Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS]Acrid Pinot and other Pindicator anagrams

Was able to get out 10 min early and take the earlier bus home, so time for a turn before I take off.

Turn 25

[Image: pbem45v-turn025-moreland.jpg]

We found land!
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So even with the posting timestamps, I think I'm still safe to put this in and have it appear in the right spot smile

Turn 26

Warrior moved NW and I found seafood and gold. Where would you put the first city?

[Image: pbem45v-turn026-gold.jpg]

Original spot:
+ Gets to use the rice straight away for growth
+ Less water tiles; more overlap with capital for growing cottages
= Clam can be used by city on the island to our SW
- Gold needs border pop in order to be used

Plains hill:
+ Gets gold & pigs first ring for earlier use
+ Allow us to revolt to slavery while settler is in transit
- Takes an extra turn for the settler to get to the city location

The warrior is going to be move twice more before we really have to decide, but right now I think I'm leaning toward the plains hill and getting that gold online sooner. Maybe if we could line up a religion to pop borders, but I really want to get Pottery and start laying down FIN cottages before religion.
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Turn 28

Plains hill has been settled on and the settler moved out this turn. That gold is too good to pass up. City #3 may grab the horse, may grab the fish, or it may get the copper. Where is the copper?

[Image: pbem45v-turn028-copper.jpg]

Well, that's not too appetizing. The only food by it is a sugar, unless there's more in the fog.

Here's Rego's copper:

[Image: pbem45v-turn028-regocopper.jpg]

This is the part where I tell myself that I don't want to be one of those players that bitches about the map all the time

In other news Scooter was the first to settle city #2. I'm guessing he chopped that one along; well done by him. I will settle in 2 turns. It's been decided to go for the gold & pig, and that extra turn of movement will be spent in revolt to slavery, so it isn't really wasted.
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Theoretically speaking (I don't remember), his horse could be in worse position than yours. It also looks like his gold is in slightly worse position than yours. Maybe his copper being in a better position just even things out on that scale?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Very likely that i am seeing this in biased pov, and i havent yet uncovered the whole of both islands so comparisons are hard to make. But that is a sweet copper spot, and a nice gold/fish for him as well
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Well I hope there is seafood within range of 1S of the horse or 2E of the horse otherwise that's a pretty shitty horse spot. 1S of the horse is a BLUE CIRCLE so that's promising I guess. I just hope the BLUE CIRCLE AI doesn't overrate PLAINS COW like Commodore does. lol

I'm actually pretty happy with our gold spot. Copper is definitely worse than rego's but it looks manageable with either a plant 3E of the sheep or 1W of the copper. 3E of the sheep will be abysmal until border pop though, so probably better off planting west of the copper.
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Remember to set science to 0% next turn. Revolt to Slavery this turn. I think we want to move the warrior onto the horse before going eastward just in case Commodore decided to make us plant on the horse.
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Turn 28

Revolted to slavery this turn. Moved settler into position and the warrior moved NE, revealing a plain coast tile. I agree with diverting onto the horse, just in case we're expected to plant on that for a seafood.

Ichabod settled his 2nd city this turn. Other teams are likely turning their early BW into chops for settlers. I'll have to catch up in that regard soon.

Unless the warrior uncovers something better, city #3 is going to go by the lake fish. My favorite sandbox so far is having the worker currently being built at the capital go to the plains hill and chop+mine and put that into a settler. The chop will time just as the city hits size 4 and we can get the settler out in 4 turns from there. I settle on top of the hill NE of the fish on t47. Then we have a cottage finishing alongside the settler completing and can grow upwards. Our 2nd city, No Humble Lie, will go workboat -> worker and get the 3rd worker out in time to make said cottage.

I tried it with chop+cottage out of the capital, but a few things make me dislike that. First is that the worker who chops into the settler can't then road to city #2 in time for it to be completed. (Although maybe I dont' need to road; if the river & lake are all in my culture then I will get a trade route automatically, right?) Second is that the plains hill mine lets the 3rd city work that mine immediately while building a work boat. And third is it's the fastest reasonable city #3 I've come up with. 3 workers, 3 cities by t47.
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Working the mine to build the work boat is good, but chopping the work boat is better. I'll see if I can do some thinking/sandboxing for a fish city next but I'm not really convinced that we should plant there over say the copper. If it catches a luxury then sure I would definitely want to go for that.
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Yeah I forgot that a pre-Math chop will not finish a work boat by itself. lol Still, you'd only have to work the PHF for two turns to finish it.

I played through to like t55 and clearly the best way to pop borders is to go for an early OR/HR. wink lol Nah, probably not, we'd be delaying Sailing until after Mono and I'm not sure if that makes any sense. Although Masonry is a prereq for GLH anyway...maybe get Sailing first then go for Mono?
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