With Masonry in hand we start quarrying marble and stone.
At break even we make 80 base beakers a turn (if TSC and Gonzo run research builds, but TSC is going to need at least four turns on the Settler). That means two turns for the 165 beakers left in Maths with 30 overflow, then five turns for the 522 of Calendar. I'll see if we can shave turns off somehow, so I planned the workers for a t90 chop, but most likely we get it t91.
(March 20th, 2016, 02:55)Old Harry Wrote: I'm so confused...
Thanks for paying attention! His 12 point increase must have been growing 3 pop points or land from 20 turns before. In that case we don't know if the player with masonry and maths has sailing as well so we should probably go on with the MoM plan.
(March 17th, 2016, 17:15)Old Harry Wrote: I just updated the scores in the player tracker. I'm not keeping tabs on what techs people are getting, but we know that Commodore got a classical tech on t60 just before grabbing Colossus, so that was most likely Maths. TBS probably got one on t73 or 74, REM got one this turn and Pindi probably got one t72 or 73. I wonder who went for Alphabet and who went for Maths or something else?
Other anomalies were:
- Turn 68 - 2Metra's score went up by 20 points - Tech is worth multiples of 6 points so it can't be a bulb. Wonders are worth 17.86 points so it can't be a wonder. Pop is worth 3.9 points so it could have been capturing a size 5 barb city.
- Turn 71 - REM's score went up by 15 points while he was logged in which must have been a size 4 barb city.
Here are thumbnails in the current scoreboard order. Let me know if anything doesn't add up:
OT4E PRO/PHI Inca
t1, t38, t51, t73, t77
Hindu & Oracled Monarchy
1 classical tech
Harry CRE/EXP Sumer
t0, t26, t43, t53 t65, t66,
1 classical tech
REM PHI/EXP Holy Rome
t0, t37, t52, t54, t64, t71, t75
Buddhism
1 classical tech
Mackoti FIN/CRE Viking
t0, t36, t53, t67, t70, t71
Judaism & Gt LH
0 classical tech
Pindicator PRO/IMP America
t1, t32, t39, t44, t65, t73
Stonehenge
1 classical tech (probably)
TBS AGG/IMP Zulu
t2, t30, t50, t59, t61, t68, t75
1 classical tech (probably)
Commodore CRE/IMP Portugal
t0, t30, t46, t63, t73, t76, t77
Colossus
1 classical tech
2Metra AGG/CHA India
t1, t35, t46, t64, t68,
0 classical tech
(March 19th, 2016, 17:47)Old Harry Wrote: Turn 81
Myst 84 ?
Aest 95 0 players
Math 97 1 player - ?
Curr 95 0 players
Arch 95 0 players
Maso 98 2 player - REM & ?
HBR 95 0 players
IW 97 1 player - ?
MC 97 1 player - Com
Putting the info together:
Opponents we've met:
REM: Masonry, Sailing, 1 other classical but no math, IW, or alphabet 0 classical
TBS: 1 classical (probably)
Pindicator: No sailing, 1 classical (probably)
Commodore: Sailing, 1 classical = Metal Casting, no Math
OT4E: 1 classical = Monarchy, no Math
Looks like REM doesn't have a classical. Either TBS or Pindicator has Maths, and the other has IW. And someone besides REM has Masonry
We can tentatively place TBS with IW because of his jungle city that we saw. If this is so then Pindicator is the only one with Math but he has no Sailing, which means we have a good shot.
Woo hoo! (Also made peace with Commodore as he's out of our waters now).
It's only actually worth seven commerce a turn, but when the peace bonus gets to 75% it'll be 14. Anyone know how quick it goes up?
Also the demos are just looking silly now. Hence here they are again.
(March 22nd, 2016, 10:54)ipecac Wrote: Opponents we've met:
REM: Masonry, Sailing, 1 other classical but no math, IW, or alphabet 0 classical
TBS: 1 classical (probably)
Pindicator: No sailing, 1 classical (probably)
Commodore: Sailing, 1 classical = Metal Casting, no Math
OT4E: 1 classical = Monarchy, no Math
Looks like REM doesn't have a classical. Either TBS or Pindicator has Maths, and the other has IW. And someone besides REM has Masonry
We can tentatively place TBS with IW because of his jungle city that we saw. If this is so then Pindicator is the only one with Math but he has no Sailing, which means we have a good shot.
Sounds like good reasoning to me - although Mackoti must have Sailing for GLH. He got a 12 point jump on t79 and soldiers jumped by 9000 on that turn - so it could be Maths (worth 6000 soldiers). If he's making 50bpt then he should get Calendar around t90. Hopefully he chopped all his forests into the Great Lighthouse...
Also OT4E and Pindi both got 12 point jumps on t80. So they could be hitting Calendar around t90 too. I think I'm cool with going for it if you guys are too? If MoM falls then I guess we either head down the Aesthetics line to try for the Great Library instead or grab Currency and spend all our forests on Settlers...
(March 22nd, 2016, 11:35)Old Harry Wrote: It's only actually worth seven commerce a turn, but when the peace bonus gets to 75% it'll be 14. Anyone know how quick it goes up?
Cool, that means we'll get seven more commerce in seven turns time...
In other news it looks like folks are starting to build proper armies, I think as well as a work boat to meet Commodore we need a work boat to check that REM doesn't send any galleys our way and more units to explore towards OT4E. Obviously not until we've run enough research to get Calendar for t90 though...
The barbs from Harappan are giving their Ainuan colleagues a bit of cover, but the chariot should still catch the vulture up by the time he gets there. This time there is no chance of losing a worker at all. Is that a barracks in the city?
I redid the chopping plan so that Gonzo can put one forest into either Moai Statues or a Lighthouse. The selected worker is spare and can come in to help at a push. The highlighted Settler will found Kermit for the sheep next turn, then we'll have Rizzo for the ivory and we'll capture the two barb cities and call them Statler and Waldorf. After that we need more Muppet votes...
Demos and power
Spoilered because this research-building is making them a bit embarrassing. I think two players now have Maths.
Yeah, I hope that workboat doesn't get jacked by an American galley. Sentry promo would be cool, but possibly get greedy and give it shock in the hopes it can get to 10xp?