Is that character a variant? (I just love getting asked that in channel.) - Charis

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Intermediate Game

SAT it is, Sareln! We can have a chair theme... or, you know, something better.

You could try to reduce the power of trading blocks, i suppose. Set up a rule where you can only trade 1 tech of the era you are in. As you advance eras, you can trade one more tech of the previous era.

That way, someone who is way behind can get some help, but you can't get a huge block that just trades with each other.

Another option would be to say that you can only make 1 tech trade with each team and it must be 1 tech on one side and an ~ equivalent or less beaker count on the other side.

or just ban it.

That said, open tech trading will lead to tech blocks. I don't have a huge amount of experience in MP, but I don't know that I've read an MP game with trading on that DIDN'T have block develop.

I'd also like to have a "no war for 15 turns" rule. If you want to survive, your best bet is to keep your starting warrior close, but if you want to do well, your best bet is to explore. Thus, the team that gets the best start is always the team that explores and doesn't get someone else finding them.

on quick, 15 turns should give enough time to build a worker and a second warrior. If you want to go worker/worker, that's your choice, but it's dangerous...

Corps are ok - probably doesn't matter all that much.
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AutomatedTeller Wrote:You could try to reduce the power of trading blocks, i suppose. Set up a rule where you can only trade 1 tech of the era you are in. As you advance eras, you can trade one more tech of the previous era.

That way, someone who is way behind can get some help, but you can't get a huge block that just trades with each other.

I think we should just ban it; that solution seems a bit too complicated. Plus, having the arbitrary concept of 'eras' determining when or if you can trade doesn't appeal to me.
More people have been to Berlin than I have.
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Ok sounds good, we can ban tech trading altogether. Seems like the easiest fix. We'll allow corps as well. I'll edit the post I made before so we can have a full list of rules.

So, what is the list of players right now? I've sort of lost track. Do we have 5 teams/players?
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We've always banned tech trading (and been at war with Eurasia).

Disagree with no war for 15 turns, at most, ban capturing capitals for X turns. That way you can still choke someone if you don't like them.
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Nicolae Carpathia Wrote:We've always banned tech trading (and been at war with Eurasia).

Disagree with no war for 15 turns, at most, ban capturing capitals for X turns. That way you can still choke someone if you don't like them.

:neenernee

I don't think we need a 15T peace treaty. Let the worker-first players live dangerously wink.

Do we want AW, AI Diplo, or full Diplo? I'm fine with any with tech-trades banned.
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What's AI diplo? Does it mean we could only offer trades and stuff but not actually talk?
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I have no clue what the difference between AI Diplo and Full Diplo is, but I'd prefer some Diplo over AW.
More people have been to Berlin than I have.
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Tankra Wrote:What's AI diplo? Does it mean we could only offer trades and stuff but not actually talk?

Pretty much. It leads to some hilarious pantomiming as far as I can tell. If we want diplo, I'm cool with full diplo.
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AI diplo means you can only propose trades through the same limited in-game methods as the AI; OB requests, defensive pacts, resource trades are all fine, but no written communication can accompany them. Full diplomacy enables every means of communication, such as out-of-game emails, in-game chat messages, forum PMs, etc. Formal NAPs are only possible with the latter option.
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Current signups are as follows I believe.

1. Sian
2. Nicolae
3. Tankra
4. Sareln w/ AutomatedTeller
5. thestick

Offered DedLurker Pool: Bigger
Mapmaker: Commodore
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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