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[SPOILERS] SevenSpirits plays a civ game, dun dun dun dun dun!

That ain't a plantation to me!
Yeah, I'm not happy about my past behaviour either. shakehead
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Lurker quiz: What's the best path for Worker to take to reach the pigs? (No need to worry about spoilers, it's already played.)
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Move 7, farm for a turn and the move 9-6? I'm probably missing something here...
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(June 4th, 2013, 19:09)Oxyphenbutazone Wrote: Move 7, farm for a turn and the move 9-6? I'm probably missing something here...

That's the best that I see.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(June 4th, 2013, 19:01)SevenSpirits Wrote: Lurker quiz: What's the best path for Worker to take to reach the pigs? (No need to worry about spoilers, it's already played.)

a straight line!
Please don't go. The drones need you. They look up to you.
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Ivory about the sanity of the participants here…
Furthermore, I consider that forum views should be fluid in width
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I'm with Oxyphenbutazone and Merovech...
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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Seven. You are slacking.
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More the opposite, really. I had some sudden and time-critical commitments, so I ended up playing the intervening turns in a hasty stupor, if that's possible.

t13:



t14:

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FYI, the choice to move the worker onto the forest, vs starting a farm, was very close for me. If it turns out I want to farm that tile temporarily before cottaging it, I made the wrong decision. And I don't consider that to be outside the realm of possibility.
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