Is that character a variant? (I just love getting asked that in channel.) - Charis

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New Civ4 Pitboss - season 8 AI championship map

Is that really a problem ?
Okay, 10 swords is maybe a bit too fast, but as long as this is long enough to allow others to react ?

Another question: 15 turns in one set or can I hold 3x 5 turns ? (And what is a turn in that context ?)

I think I would place 2-3 MG in that city.
Maybe with promotions, but this should allow a window with HA and then again with knights ?
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I would suggest a set aside 15 continuous turns. Resets if captured by anyone else.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Agree 15 continuous (I just assumed and should have mentioned). Also agree with Xist that I don't really care if people want to put in a ton of effort to try to take it super early. There are 5 other players. If 0 of them respond to a large power build up and don't have eyes on the city then you are playing against AI and you deserve the win.

I would suggest giving the barb city a monument to start to prevent any culture shenanigans.
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HI
GUYS
THX FOR THE PING MJMD
I PICK EMPRESS VICTORIA
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Right, we do have the picking started.
I kind of want to finalise the King of the Hill modus before I commit.

DO we all agree that we want 15 turns continuous and "only" 3 rifles ?
I would suggest we set them to "Held for 500 turns" per worldbuilder (maybe needs platy builder, which isn't in CtH), but should be compatible here ? - How did scooter made this in the 78 ?
And what is a hold turn ?
Do we plan to change to Sequential sometimes ? In that case one turn is easy.
Otherwise I would say till the end of the next turn would be one turn, which would allow potential other players 2 turns to disrupt before the first turn is finished.
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For King of the Hill we have 1 yes, 1 no and 3 don't care with Civac as tiebreaker.

Agree that it should be 15 full turns; the turn you take it is turn 0. Re non-moving rifles, I have noted down somewhere how scooter did it in 78 so I think I should be able to replicate it.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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15 turns continuous seems a bit much. If you can do that you have won anyway.
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3 rifles, and 1 MG. to avoid just catapult spam.
imo.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Wouldn't this mode still work even if the defending unit was, like, one longbow? Feel free to rush it, lose a unit or two, then fight a 1v5.
I'm fine if it's multiple MGs too though.
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I think I would like to have a bit more than one longbow.
I agree, the difficult thing should be defending, not capturing it.

But I fear, a weak defending unit falls too "easy" that we have to decide between crippling expansion or hoping another one does it.
Okay, that is part of the game, but at least I don't really want this time of prisoner dilemma in the game.

1 longbow should be killable with one or 2 axemen (if your lucky).
That could force the game to focus on the city relative fast (and potential secure the victory for the person, who doesn't fight, because they expand then).
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