
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(July 4th, 2013, 11:53)scooter Wrote: This would make sense to me. Someone else will have to make the change though, I can't login at the moment.
I can log in - doing that now. Edit: Done.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
July 4th, 2013, 12:23
(This post was last modified: July 4th, 2013, 12:25 by NobleHelium.)
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I'm a little confused and all of us were very tired yesterday so I wouldn't trust everything we decided.  Whatever you guys think since I'm still not thinking very well at the moment.
Anyway, if we don't get a GS then we'll finish teching PP ourselves. So we should definitely maximize beakers into PP before the bulb so that if it's not a GS we can finish PP ASAP.
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Cutting Edge is at 31/36F, and currently at +8F / 4H (+50%).
Going with a riverside grass hill mines puts it at +6F / 7H (+50%).
So next turn it will either be at 19/38F (mine) or 21/38F (farm), so we will have to decide which food surplus we are going to run at size 9, to check if the 2F is worthwhile or not.
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July 4th, 2013, 19:11
(This post was last modified: July 4th, 2013, 19:11 by Sullla.)
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I realize that this is coming in late from someone out of the loop, but I thought that the turn was extremely well played. Nice work all.  Just don't expect me to stream for 3 hours in the future...
A quick reminder too that scooter is the turnplayer right now. I know that everyone has good intentions, but we don't want multiple people changing stuff around in-game or it quickly gets really chaotic and confusing. Let scooter and his team of merry micromanagers decide which tiles to work. (I'm not even going to attempt to follow that discussion until I get back.)
Kudos too on responding to CivFr.
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APTmod turn roll message Wrote:Your Knight has died trying to attack a Longbowman!
Your Knight has destroyed a Spearman!
Your Knight has destroyed a Longbowman!
You have captured Wismar!!!
Clearing a Forest has created 30 hammers for Helm'S Klamm.
Hinduism has spread in Denial of Nile.
Brick By Brick celebrates "We Love the Monarch Day"!!!
The borders of Mano y Mano have expanded!
Hinduism has spread in Filifurm.
Timur (Great General) has been born in Wien (wahl-profi)!
Nicest news was that Hinduism spread in Univers land (Filifurm).
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(July 5th, 2013, 09:55)NobleHelium Wrote: GG born in Wien eh...
That one happened during the German half of T157, when they cleaned up WPC's main stack. I think I reported it when we could start our turn. I think the Germans are up to 3 GGs right now.
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July 5th, 2013, 10:04
(This post was last modified: July 5th, 2013, 10:04 by NobleHelium.)
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Why is it last in the list then?
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Beats me.
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