Even with barbs off, I certainly wouldn't define "excess of warrios" as 2. Barracks are expensive this early and it's not like you want to get a lot of real units outside of your capital so the barracks isn't that useful long term.
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[SPOILERS] Dhal gets ready to bungle another game (oh yeah some guy is dedlurking)
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IMO warriors are better than barracks at this point in the game, and will be for quite some time. I wouldn't worry about "overbuilding" warriors.
If you're not whipping to get the settler, then don't forget to revolt to slavery while the settler is complete and in motion. What size are you taking the capital to before the first settler build? Pigs first then sheep? Is it possible to get the road done the turn you settle for the +2C that turn? Have you posted a sandbox file anywhere?
yep the slavery revolt will happen as soon as the settler finishes and is on the way.
The capital will go to size 3 before making the settler, then it will grow to my happy cap building warriors, whip another settler, then grow while building a granary and whip a third settler. That's my rough outline. mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
which would leave you with 4 cities and 1 worker ... build more workers ... common guidelines is between 1½ and 2 workers, depending on the land layout, per city
I am really bad at this whole pre-planning thing. When I play in SP I tend to go 1.5 workers per city, alternating whipping workers then whipping settlers and using overflow to complete infrastructure.
But I'm really awful at planning things out when the game isn't open in front of me. Can't even remember the early tech tree, let alone when to build workers. Planning is not my strong suit, I think. mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM? (October 3rd, 2013, 00:45)Dhalphir Wrote: I am really bad at this whole pre-planning thing. When I play in SP I tend to go 1.5 workers per city, alternating whipping workers then whipping settlers and using overflow to complete infrastructure. Fortunately, CIV IV is a low-risk way to work on your long distance planning skills .I've got a sandbox built and I think I can get the 2nd city settled on that forest between the cows and corn on T22 with TR in place. T0_Sandbox Build order was Worker -> Warrior -> Settler (Size 2) Improve Order was Sheep -> Pigs -> Mine 2S of pigs -> Road 2S of Capital Research -> Animal Husbandry -> Mining -> Slavery -> Wheel I'm not sure it's a good idea though. NOTE: Forgot to Revolt to Slavery in this run.
why sheep first? the hill pigs provide more foodhammers, no?
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM? (October 3rd, 2013, 01:29)Dhalphir Wrote: why sheep first? the hill pigs provide more foodhammers, no? Faster to get both sources online by 1T, and adds 3 extra commerce for ~4 turns and it felt tech limited. Trying pigs first now and you can get that city down on T21 if you're willing to stagnate on size two for the first settler (road connection still up) but such a build plan outpaces BW tech (b/c you need to get wheel in front of BW to get the roads up). Other thing learned from the sim is that you can quad-chop the stonehenge on T36, but I'm not sure that that's better than 3-4 cities at that point .
i don't think its better, no, not with azza probably going for stonehenge
of course azza could have picked Ind solely so he could go for stonehenge in peace knowing that the rest of us wouldnt even try MINDGAMES mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM? (October 3rd, 2013, 01:44)Dhalphir Wrote: i don't think its better, no, not with azza probably going for stonehenge Truth. Though if it's still there past T40, we should consider and whip-overflow + chop grab... because CHA? Dunno, guess I like Stonehenge. :P |

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