098
This was very much a make-or-break turn, which was why I had been dreading playing it. But no matter how I thought about it, I couldn't see any better option than to attack out. My spears had odds in the 70%, and my healthy Numids were coin flips when you factored in the withdraw. However, a few bad dice rolls - especially with the spears - and this attack could end very, very badly.
I thought about starting with the Numids to protect the spears, but I figured I would lose too many Numids to justify that. Better to lose on average 1 spear then half my Numids.
So we started with the spears. Also, I'm going to try putting combat in 'code' tags just for some better formatting.
Code:
C1 spear vs C1-Shock horcher (73.4%) - FLAWLESS WIN
C1 spear vs C1-Shock horcher (73.4%) - win
C1 spear vs C1-Shock horcher (73.4%) - win
spear vs C1-Shock horcher (68.3%) - win
Now that's a great start! Odds were that we should have lost 1, and I was really scared of losing 2. Those were all 3xp wins, and suddenly I was within spitting distance of my next great general:
Now it was time for the Numids. A C1 Numid was almost identical to a C2 Numid (46% chance of survival compared to 49%), so I sent in the only healthy C1 Shock Numid I had in the area first, and then the C2 Numids
Code:
C1-shock Numid vs C2 horcher (22.9% win / 23.1% retreat) - loss, 2 hits. horcher to 66hp
C2 Numid vs C2 horcher (27.2% / 21.8%) - FLAWLESS WIN!
A flawless victory when I only had 27% chance to win!

That flawless victory also earned me 4xp, which translated into 12 GG points. A great general was born! But would he show up nearby or way off in Giraland where he couldn't affect the battle?
How about right next door?
And here was where I got the idea I explained in the previous post. I had a spear in Clatsop, I could attach the new GG to it and have another hitter for my fight against Superdeath's horcher stack. But then I remembered the old Morale trick, where if you expend a unit's movements and then promote it to Morale it would have another point of movement to use. Would this also work with a unit that was already a GG and was just given XP from another GG? So that was what my question was really about- wondering if I could make this work with 2 different GG units. And it turns out you could!
So we set it up:
I also included a 3rd spear from the capital, this one a C2 spear that I would promote to formation. Perhaps I should have attached Belisarius to this guy instead but I wanted to get a stronger anti-cav unit. A c2 spear going up against a shock horcher is 77% odds; a formation spear jumps up to 90%. I also included a C2 Numid so I could get formation on that unit as well. Now we had 2 more spears that could hit Superdeath's horchers this turn!
I sent them in next:
Code:
GG C2-Morale Spear, Oliver Cromwell v C2 horcher (88.9%) - win
GG C1-Morale Spear, Belisarius v C2 horcher (77.9%) - loss
Alas, poor Belisarius! The savior of the Carthaginian people, his actions alone made victory possible. He had his own battle won, the evil Superdeath horse archer on the ropes, but then like Hector at the gates of Troy the cost of holding off the enemy was his life. He's earned a city named after him for all he made possible this turn.
Even with the general lost, the battle was going far better than I had envisioned. I thought i would kill most of his horchers in the main stack and leave a few wounded survivors. Now we were in position to wipe out the stack completely. It would have to be the Numids that would finish the job:
Code:
Formation C2 Numid v Sentry Horcher (75.1% / 7.5%) - loss! And only 1 hit done!
C1 Sword v 66hp C2 horcher (87.9%) - win
C2 Numid v 78hp Sentry Horcher (85.2% / 4.4% ) - win
Numid v 34hp C2 horcher (99.4% / 0.2%) - win
Another bit of bad luck in losing a 2nd Numid at good odds, but in the end we kill 9 horse archers at the cost of 2 Numidian Mercenaries, 1 spear, and 1 great general.
And most important, the center of the battlefield is now under my control!
The rest of the turn was straight forward. I arranged some cities for a little more growth because production isn't quite an emergency. And I have gold connected next turn! Up at Lincoln I spent 80g to upgrade the warrior to a spear, whipped the axe there to completion, and moved up the fresh spear from Malheur - a unit that I thought I would need for the capital now freed up.
I also realized I made a mistake. I thought Superdeath had grabbed Currency last turn - that was not true! It was Mjmd's screen I was looking at, thinking I had clicked on Superdeath. So only Mjmd and Mr. Cairo have Currency (maybe Charriu - he's the last civ for me to meet). Superdeath could still be teching for Construction, which means I need to pillage the elephant tile if at all possible.
But next goal is definitely to retake Coos, give my capital a better buffer, and make it a narrower front for my spears to work against his horse archers. After that we make galleys.
Still, the prospect of elephants looms large. I have been thinking that maybe I should have gone for Construction ahead of Currency myself, but then looking at my finances after the turn rolled...
Ouch! My break-even is now at 10%. If I had gone anything other than Currency I would have been dead in the water for 20 turns trying to get there. Still, I can't help but think that I'll be seeing elephants and catapults soon.
PRO: 8 (353)
FIN: 9 (287)