Back in PB38, I lost the Great Lighthouse wonder race to Plako by a turn. My response was (language warning, I’m quoting a foul-mouthed individual) "Motherfucker, fuck you, Plako!" At the bottom of that post, I wrote that I, of course, didn’t bear Plako any real ill-will. I was ranting for effect. I worry that I’ve worried people. I love Superdeath, Cairo, Boak, GeneralKilCavalry, all of ‘em. Glad to play Civ with them. There will be low points. I will get grumpy. I will express that grumpiness vividly. Sometimes, as someone has pointed out to me
, I will exaggerate how bad my luck has been in my pity party. It’s all in the game. I do think my opponents have made occasional mistakes. I hope I’ve been transparent about my own mistakes. Still, I hope the lurkers (and players who eventually read this) know to take my emotional venting in the spirit in which it’s written. 
On to the report:
Superdeath hasn’t yet killed the rest of our samurai. He retreated his horse archers out of view. This blew my mind. At least twice this game, he's taken very low odds kamikaze attacks. The payoff for killing our samurai would be huge, so I thought he'd swing. We're not safe yet. Our samurai are still badly, badly wounded and he might have just pulled his horses back so I couldn't hit them from the fog. If he doesn't attack this turn, I think we'll be able to heal up.
Here's the sugar area.

This spot must be the only spot still valid for barb spawns, so here's another. Very good thing that wasn't an axe. PBSpy says I spent a long time in the turn. 90% of that time was staring at the screen trying to figure out what to do with the settler. Settling for ivory this early would have been painful. It would have zero good tiles to work for a very long time. I really, really wanted to convince myself that I could move up and plant 1E of the sugar as soon as possible and be able to hold off Superdeath's horse archers. I could chop a forest for a spear and get that spear in 3 turns, I told myself. If the samurai that had killed the barb axe had been healthy, maybe I would have. Right now, I parked the settler next to Scylla's. I plan to move to the jungled hill with both spears to get vision on Superdeath. I'll heal up the samurai. If it looks safe-ish, I'll settle the city (1E of sugar. My sign is deceptive). At the start of this war, I said a few variations of "even a handful of samurai in someone's borders by turn 90 kills them." I wasn't that fast and Superdeath put paid to that notion, so my strategy has shifted. It is now "9 cities beats 3 cities." I will plant for sugar. I will build a settler for ivory.
I'm poking around with a trireme for seafood to pillage.

No luck yet. The strategy is to ignore these island cities. We've got a galley with two samurai on its way down, but we need to stay laser focused on the mainland right now.
Here's an overview:

More reinforcements coming down. We need to think long and hard about when we'll feel safe stepping onto flatland on our road to SD's copper city. The spears in the north and the trireme in the south should provide us with the necessary intel.
Miscellaneous stuff: I think boak/GKC started putting EP into us, so I've shifted EP focus to them. At this point, I don't think we care about tech visibility on Superdeath. (I hope...)
I love Civ4. Truly.

![[Image: giphy.gif]](https://media.giphy.com/media/CDxnTCyGsNNMA/giphy.gif)
Edit: I forgot something important! GeneralKilCavalry declared war on Magic Science! This means every player in the game will be respecting a turn split.
, I will exaggerate how bad my luck has been in my pity party. It’s all in the game. I do think my opponents have made occasional mistakes. I hope I’ve been transparent about my own mistakes. Still, I hope the lurkers (and players who eventually read this) know to take my emotional venting in the spirit in which it’s written. 
On to the report:
Superdeath hasn’t yet killed the rest of our samurai. He retreated his horse archers out of view. This blew my mind. At least twice this game, he's taken very low odds kamikaze attacks. The payoff for killing our samurai would be huge, so I thought he'd swing. We're not safe yet. Our samurai are still badly, badly wounded and he might have just pulled his horses back so I couldn't hit them from the fog. If he doesn't attack this turn, I think we'll be able to heal up.
Here's the sugar area.

This spot must be the only spot still valid for barb spawns, so here's another. Very good thing that wasn't an axe. PBSpy says I spent a long time in the turn. 90% of that time was staring at the screen trying to figure out what to do with the settler. Settling for ivory this early would have been painful. It would have zero good tiles to work for a very long time. I really, really wanted to convince myself that I could move up and plant 1E of the sugar as soon as possible and be able to hold off Superdeath's horse archers. I could chop a forest for a spear and get that spear in 3 turns, I told myself. If the samurai that had killed the barb axe had been healthy, maybe I would have. Right now, I parked the settler next to Scylla's. I plan to move to the jungled hill with both spears to get vision on Superdeath. I'll heal up the samurai. If it looks safe-ish, I'll settle the city (1E of sugar. My sign is deceptive). At the start of this war, I said a few variations of "even a handful of samurai in someone's borders by turn 90 kills them." I wasn't that fast and Superdeath put paid to that notion, so my strategy has shifted. It is now "9 cities beats 3 cities." I will plant for sugar. I will build a settler for ivory.
I'm poking around with a trireme for seafood to pillage.

No luck yet. The strategy is to ignore these island cities. We've got a galley with two samurai on its way down, but we need to stay laser focused on the mainland right now.
Here's an overview:

More reinforcements coming down. We need to think long and hard about when we'll feel safe stepping onto flatland on our road to SD's copper city. The spears in the north and the trireme in the south should provide us with the necessary intel.
Miscellaneous stuff: I think boak/GKC started putting EP into us, so I've shifted EP focus to them. At this point, I don't think we care about tech visibility on Superdeath. (I hope...)
Quote:Capital settler should probably be a 3-pop whip. Finish samurai and grow to 6 --> settler.Was this for the speed? With the overflow from the samurai, it's faster to dump overflow into settler, switch to another build and grow to size 4, two-pop whip. If you're thinking about cottage turns or something, we can grow to size 6.
I love Civ4. Truly.


![[Image: giphy.gif]](https://media.giphy.com/media/CDxnTCyGsNNMA/giphy.gif)
Edit: I forgot something important! GeneralKilCavalry declared war on Magic Science! This means every player in the game will be respecting a turn split.
There is no way to peace. Peace is the way.

I did not value completing it ASAP, but you might. Where's the overflow coming from? Did you whip the samurai for 1?
Because the cap popped its borders we lost the sheep at Draft Dodger, so I couldn't whip the spear this turn. I also couldn't reinforce with our 2 samurai + treb. I don't feel like posting the combat log. Superdeath won a 51.5, won a 64.3, withdrew at 71.6 and then the rest of the battles were in the high 90s. The odds of us not 


