T017 -
Sorry for the lack of reporting over the weekend; not much interesting to say when you're just uncovering a couple of tiles per turn and waiting for a Worker to build a Farm. Anyway, now I have a full picture of the North, so here's the picture I will be staring at for the next few days as I try to dotmap:
No Fish.
But maybe that makes the Horse city easier? The natural first thought is how to get a decent port city with the Corn/Horses ... but maybe that's not possible or a good idea. With no offshore resources, the city would just be picking up bald coastal tiles and would have to convert the river tiles to generate production for meaningful port.
Mad idea #1 - plant on the Southern Dyes (1SW of Horse). Worker improves the Horse while I push out a cheap Monument to grab the Corn. This does leave space for a later coastal filler 1SE of the Corn.
Looking further West, Mad idea #2 - plant on the Stone. I do need to do some checks on output of desert Stone verses planting the city on it, but I think that might be the right solution to settle Westward.
South will have to wait for Scout2 to pop and explore.
Misc. things:
* you might see "1t Road" on the Corn, that was a misclick this turn; the Worker should have moved towards the Cows. Since I don't have a micro sheet, I can't see how this affects my expansion and so I just shrugged.

* I'll probably Farm the Banana to give Cod a 3rd 4fh tile to work at size 3.
* Whomever made the decision to move off the starting plains hill and work it, I think is a step ahead of the rest of us - it would have been a good move for me given my continued avoidance of Mining-BW.
* No religions have fallen yet which is interesting ... I will not chase the first 2, but Monotheism is a high possibility with the Stone available.