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[SPOILERS] Cornflakes and giraflorens PB49 - any stock traders out there?

(April 4th, 2020, 09:57)Cornflakes Wrote: If you are a dedicated lurker then the only thread you can see for PB49 is this thread (or the setup thread).

yes Sir, wink
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Starting Screen:

   

The fog and corner (i.e. non-BFC) tiles might possibly still change, but should actually be at least roughly accurate at this point.

Let me know in the tech thread if the image isn't visible or something. I won't be reading players' threads until I'm finished with the rest of the map: I actually asked a non-civ playing, non-forum member friend randomize the starting images and am posting them without looking at them to be sure knowledge of different players won't influence the way I try to balance things. That's probably more extreme than necessary, but I'll also enjoy the surprise when the map is fully finished and I finally find out which screens are whose!
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That’s ... a lot of sea food to potentially orphan by settling in place ... anything west and north
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We ended up with 3rd pick on the first round. I decided to claim Babylon, even though I'm already playing Babylon in PB50  mischief Why, you ask? Mild PB50 spoilers ahead. Any players may want to stay out (or not, I don’t care). I won’t expressly talk about PB50 but some of the reasoning is still relevant. I won’t spoiler anything going forward, so PB50 players may want to stay away until PB50 gets to around turn 50. By that time the tight map of PB50 will have diverged significantly from this one to the point where there really won't be any similarities in play.

The power of Babylon is due to the granary UU! Babylon's Garden is build-able from start of the game, without requiring Pottery. I realized that Babylon can slip in a granary before the first settler without delaying the settler  eek This is a *free* granary in place by T25  dancing Not only does this accelerate the snowball, it also allows skipping of pottery in favor of other tech targets.

I thought that Hunting resource start would throw off the timing (Babylon starts with Agriculture), but here we can go Hunting > Mining > Bronze Working, worker can improve both hunting resources and then we whip the Garden 3>2 on T23 and our growth is off to the races. By taking CHA we can whip mercilessly throughout the early game with many 1-pop whips for maximum efficiency. We can settle our 2nd city somewhere south that can split off the Pigs while the worker improves Deer to the north. 
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So what leader do we pair? Given a quick starting and early peaking Civ, I'd like to pick some later traits. CHA I'll lock in as mandatory, given the above post. At this time two non-CHA leaders have been claimed, and there are 4 more leaders to be claimed before us. Quick evaluation of traits to pair with CHA:

AGG - No thanks, I want something longer term economic oriented
CRE - Always one of my favorite traits due to flexibility of settling and border safety. Not a long-term economic trait but I'll still put this on the short list. (Kublai Khan is CHA/CRE in the mod)
EXP - Nope, quick sim shows no early savings for Babylon in this start (tech is the limiting factor in getting the Garden up and running). I'd rather have an economic trait
FIN - Long-term economic trait, this makes the short list.
IND - Nope
ORG - Long-term economic trait, this makes the short list.
PHI - I want something more passive
SPI - I like the flexibility, this makes the short list
IMP - I'd prefer something more economic, but this will actually make a difference for this start with Babylon (unlike EXP) so I'll leave it on the short list.
PRO - Nope, doesn't boost Garden

So our short list is CRE, FIN, ORG, SPI, IMP.

CRE - has some anti-synergy with CHA since they both boost Library production, but the bonus is additive so the 2nd bonus is less effective. However I will need some way to pop borders, and CRE is simple to play. I could consider an early religion to pop borders or use my granary savings to build Stonehenge (but I don't start with Myst). Or ignore border pops early except for targeted Monument builds where absolutely necessary.

FIN - Nearly every tile at the capital is riverside so this will be less impactful. I don't start with Fishing or any seafood that would benefit. Also given we are all on the same landmass that suggest fishing villages in general will be less likely. I think I'd rather have ORG for the passive benefit, plus boosted Courthouse production to help in the mid game.

ORG - the 50% civics cost reduction is most relevant on High upkeep civics. RtR 4.1.1.6 made some adjustment to the civics. High cost are now: Bureaucracy (we have an excellent capital), Environmentalism (late health), Police State (Pyramids??), Organized Religion (in 9-player game we can likely pick up a religion).

SPI - This one takes a bit more work to get highest value. Saves an early turn of anarchy swapping to Slavery. Can adopt religion and civics immediately rather than waiting for a Golden Age. Easier Culture victory through cheap Temples (unlock Cathedrals easier). Can swap civics as needed for maximum efficiency or flexibility. Not a direct economic trait. But can make use of economic civics in parallel with military civics by example alternating 5 turns of Vassalage + Theocracy + Slavery with 5 turns of Bureaucracy + Caste + Organized Religion.

IMP - Doesn't save any time on the first settler, however it would save a chop that would go into the 2nd worker after the settler. That 2nd worker has immediately value for connecting Deer in the north, as well as chopping/improving 2nd city. Overall though I already have early snowball advantage in the Babylonian Gardens and I would rather select a long-term economic trait.

Overall my current rankings are ORG > SPI > IMP ... Napoleon > Brennus > Cyrus.
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Very well, I see. My god, what an exhaustive analysis!! today I started to think about the leader, but you already made a PH D thesis !!

I like SPI for the flexibility. The ORG has any advantages besides 50% reducition of Civs upkeep?

go on, I follow you, although I dont help much
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one question about de Sneak Pick:

I guess the order of players is random, someone rolled a dice?
Two different players can choose the same civ? or just the ones left?
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(April 6th, 2020, 15:21)giraflorens Wrote: one question about de Sneak Pick:

I guess the order of players is random, someone rolled a dice?
Two different players can choose the same civ? or just the ones left?

Mapmaker (or another lurker) rolls a random order, typically using Random.org
Each civ and leader can only be claimed once.

Also we got our #1 choice and are locked in as Napoleon (CHA/ORG) of Babylon. I feel like this gives us a good balance of early speed in the Garden and CHA happy > whipping, early-thru-medieval deterrence from Bowmen (with full fortify bowmen even get odds on an equally-promoted Samurai), mid-game boost from discounted courthouses, late game ORG maintenance reduction, and game-long cheaper promotions. 

Flexibility is the theme of this combo. I don't have a clear power peak that I have to time. I can pivot to take advantage of neighbor weakness, or continue development and bide my time for the late game. Tentatively I'm thinking that early classical could present an opportunity. Quick off the starting block, ready to whip out Swordmen before our neighbors are up and running. Able to limp to Code of Laws to get courthouses up and running to consolidate after conquering. Sill in the era of Bowman relevance for cheap defenders on other fronts, and to stuff into newly captured cities.
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I have decided that the theme for this game will be stock trading. I am not an experienced stock trader. I have been studying. And the best way to learn something is to talk about it biggrin I'm not interested in day trading. Nobody has time for that, and I don't have the nerves. But on a slightly longer-term basis it seems like it can pay off. I'm also not interested in options.

Our capital will be named Risk Management. This seems like the #1 most important concept. 2nd city will likely be Technical Analysis [shortened somehow], as the means by which trading opportunities can be identified through analyzing charts and graphs.
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hahahaha, and you didn't pick a FIN traits!!!
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