Long-term considerations: is Music (Great Artist) worth researching with any priority? It's the least useful, but still a Great Person for free... But there's not much else useful in that tech. Can GA bulb something good? (if yes then it would be nice path!)
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Walkthrough national wonders:
Forbidden Palace: second Palace; no use on this map
Globe Theatre: no anger in city; useful, particularly in Shanghai (as Shanghai has lots of food and not that much Hills/pure production tiles); still, will it allow that many more _productive_ citizens?...
Hermitage: +100% Culture: not much use
Heroic Epic: +100% military production: a necessity in Shanghai!
Ironworks: up to +100% hammers, allows up to 3 Engineer specialists. Useful in Shanghai or in Beijing. It's very late, though - at Steel game may already be in ending phase. If we still are in play
.
Moai Statues: unbuildable, no sea
Mt. Rushmore: -25% war weariness: not useful
National Epic: +100% GPP: useful, not earthshaking (mainly in Shanghai, as I plan to run a lot of specialists anyway). Will mean earlier GP (for settling or bulbing, probably). Available very soon.
National Park: no unhealth, removes access to Coal, extra specialists. Not much use, even if it wasn't so late.
Oxford University: +100% research: very useful in Guangzhou; will be some time till we research the tech, though
Red Cross: free Medic I for units: may be nice, but not earthshaking. And late.
Wall Street: +100% Gold: as Oxford
West Point: +4XP for military units; really nice, especially in Shanghai! Military Tradition is some time away, though.
So, preliminary wonder positioning is:
Beijing:
Shanghai: Heroic Epic
Guangzhou: Oxford, Wall Street
Wonders to consider:
National Epic (in Shanghai? May be of some use in Beijing, too!); available very soon!
Globe Theatre (in any city); will city be able to grow large enough that this is really useful? Available soon.
Ironworks: +50/100% hammers and engineer allowance are all very good, but it will be available late/very late...
West Point: +4XP is great, but again - available late
Red Cross: nice but not great and available late. I'd pass.
So we really have 3 slots (2 in Beijing, 1 in Shanghai) and 4 wonders to consider.
2 of wonders are soon: National Epic, Globe Theatre
2 are late: Ironworks, West Point
I think that specifically waiting for late wonders would be a mistake.
My plan is to build National Epic, wait with Globe Theatre (build if I see it's really needed). Then we'll have 1 or 2 slots free for 2 late national wonders I may want...
Question in my mind is really whether to build NE in Shanghai (more useful, I think) or Beijing (not as useful, but leaves more options for later - 1 slot free in both cities instead of 2 slots in Beijing). I think that getting more use out of NE is better, as Beijing will be able to use both later wonders.
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Walkthrough national wonders:
Forbidden Palace: second Palace; no use on this map
Globe Theatre: no anger in city; useful, particularly in Shanghai (as Shanghai has lots of food and not that much Hills/pure production tiles); still, will it allow that many more _productive_ citizens?...
Hermitage: +100% Culture: not much use
Heroic Epic: +100% military production: a necessity in Shanghai!
Ironworks: up to +100% hammers, allows up to 3 Engineer specialists. Useful in Shanghai or in Beijing. It's very late, though - at Steel game may already be in ending phase. If we still are in play
.Moai Statues: unbuildable, no sea
Mt. Rushmore: -25% war weariness: not useful
National Epic: +100% GPP: useful, not earthshaking (mainly in Shanghai, as I plan to run a lot of specialists anyway). Will mean earlier GP (for settling or bulbing, probably). Available very soon.
National Park: no unhealth, removes access to Coal, extra specialists. Not much use, even if it wasn't so late.
Oxford University: +100% research: very useful in Guangzhou; will be some time till we research the tech, though
Red Cross: free Medic I for units: may be nice, but not earthshaking. And late.
Wall Street: +100% Gold: as Oxford
West Point: +4XP for military units; really nice, especially in Shanghai! Military Tradition is some time away, though.
So, preliminary wonder positioning is:
Beijing:
Shanghai: Heroic Epic
Guangzhou: Oxford, Wall Street
Wonders to consider:
National Epic (in Shanghai? May be of some use in Beijing, too!); available very soon!
Globe Theatre (in any city); will city be able to grow large enough that this is really useful? Available soon.
Ironworks: +50/100% hammers and engineer allowance are all very good, but it will be available late/very late...
West Point: +4XP is great, but again - available late
Red Cross: nice but not great and available late. I'd pass.
So we really have 3 slots (2 in Beijing, 1 in Shanghai) and 4 wonders to consider.
2 of wonders are soon: National Epic, Globe Theatre
2 are late: Ironworks, West Point
I think that specifically waiting for late wonders would be a mistake.
My plan is to build National Epic, wait with Globe Theatre (build if I see it's really needed). Then we'll have 1 or 2 slots free for 2 late national wonders I may want...
Question in my mind is really whether to build NE in Shanghai (more useful, I think) or Beijing (not as useful, but leaves more options for later - 1 slot free in both cities instead of 2 slots in Beijing). I think that getting more use out of NE is better, as Beijing will be able to use both later wonders.
War doesn't determine who's right; war determines who's left.

!!! I have only a Spear in range, it's not appriopriate for attacking slightly wounded Dog Soldier... That wasn't a good exchange.
. The other one (straight from South) remains partially hidden.![[Image: Civ4ScreenShot0026.jpg]](http://i1243.photobucket.com/albums/gg551/Zero_1627/RBCivPBEM34Green/Civ4ScreenShot0026.jpg)
(better than with us, though!) - Mayan losses are heavier, Sex is no longer in top 5 - probably whipped.