There's so many amazing out-of-context quotes in there I could have a different signature every day of the week! Oh how I love being me.
I realise I haven't done much in terms of speculations for this game so I might as well add some thoughts (since I'm still ill and camping the computer all day anyway).
Every player in PBEM14 have some previous experience from playing games here at RB. That means it shouldn't be all that hard to get a grasp of each person's skill set and play style. I haven't really thought about this before now so I'm just going to ramble a bit and see where I end up. Guess I'll follow the play order in an attempt to remain transparent.
Scooter
A strong diplomat. He has an ability to keep people on his good side when they should be inclined to move away. I can't quite put my finger on how he does it, and have to admit it usually works on myself as well. I do know diplomacy is his main aspect of interest in these games, and he's a native speaker, so it only makes sense that he's good at it. He's usually open with information but doesn't hesitate to stear conversation away from things he want to keep secret.
He's also a ruthless opportunist, which steams more from his competitive mindset than his direct personality. He will not act aggressively without justification, but is happy to justify aggression and deceit on flimsy things such as bad karma if it serves his needs. He will make every attempt to downplay hostile intentions, and is good at turning attention away from himself. He's not a reliable friend because he could turn into an enemy while still acting friendly, and will not give a friendship more effort than it earns him. As an enemy he's dangerous because he's better than most at creating beneficial allegiences.
He's a solid builder and general. His play is nothing special, but it's not bad either. He's prone to stick to mainstream stuff most of the time and executes it well enough to be efficient. This game he will most certainly be dangerous as he, if anyone, should have the diplomatic skills needed to back up an offensive with cataphracts. He will probably focus on keeping everyone on his good side before the mediaval era, slowly building up the needed support and security behind the scenes in preparation for his move. Any attempt at containment should be focused on brute force, as beating him in his own game shouldn't be relied upon.

I realise I haven't done much in terms of speculations for this game so I might as well add some thoughts (since I'm still ill and camping the computer all day anyway).
Every player in PBEM14 have some previous experience from playing games here at RB. That means it shouldn't be all that hard to get a grasp of each person's skill set and play style. I haven't really thought about this before now so I'm just going to ramble a bit and see where I end up. Guess I'll follow the play order in an attempt to remain transparent.
Scooter
A strong diplomat. He has an ability to keep people on his good side when they should be inclined to move away. I can't quite put my finger on how he does it, and have to admit it usually works on myself as well. I do know diplomacy is his main aspect of interest in these games, and he's a native speaker, so it only makes sense that he's good at it. He's usually open with information but doesn't hesitate to stear conversation away from things he want to keep secret.
He's also a ruthless opportunist, which steams more from his competitive mindset than his direct personality. He will not act aggressively without justification, but is happy to justify aggression and deceit on flimsy things such as bad karma if it serves his needs. He will make every attempt to downplay hostile intentions, and is good at turning attention away from himself. He's not a reliable friend because he could turn into an enemy while still acting friendly, and will not give a friendship more effort than it earns him. As an enemy he's dangerous because he's better than most at creating beneficial allegiences.
He's a solid builder and general. His play is nothing special, but it's not bad either. He's prone to stick to mainstream stuff most of the time and executes it well enough to be efficient. This game he will most certainly be dangerous as he, if anyone, should have the diplomatic skills needed to back up an offensive with cataphracts. He will probably focus on keeping everyone on his good side before the mediaval era, slowly building up the needed support and security behind the scenes in preparation for his move. Any attempt at containment should be focused on brute force, as beating him in his own game shouldn't be relied upon.
"my big strength in this game is that I'm in my sheltered little corner of the map where Sandover can't reach me"
-scooter
-scooter

![[Image: t28.jpg]](http://i890.photobucket.com/albums/ac106/Revodnas/t28.jpg)
That was hilarious Mardoc.