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I didn't send him a ceasefire yet, because if he wants one instead of a peace treaty he could just send it himself. I also don't see the value in a ceasefire right now, because I would still need my troops at his border. I do want those 10 turns of peace so that I can send my units up to attack the barb city.
I will have at least 7 cities for Hanging Gardens, possible 9 if the timing works and I could capture the barb city. I'm still not locked into going for it. Just wanted to see if it is feasible. I could see me trying to go for the Oracle if it's still there.
July 6th, 2020, 08:32
(This post was last modified: July 6th, 2020, 08:35 by Old Harry.)
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Sounds a bit early for HG - it doesn't break even hammer-wise (assuming 1 pop=30 hammers) until you have ten 8-9 [edit: forgot you're EXP] cities (although if you have a lot of size 1 cities that it can launch that probably gives slightly more value) and most of the other things you can build will give a better than break-even return for those hammers.
Oracle is good if you could land it...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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(July 6th, 2020, 08:32)Old Harry Wrote: Sounds a bit early for HG - it doesn't break even hammer-wise (assuming 1 pop=30 hammers) until you have ten 8-9 [edit: forgot you're EXP] cities (although if you have a lot of size 1 cities that it can launch that probably gives slightly more value) and most of the other things you can build will give a better than break-even return for those hammers.
Oracle is good if you could land it...
I was wondering what difference EXP made, but then checked the changelog ...
I guess other reasons to run HG is are transfer hammers from the core to the periphery, even if at a loss, or if you've got improved but unworked tiles where getting pop onto them a few turns earlier would matter - I don't know if either applies here.
It may have looked easy, but that is because it was done correctly - Brian Moore
July 6th, 2020, 10:43
(This post was last modified: July 6th, 2020, 10:44 by Charriu.)
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T76:
What a disastrous turn. Where to start.
Mjmd rejected my peace offer, but send me a new one. Finally. But what is this. Keen observers of the T75 report could have seen that I had units on the pig west of ExploringFauns. Those were an axe, a chariot and my worker improving the pig. This was a risky move as Mjmd could have had units in the fog that could have hit my worker stack, but I thought most units were stationed near Dehli. Wrong.
Mjmd sacrificed an axeman (25%) odds and then proceeded to win a 63% and 73% odd against my axeman and chariot. Great just great.  Here is the combat log for those interested:
I moved my remaining 3 chariots into ExploringFauns and send him another peace offer. At least I know when I'm defeated.
But no this is not the end of bad news. Take another look at the first screenshot. Jowy took that barb city N of BerserkHalfling. This is just great and I totally blame Mjmd for that. I already feared this happened when I saw Jowy increasing in score two times.
But hey 'Third time's a charm' and the bad news never stop:
Mjmd got a spread of Hinduism into his new border city. Lucky bastard. Now his crappy city will overtake FlyingBarbarian in culture at least for now. It also looks like his axe was attacked by an barb, most likely that axeman from a few turns ago.
Hopefully Mjmd takes the peace now and leaves me alone.
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(July 5th, 2020, 13:46)Ramkhamhaeng Wrote: The new city looks like watching a Deity AI playing.
(July 5th, 2020, 16:02)Charriu Wrote: I doubt that. The AI is always looking for more resources and would most likely have settled 1SW of his city for the furs.
Top 10 burns on Realms Beyond
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
July 6th, 2020, 11:16
(This post was last modified: July 6th, 2020, 11:17 by Charriu.)
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At least I've got that unintentional burn.
I've already relaxed a bit. After all it was careless of me to send my worker to the pig. I should have waited the 2 turns until my borders popped to have more security there. Hopefully that mistake won't bite me.
And while relaxing I fixed a bug around the scoreboard delta.
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T77:
At long last the war of the valley has ended and not to soon. Mjmd was building up quite a military advantage there. Thanks to the border pop from ExploringFauns I can now see his hill city and more units. He committed 10 units to my border probably 11 or 12 with Pork Chop. Now that's a committment, too bad no other neighbor or the barbs took advantage of his weaker eastern front. It's also worthwhile that 5 of those units are spearman, whipped when I arrived with chariots. Now to recap the wins and losses:
Mjmd: - Lost Salmon (good city, 100 hammers)
- Lost 1 warrior (15 hammers)
- Gained a worker (60 hammers)
- Was forced to build a mediocre, defensive border city and one annoying but bad flatland border city.
- Whipped a lot of spearman
- Lost a bit more money due to supply costs
- Lost hammers in total: 55
Me: - Lost 1 axeman (35 hammers)
- Lost 1 chariot (30 hammers)
- Lost 1 worker (60 hammers)
- Gained all my lovely and good defensive border cities
- Lost hammers in total: 125
That's definitely loss in hammers for me, but in the long term I will benefit from this war, because of the better and defensive border cities.
This is the picture after the peace treaty was signed. Note the axeman from Jowy east of CommandoPygmies. My chariots spread out around my empire to act as military police in those cities without one. They have better use on the eastern side of the empire. Against Mjmd I will mostly need axes, spears and archers for the future. Especially those protective celtic archers are awesome:
+25% from hill
+25% from the hill itself
+50% from city defense
+20% from CG I
+20% from Guerilla
+50% from Dun
+25% from fortification
+ Drill I
= 215%
Awesome. And with a barracks I can even chose between some nice promos.
Now the next goals is to recover my economy, build up some defenses for the west and settle more cities. One settler for rose is almost finished. Another one will be done in CommandoPygmies for the yellow spot.
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I have to say the pace of this PB is insane. When pindicator finishs the turn soon, I will have played 4 turns today and this in T78. Was there any PB faster then this? I doubt it.
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(July 6th, 2020, 15:39)Charriu Wrote: I have to say the pace of this PB is insane. When pindicator finishs the turn soon, I will have played 4 turns today and this in T78. Was there any PB faster then this? I doubt it.
I've been reading the threads three times a day because there's always a new post - and the posting rate is insane.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
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The best part of this is that as soon as the turn rolls 3 or 4 people are in game and we often start chit chatting. It's lovely.
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