Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS]The Tyrant realizes that once the world burns it gets really boring....

lol
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(October 1st, 2013, 14:09)Boldly Going Nowhere Wrote: This isn't Congress, we mean to actually rule the entire planet, not obstruct/raze like a bunch of barbarians.

Too bad quoting this is probably a spoiler...

Hip hip for strangely appropriate sig lines!
More people have been to Berlin than I have.
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T160 (part 1) - moved workers, set Tyler to work food tiles after it spawned the Great Scientist. Configured Happy face to eat up all the food in its box without starving (will be down to 0/40, still size 10 as the turn rolls). Next turn Happy Face can starve down running max specialists to generate a hopefully non-scientist GP, or it can not starve and run 4 specialists for 28 GPPs (if we go to 0/40 in the food box this turn we'll need two turns running 4 specialists to generate the second GP for another golden age. So starving the city down a size isn't necessary for pushing out the great person, it just depends on when we want the next golden age to start). I've left it in the food negative position for now, feel free to change it depending upon your plan timing. It's three turns until we can change civics anyway and I think we want more time to line up unit builds so we can complete as many as possible during the golden age, so probably no need to starve HF for now.

Workers around I Burn connected the sheep to our trade network, erasing the -1 health in Mister Love as it grew this turn. I've halted growth in ML for the moment. You can decide if ML should take the unused hill mine tile from HF rather than running another merchant specialist. The production isn't needed to finish this turn's missionary.

Is We Steal going to build another galley or should it start on a monastery (if the missionary there in the city is going to spread to We Steal like I think it's supposed to)? It's still on a new queued galley for now, it just finished its courthouse. To answer your question from last turn it's another free 2 base hammers if we build the monastery, I think it's worth it here. Have to get a missionary out to I Burn somehow.

No time for any other moves, I didn't move any non-worker units so you can finish up the turn. Let me know if you need input for anything.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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About the GS spawn in Tyler yeah that was unfortunate, it was only about a 1/4 chance. Our odds of another scientist out of Mister Love is about 1/3 right now, maybe that's down to 30% by the time the GPPs reach 500. If we end up with two Scientists we can starve out a merchant at close to 100% odds in Swamp People pretty quickly, although that would leave us a few pop short for phract whipping. It isn't a horrible backup plan, though, and we'd have one of the Scientists available for other duty. Saving for a 3 man golden age would probably be wasteful for now, so it would either be an academy (worth it now?) or bulbing something...which would require clearing what, Alphabet first? Hopefully it won't come to that.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(October 1st, 2013, 22:17)thestick Wrote:
(October 1st, 2013, 14:09)Boldly Going Nowhere Wrote: This isn't Congress, we mean to actually rule the entire planet, not obstruct/raze like a bunch of barbarians.

Too bad quoting this is probably a spoiler...

Hip hip for strangely appropriate sig lines!

wink

(October 2nd, 2013, 10:21)spacetyrantxenu Wrote: About the GS spawn in Tyler yeah that was unfortunate, it was only about a 1/4 chance. Our odds of another scientist out of Mister Love is about 1/3 right now, maybe that's down to 30% by the time the GPPs reach 500. If we end up with two Scientists we can starve out a merchant at close to 100% odds in Swamp People pretty quickly, although that would leave us a few pop short for phract whipping. It isn't a horrible backup plan, though, and we'd have one of the Scientists available for other duty. Saving for a 3 man golden age would probably be wasteful for now, so it would either be an academy (worth it now?) or bulbing something...which would require clearing what, Alphabet first? Hopefully it won't come to that.

Suttree whipped 8 cities for at least 14 pop, and probably some of these are triple whips. They aren't knights, as he lacks Feudalism (and thus Guilds), but he does have Gunpowder, so that's Muskateers for him. In fact, we can see a finished Muskateer in Knoxville this turn, Sisub's former holy/god almighty what a flood plains commerce beast city. He also has four workers sitting in Oxford, presumably ready to combat road. Gotta watch out for that. Best guess is that he's about to finish off Sisub, so we need to move quickly to take our slice.

