January 26th, 2021, 09:45
Posts: 8,785
Threads: 95
Joined: Oct 2017
(January 26th, 2021, 09:41)Cornflakes Wrote: Was the "jungle never spreads to resources" change implemented for CtH? That change is really helpful from a player perspective in preventing a low-odds dice roll from ruining a pig or rice food tile, and from a mapmaker's perspective it is just one less thing to worry about balancing those low-odds spreads.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
January 26th, 2021, 10:23
Posts: 3,980
Threads: 31
Joined: Feb 2010
Why not treat WW like whiping unhapines? After 10 turns all the WW gathered 10 turns ago disapear? Is that posible?
January 26th, 2021, 15:26
Posts: 7,677
Threads: 76
Joined: Jan 2018
(January 26th, 2021, 09:41)Cornflakes Wrote: Was the "jungle never spreads to resources" change implemented for CtH? That change is really helpful from a player perspective in preventing a low-odds dice roll from ruining a pig or rice food tile, and from a mapmaker's perspective it is just one less thing to worry about balancing those low-odds spreads.
Ah I missed that in my list. I will most likely do a small update before the big PB starts.
(January 26th, 2021, 10:23)mackoti Wrote: Why not treat WW like whiping unhapines? After 10 turns all the WW gathered 10 turns ago disapear? Is that posible?
This isn't impossible. But it is a lot of work and a bigger impact on the code structure to get it working. It's also not clear how this interacts with the current implementation of WW or which parts of the current WW will stay the same.
January 27th, 2021, 15:18
Posts: 2,146
Threads: 7
Joined: Aug 2020
Scouts and Explorers do not get experience from barracks. Is this intended?
January 27th, 2021, 15:24
Posts: 7,677
Threads: 76
Joined: Jan 2018
Oh that's interesting. I have a look
January 27th, 2021, 16:09
Posts: 7,677
Threads: 76
Joined: Jan 2018
Ok found and fixed it. Yes, scouts and explorers are meant to get XP from barracks.
January 27th, 2021, 16:16
Posts: 13,250
Threads: 25
Joined: Oct 2010
Which versions are affected by that bug?
January 27th, 2021, 16:35
Posts: 7,677
Threads: 76
Joined: Jan 2018
All PBs and PBEMs currently played except for PB57. But it's only the scout and explorer, who do not get XP. I can provide Ramk with a fix, but the question is how likely is it that anybody will build those units. I doubt that anybody in those games is still building scouts. The only question is will people still build explorers?
January 27th, 2021, 16:37
Posts: 8,293
Threads: 83
Joined: Oct 2009
(January 27th, 2021, 16:35)Charriu Wrote: All PBs and PBEMs currently played except for PB57. But it's only the scout and explorer, who do not get XP. I can provide Ramk with a fix, but the question is how likely is it that anybody will build those units. I doubt that anybody in those games is still building scouts. The only question is will people still build explorers?
I built two scouts in PB55 just recently  Scouts snooping around inside open borders is about the most cost efficient defense you can have.
January 27th, 2021, 16:41
(This post was last modified: January 27th, 2021, 16:44 by civac2.)
Posts: 2,146
Threads: 7
Joined: Aug 2020
I had considered Explorers as sentry units which is now harder. Requires Vassalage or Theocracy (those do work).
|