August 2nd, 2020, 14:09
(This post was last modified: August 2nd, 2020, 14:11 by Old Harry.)
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Looks like the cat is moving west. Or is it just hiding so you can't see it?
Oh, and having one promoted unit to hide the blue glow for others underneath it can be useful - but it's a bit risky if your stack gets hit before you use the promos..
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Yes the cat in Mjmd world did move to the west. It's all a bit strange here.
I don't think AT intended to hide any promos. It's more that I just didn't realize it.
August 3rd, 2020, 10:23
(This post was last modified: August 3rd, 2020, 10:25 by Charriu.)
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T125-T126:
I'm getting the upper hand towards AT in terms of powe. At least that's what the graph and power ratio are saying. I'm finishing Construction next and will build some cats for the counteroffensive. I also moved some newly build units and the chariots out of ATs sight. I hope to lure his army out when his cats arrived. The goal is to eliminate most of the fortification bonus. Now "his" city of GoldsmithSkags just came out of occupation, but don't worry, BerzerkHalfling will grow it's border this turn, which should give me back that copper tile 1S of it.
Unit counts:
AT:
15 units
3 cats (two of them N of GoldsmithSkags
Me:
19 =
12 axes and gallic swordsmen
2 spears
2 archer
3 chariots
Also. Go away Jowy. Or even better attack AT. He's weaker now and your peace treaty with him is soon finished
August 3rd, 2020, 15:53
(This post was last modified: August 3rd, 2020, 23:41 by Charriu.)
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T127:
See I told you so, AT.
Jowy will easily snack my border city of HillstormGiants as well as JuvenileWizards and CommandoPygmies. My main army will stay in the north. AT has to learn how stupid that war of his was.
August 3rd, 2020, 23:38
(This post was last modified: August 3rd, 2020, 23:40 by Charriu.)
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T128:
Hey buddy. I know it's rough for you, but other are also struggeling and fighting as hard as they can. Others like me. Rejected.
Jowy did not attack and instead bombarded. Honestly I think this was a mistake. He had the overwhelming numbers and enough cats to suicide. With HillstormGiants fallen all of my weak underbelly lies open. But then again he doesn't know about that.
Also I'm 3rd in soldier value.
August 4th, 2020, 07:59
(This post was last modified: August 4th, 2020, 08:01 by Old Harry.)
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What have you got in Hillstorm? Are you going to fall back if he bombards again and make a stand further back with collateral support?
Also why isn't your capital building a catapult?
Also: Give 'em hell!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Hillstorm contained
2 axeman
2 spearman
2 archer
1 Gallic Warrior
I say contained because it has already fallen according to PBSpy, but I wouldn't have fallen back anyway, because 6 of those units already had 25% fortification. Making a stand would and must be at my capital as its the next city on a hill on Jowys conquering tour.
My capital actually is building a catapult. It just had the market back in the queue and had just finished something else.
My usual process of playing a turn is this:
- Assign some dummy tech or build order to every city that has finished something
- Check all the relevant infos (unit movements, advisors, trade opportunities etc.)
- Go through my micro planning sheet starting with unit movements
- Next go through every city and assign correct build order, move working tiles around etc.
- Sit around for 30 more minutes thinking if I have forgotten anything
Speaking about my micro planning tool I used it until T122. It got a bit too annoying at the end and the errors increased. I actually improved my tool further in this PB, but only in my template. I'm very happy that by now I got most maintenance calculations and other commerce/gold related issues under control. This is my improved version in which assigning worked tiles got a lot easier as well as adding new cities. MicroPlanning Tool Template
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T129:
Jowy is very cautious. I would have expected that he moves most of his army forward. Oh and he also has maceman. Good luck AT. Here is the battle report:
Jowy bombarded the defense to 0% and attacked
Archer 2 vs Ballista Elephant (40.9%) = LOSS, but hit 3 times
Archer 1 vs Ballista Elephant (41.7%) = WIN, but hit 4 times
Spearman 1 vs Ballista Elephant (66.2%) = WIN, but hit 5 times
Gallic Warrior 1 vs Ballista Elephant (67.6%) = WIN, but hit 2 times
Spearman 2 vs Ballista Elephant (74.9%) = WITHDREW, but hit 4 times
Axeman 1 vs Ballista Elephant (50.0%) = WIN, but hit 4 times
Axeman 2 vs Ballista Elephant (50.0%) = LOSS, but hit 5 times
Gallic Warrior 1 vs Axeman (23.9%) = WIN, but hit 3 times
Archer 1 vs Axeman (1.2%) = LOSS, but hit 2 times
Axeman 1 vs Axeman (0%) = Flawless LOSS
Spearman 2 vs Ballista Elephant (0.3%) = LOSS, but hit 1 time
Gallic Warrior 1 vs Ballista Elephant (0%) = Flawless LOSS
Spearman 1 vs Ballista Elephant (0%) = Flawless LOSS
Overall I was very lucky here, but I have the feeling Jowy could have played this better by suiciding his cats and therefore getting way better odds.
August 5th, 2020, 00:14
(This post was last modified: August 5th, 2020, 00:14 by Charriu.)
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T130:
I got all the graphs
This is an interesting graph. It shows all the FIN players, Jowy and Mjmd and all the PRO players, me and pindicator. Looks like PRO is worse in GNP then FIN, but that's the goal.
Down south Jowy is crawling forward. His main army is still in HillstormGiants. Now he will take Juvenile Wizards with ease this turn, but him moving so slow allows me to build up forces in CommandoPygmies. The goal here is to build enough units to force him to move his main army next to the city. Then I will most likely move my main army back to the capital. Now back to the north were the most interesting thing happened.
As you can see ATs main army is on the move and it looks like their goal is BerzerkHalfling. Now these are:
12 actual attackers and
5 cats
I myself have
10 units in BerzerkHalfling
1 unit finishing this turn
5 more units in range and partially out of his sight to move into the city next turn also
3 cats that can move into the city next turn
= 19 defenders
He can't take the city in one turn. I tried to hide as many units as I can without sacrificing fortification bonus, because I hope he moves next to the city. If he does the moves for the next turn are:
- Move aboves units into BerzerkHalfling
- Move workers up to rebuild any pillaged roads
- Move my other army consisting of 11 units (partially hidden from him) into range to strike GoldsmithSkags
This should force him to make some hard decision, maybe even abonding the siege on BerzerkHalfling, which is why I want workers up there to repair roads. Now there are 2 more cats coming from the south and with those I am ready to strike at AT in T134. Interesting times.
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. T131:
JuvenileWizards has fallen as expected, but thanks to Jowys slow progress I was able to whip CommandoPygmies more. That Catapult is most likely the last thing going out from there.
I think I gave AT something to think about here. As we have learned from PB43 and my analysis in the CuriousCivplayer, those Cats of mine might be able to divert some of the collateral damage. I also promoted the Archers to Drill 2 so that they might take less damage from collateral. The chariots are worthless, so it would be great if they are hit by cats. With that in mind I see 8 units that can be hit by collateral vs 11 that would best not be hit.
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