Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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RB PBEM #1 - Pericles (SPOILERS!)

Congratulations on your second child, sooooo!

This game has been very entertaining so far and I think you've played a great game. I'm looking forward to your amazing victory from behind :-)
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Thanks smile. She was born yesterday and is healthy.

@sunrise: Yes, Ruff was asking me for my help to settle a city that would get him gold and iron by a closing borders-unit teleportation trick. I suppose I can't blame him for asking but I said no since that would clearly be bad for my team to let the others get those resources.

Golden age finished, unfortunately. I got a GE from Athens but I don't know what to do with him. I'm thinking either Ironworks or a golden age. I get a scientist next turn too and he will be settled in Thebes. Maybe I could settle the engineer too.
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Congrats Sooooo!

Quick question - How many great people have you made and what turn is the game on right now? You're on Quick Speed right?

I just want a frame of reference, because I just got 11 great people in a 120 turn CTON MP game without being Philo. It was by far my best CTON tech rate ever, with me researching Electricity and Fission by the end of the game, but I want to know how it stacks up against a SP game by a master.
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EDIT: Double post. Forum was going crazy last night.
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@sunrise: it's not that many. I counted them for you:

520 BC: Alexander Graham Bell (GE) - built great library
200 BC: Darwin (GS) - lightbulbed philosophy
40 AD: Copernicus (GS) - academy
380 AD: Rosalind Franklin (GS) - settled
620 AD: Descartes (GS) - settled
740 AD: J-M Jacquard (GE) - built Taj Mahal
840 AD: Kepler (GS) - lightbulbed printing press
1100 AD: Rockafeller (GM) - golden age
1200 AD: Ben Franklin (GE) - unused
1240 AD: Lavoisier (GS) - unused

I think I'm going to use Ben Franklin to build the National Park in a city that I'm planning to found in the northwest, here:

[Image: t1240.jpg]

It can get 9 forest preserves. I can start building the preserves after SciMeth, and then I can build the park after biology (my next tech). This is a city that is the unusual situation that a library may be a better first build than a granary.

Lavoisier I'm going to settle in Thebes.
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Diplomatically I've been running 0% science while funding athlete to finish rifling for us. He got his iron pillaged so I've agreed to supply it for a couple of turns. I'll hopefully get iron back next turn when mh supplies me with his spare iron after he cancels his forced 10 turn supply to Dreylin.
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I agree, it's hard to think of a better use of Franklin. Library/granary/university's probably ideal, unless you can get the granary and library in before the NP comes online.
However, how quickly will you be able to get the forest preserves up and running? They'll be, what, 7 worker turns (including movement into square) on quick? I think FPs are 8 turns to build on normal, so 6+movement on quick. Unless you're getting steam power soon, of course.
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7 worker turns isn't bad when they're getting you 3 gold + 3 beakers (for a merchant). Consider building a mine only gets you +1 hammer for 3 worker turns (+1 for movement) and a farm +2 after biology for 4 worker turns and I think you'll agree that they're worker turns well spent. I'll have 3 workers up there and I'll make some roads while Sci Meth comes in.

I think I might also just build another worker from Mycenae after the settler is done to help out.

I think I'll research the whole of Sci Meth at 0% science. I'm still at 248 beakers per turn at that rate to get it in 6 turns. That will give me a lot of cash to finish biology at 100% science and keep me my big library and monastery for the maximum time.

Oh, and I fogot to mention that I gained control of the 2 crucial farms in Death Valley. Just after Ruff had roaded them for me - very kind and also quite strange.
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I have limited knowledge of espionage so I'll ask the lurkers:

If I run the espionage slider against Ruff will that reduce or stop his ability to run spy missions against me? Does gaining points against him reduce his points towards me or make the missions significantly more expensive?
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You can't reduce his points. You running espionage against him would make his missions more expensive, although not by a whole lot, we're talking multipliers of 1.5x or so, not like 5x or 10x.

http://forums.civfanatics.com/showthread.php?t=252496

See point 8 in the third post. (2 * targetPoints + ourPoints) / (targetPoints + 2 * ourPoints)

If Ruff is ahead of you by a 10:1 ratio (and this counts all points ever accumulated, including previously-spent points), he gets a cost modifier of (2*1+10) / (1+2*10) = 57%. If you can improve that to (say) a 10:5 ratio, his cost modifier becomes (2*5+10) / (5+2*10) = 80%.

Running a counterespionage mission also doubles his cost for 10 turns. And a Security Bureau gives a 1.5x modifier to opposing mission costs in its city.
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