(January 17th, 2017, 05:54)Rowain Wrote: Mr.Cairo graphs are impressive. Is he in a GA?
He is also on par with OT4E on power.
If this are not GA-enhanced values then either you and OT4E can organize a combined attack on Mr.Cairo or it is GG.
He's not in a GA. The boost is from when he swapped over to his latest set of civics. On turn 150 he swapped into Organized Religion, Caste System, Environmentalism, and Representation. Add Mercantilism to that and it's pretty obvious where the crazy GNP is coming from: 35 cities worth of free specialists that all give +1c and +3b.
Pretty much, Nationalism -> Constitution was the One Right Tech Path and Mr. Cairo identified it and got there faster than anyone else.
Turn 155
OT4E on the other hand is following through with his strategy for the Monk Economy. It fits with his wonder traits, but I fear it's going to be too slow. He's been saving up for some tech for a while now, something expensive enough that he's amassed about 1500g so far. Divine Right doesn't seem like it would cost him that much, so I'm a little tempted to try and snipe that -- and yet I have no aim to build any religious buildings, so I think not.
This turn had 2 main themes to it. One was filling in some of the city areas that I have nearby that I still need to claim:
Two settlers started this turn in the northeast, each going to the marked location. I need hindu missionaries here badly to help get these new cities up and running and defenders to put in them -- right now I'm just banking on chumchu not wanting to attack me with galleys, and I do have galleons near enough to pick off any invasion fleet, so I'm okay skipping on those for now.
In the far southeast we have 2 spots to fill as well. There's a settler being built in .... I have too many cities, I can't remember all their names any longer ... well, in a city that's just outside of the screen to the northwest, with a galleon waiting for the settler to jump on. He's going to take the spot marked as The Sellets. And then Far Toby is going to build a settler after it's longbow to grab the spot right up on chumchu's border. That will fill out the southeast, although I found an island even farther out that I can try to grab still....
The other half of the turn was finding every city that I could have start a Swordsman build one. After Philosophy we're going Civil Service -> Nationalism (the only reason I'm not going Civil Service first is because I want to try and cram as many of these guys out as possible right now), so I figure I have about 4 more turns total for building swordsmen. Maybe 5 if my economy isn't all that.
By the way, how about all those orphaned seafood tiles to the east? I feel bad for them, never able to be hooked up.
EDIT: Maybe I should send the settler from Far Toby to pick up that gold...