[Image: T160%20-%20sisubstan.JPG]

The units defending the hill tile are there to prevent suttree from moving to defensible terrain as he moves on the capital. If he moves in a good sized stack, the capital falls in 2t. I haven't seen many (any?) catapults in Sisubstan. We should look to expel Sisub's sentries and start moving our troops soon. Suttree may race us to take everything he can, which would lead to conflict. hammer
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Xenu, I updated our sandbox (permalinked in post #1 also).

Look it over and see if there is anything glaring that is missing. I need to correct buildings in cities and a few health resources maybe, but I want to get this close to right so I can sim out a whipping spree that makes sense. Something other than just 3/2 pop whipping a phract every other turn (Commodore!!). I can't run two instances at once, otherwise I'd just do that. smile

I'm going out for dinner tonight with family, so you may need to play the rest of the turn. Given that suttree's likely to start steamrolling Sisub very soon, we need to get a credible force in position ASAP, so look hard at getting unit whips set up. I'm fairly certain that we're building too many barracks/stables right now. We need to be attacking soon, so we need units ready to whip the first turn we swap to Police State. Which will also be the first turn we can swap to slavery. Just a thought.
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We are comically far behind.




I'm not sure why I'm even bothering to try to figure out a good plan to whip a bunch of highly promoted units. Either retep took Nationalism and will stop any invasion dead cold, or could hold off taking Liberalism long enough for Astronomy (surely not, right?). Either way, this would prevent us doing him any/much harm. But, damn it all, amphibious cataphracts just sounds too fun not to try.

Also note, UoS to retep. Question: will our backwards civ see any benefit from that in our Jewish buildings like we do with the free AP hammers?
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More thinking out loud here.

Objective #1 - steamroll Sisub. Probably suttree does this first. There are only 4 cities and they're packed really tight. We have to take Learning no matter what. Thesis will be too close to suttree, so probably we should raze and replace 1N on the PH for a better border. I doubt we're able to get Sisub's capital before suttree, unless his army is headed somewhere else. Where that could be, I have no idea since he just signed 10t enforced peace with Oxy, so he has to be going for Sisub. If he is, we can't beat him to the capital. The capital is far too close to the rest of Sisub's cities for suttree to have it, so I think conflict with him is very likely. Unless we can raze Sisub's capital and force/encourage suttree to settle a replacement city further south. Actually, after looking at it, he could only resettle on the cow, which he may not wish to do. Most other spots are invalid.

What do you think of killing Kuro after Sisubstan is gone? The more I think about it, killing retep is going to be a very hard undertaking given his certain tech superiority. We could throw up the Forbidden Palace over there in Kuroland and make that shitty land somewhat useful. Amphibious cataphracts would still get a decent workout over there and I don't see this with the potential for absolute disaster that we'd face against retep.
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Sankore and Minaret benefit its owner only.
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Turn report for turn whatever. I think T162.

[Image: T162%20-%20failed%20spread.JPG]

Fuck that.

[Image: T162%20-%20Negotiator%20meets%20WillLP.JPG]

Say hi to WilliamLP. Now leave us alone so we can ruin the game for someone else.

[Image: T162%20-%20HF.JPG]

Guess what we're all but certain to get?

[Image: T162%20-%20F1.JPG]

One more turn until we can swap to Theocracy and start churning out lots of highly promoted, Jewish units. What's that? We haven't spread the faith around? Well, your mother is so fat that she sat on a rainbow and made skittles, so there. It's her fault. If her name is RNG. Stupid failed spreads.

[Image: T162%20-%20demos.JPG]

This shiz may not be over, but it's over for us. Retep took Nationalism with Liberalism and used a GE (Edison, born 800AD is my guess) to rush the Taj. The best service we can do for the game is to try to raze a couple of cities to pull him back before he goes for Redcoats and Galleons and ends our game. Or, sits back and expands into the vast backfill of the map.

I'm not convinced that we've played terribly, although there are certainly things we could and should have done better. But we aren't winning this thing and most likely were never going to. I'll be interested to see the full map when the game is over.

Dark mood
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