January 19th, 2021, 04:18
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Im not sure how to solve it but i think that one of the biggest problems is WW on big maps. Since there is more units and more cities to kill and usually there is not much more happy than in smaller maps. So would it be possible to divide into the total number of cities of the world or something like that to make this adding WW slower?
I tried to read the post you linked but i might not understand something already said. If thats the case forget this post hehehe
January 19th, 2021, 04:35
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There already is a modifier that modifies war weariness depending on the map size (Small, Standard, Huge, etc.). This modifier can be changed.
January 19th, 2021, 06:58
(This post was last modified: January 19th, 2021, 07:00 by Miguelito.)
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(January 19th, 2021, 03:52)Charriu Wrote: First of all it helps getting everybody one the same level of understanding, which is why I explained WW here:
https://www.realmsbeyond.net/forums/show...#pid770148
Right now the only other thing about WW that isn't mentioned in your post already is that the WW goes down faster during peace time and this is not linear. Of course like you said that is not always possible if the other side refuses peace.
There already is a mechanic in place that reduces war weariness during war time if you don't fight. I can increase that reduction. This reduction is applied both during war and peace.
The other element is the buildup of war weariness. I had a proposal for that way back in the beginning of CtH. What I wanted to change back there was:
- No war weariness accumulation if the attacker wins a fight
- No war weariness accumulation if the defender wins a fight
Another thing that might be debatable is if you should get war weariness on capturing a city.
Thanks. I had read this when you posted it but did not remember the details.
What I was trying to suggest is some way of escaping the scenario where a defeated player who's reduced to an island fortress or some such won't make peace in order to damage their opponent by WW. I think this is frustrating for players who cannot do anything about it, sometimes for dozens of turns, and bad for the game as a whole because of cold war turn splits. Hence my suggestion to make WW switch into peace mode if you have not fought in enemy territory for x turns. Or am I missing a point there?
Playing with no WW affects
- Jail and India UB
- Colosseum and Maya, Babylon, and Greece UB
- Police State
- Mount Rushmore
- Statue of Zeus
As a consequence the Aesthetics line and in particular Fascism are nerfed (also Construction and Nat, but nobody techs those for WW)
So discarding WW altogether has a noticeable effect on game balance, and I'd like to see if there is a better fix for it. Not claiming it has to be my proposal.
(January 19th, 2021, 04:35)Charriu Wrote: There already is a modifier that modifies war weariness depending on the map size (Small, Standard, Huge, etc.). This modifier can be changed. A problem with that is that maps have been set to standard regularly independent of actual size to have a more stable baseline.
January 19th, 2021, 07:59
(This post was last modified: January 19th, 2021, 08:35 by Charriu.)
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Ok I see two ways for Miguelito's proposal.
1. I implement his "peace mode after x turns". That takes some time I have to look into how feasible it is to implement that
2. I look into increasing the standard WW reduction for every turn without a fight
(January 19th, 2021, 06:58)Miguelito Wrote: (January 19th, 2021, 04:35)Charriu Wrote: There already is a modifier that modifies war weariness depending on the map size (Small, Standard, Huge, etc.). This modifier can be changed. A problem with that is that maps have been set to standard regularly independent of actual size to have a more stable baseline.
I can only recommend every mapmaker to set the map size appropriately to the size of the map. There are a lot of other elements that are balanced via the map size. Personally it makes no sense to play a huge map with 20 players on the Standard map size.
January 19th, 2021, 08:30
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(January 19th, 2021, 07:59)Charriu Wrote: Ok I see three ways for Miguelito's proposal.
1. I implement his "peace mode after x turns". That takes some time I have to look into how feasible it is to implement that
2. I look into increasing the standard WW reduction for every turn without a fight
3. ?
January 19th, 2021, 08:36
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I thought about a third way, but halfway realized that it's just similar like 1.
January 19th, 2021, 08:43
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(January 19th, 2021, 07:59)Charriu Wrote: I can only recommend every mapmaker to set the map size appropriately to the size of the map. There are a lot of other elements that are balanced via the map size. Personally it makes no sense to play a huge map with 20 players on the Standard map size.
For instance PB55 and PB56 are really different in map sice and both with standard. Thats why i thought that linking to cities would make the paper. Also it would mean that on late game we get less WW than early game since on lategame there will more cities than earlygame, so also it would be a bit less noticeable the efect of WW on late game.
January 19th, 2021, 08:59
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(January 19th, 2021, 06:58)Miguelito Wrote: What I was trying to suggest is some way of escaping the scenario where a defeated player who's reduced to an island fortress or some such won't make peace in order to damage their opponent by WW. I think this is frustrating for players who cannot do anything about it, sometimes for dozens of turns, and bad for the game as a whole because of cold war turn splits. Hence my suggestion to make WW switch into peace mode if you have not fought in enemy territory for x turns. Or am I missing a point there? I think it woudnt be so good that. Since i think it is a good way into forcing someone to end the conquest. I dont see the point of leaving one person with 1 city and making the turns longer for no reason. So if its decided that way i would add several turns.
January 19th, 2021, 23:17
(This post was last modified: January 19th, 2021, 23:19 by NobleHelium.)
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(January 19th, 2021, 04:35)Charriu Wrote: There already is a modifier that modifies war weariness depending on the map size (Small, Standard, Huge, etc.). This modifier can be changed.
Maybe if mapmakers and players actually learned that bigger maps should actually use bigger map sizes like I've been saying.
(January 19th, 2021, 06:58)Miguelito Wrote: A problem with that is that maps have been set to standard regularly independent of actual size to have a more stable baseline.
I disagree that it is for the purpose of a stable baseline. Mapmakers and players simply do not realize the importance of the setting. I said that PB56 should at minimum be Large size and was promptly ignored.
January 20th, 2021, 15:19
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(January 18th, 2021, 06:24)mackoti Wrote: I propose for monument of etiopia 1,5 culture, i think that makes the civ better...
Just wanted to say that this idea of having decimal values for the culture of buildings is unfortunatly off the table. While it is not impossible to code it in, it looks like a big change that I rather not want to risk doing.
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