Turn 1 came in last night and I was pouring over the C&D as a way to burn off the nervous energy of watching my alma mater's football team fall apart. They lost, and I played the turn and went to bed, leaving the C&D to rot.
Turn 2 came in today, and here's as far as I've explored:
A nice city can be put on the tile with T0 on it - it will be able to improve the fish & take the corn for further growth. Ideally we'll want to chop the tree before that happens, but we'll have to see how that fits into the planning. Another coastal spot can be had SW of where my scout ended T1. Alternatively we can settle 1N of T0 and on T1.
In 2 more turns I'll be getting a border pop and a fair bit of sight when my culture hits the hills north and south of my capital. So I think the scout will go SW-SE next turn to prevent overlap.
As far as the C&D stuff goes, it's all a little iffy, at here are demos at turn 2:
Scooter was the only one who didn't settle on t1, but assuming starts are similar then he wasn't the only one to move from the plains hill.
GNP:
On t1 we had 1 civ with 21 GNP and the other 2 at 16. 21 GNP is either Ruff researching Bronze Working while working a 1c tile or Ichabod going Masonry first. Because there is no way for Ruff to be at 16 GNP due to being Creative, that means Ruff is likely researching Bronze Working while working a 1c tile. So both Rego & Ichabod are working a 0c tile and researching a 1st row tech, because that's the only way they can be at 16 GNP.
Based on how much rival average increased t2, Scooter's GNP is somewhere between 19 and 21. Assuming he is working the fish tile for 3c & 3f then a first row tech would put him at 19 GNP; a 2nd row tech would put him at 21. So that doesn't narrow scooter down at all, I know, but I suspect he is working the fish (see MFG and Crop sections for evidence why), but we'll have to wait for a tech increase before we can guess what he's researching.
MFG:
On t1 we had 1 opponent working a 4h overall, 1 opponent working a 3h or 4h, and another working 2h. When scooter planted his city that changed to knowing 1 civ working 4h, 1 working 3h, and 2 working 2h overall. So I'm going to say scooter planted on a PFH by the lake for the 2h. I think 1 of Ichabod/Rego moved to the lake and is working the plains forest hill for 4h, and I have no idea why the 3rd person is at 3h and 0c.
Crop:
2 opponents are working a 3f tile, and 2 are working a 5f tile. I know scooter is one of those 5f tiles because on t1 it was 1 civ working a 5f tile and 2 working 3f.
Land
Scooter has 8 land tiles. 1 of Ruff / Ichabod / Rego have 8 and the others have 9. So someone else is on flat land beside the lake, and the other two likely SIP.
So how does this add up? If Ruff is working a 1c tile, and scooter working the 3f3c fish, then ruff & ichabod must both be working a 0c tile, but at least one of them is working a 1f,3h? We know at least one of them moved off the hill, so what if one of them have the rice beside the plains forest hill? In that case they could have planted on the rice and worked the we would have someone with 3f, 4h, and 16 GNP. That would also mean if Rego did this his first worker would be out in 10 being EXP, 1 faster than I could possibly build a worker if I was EXP with this start. (So I hope this isn't the case, otherwise I'd be a little miffed...)
Say Ruff is working a 3f,1c tile to be the other 5f - this time at 5f, 2h, 21 GNP. That leaves Ichabod as being the last 3f, 3 or 4h, and 16 GNP (0c) - which points to him working a plains forest that is beside his capital.
Well, we'll keep track of how the demos change and if that can unravel the mystery. I hope I'm wrong about Rego getting a 3f city plant right beside the PFH though...