It's T50 and I promised you all a first insight into my tracking tool. First of all you can all the data here: PB54 Tracking
Total Commerce
First Metric I tracked was TotalCommerce. This is the sum of all worked commerce yield tiles + trade yield + anything else that gives extra commerce yield. As of T50 we have the following ranking between players
Current TotalCommerce
Financial Bonus
Next we look at the actual Financial Bonus. Here I collected all the extra commerce a player (would) have gained if he was working Financial tiles. For example if you worked a coast tile you normally gain 2 commerce and 3 commerce with FIN. In this case my tool notes down 1 extra commerce. You will also find that I am tracking the CtH implemenation of Financial as well as the normal BtS implemenation for comparison.
I'm directly going for the cumulated Bonus. First the CtH implemenation:
Now let's look at the BtS implementation of FIN:
Protective Bonus
If you look at the spreadsheet you will notice that I skipped over all the foreign and domestic trade. Those are the actual commerce gained from trade routes. I think for now those numbers aren't that interesting so we go to PRO. You will also notice that I track the 1.3 version and 1.4 version of Protective, but this early in the game there are no differences between those two. Just like with FIN I do calculate the commerce income, if everybody would be PRO. Here the cumulated values
Tech races
There are two techs I wanted to look at here: Mysticism and Hunting. Let's start with the former. This PB saw 6 players starting with Mysticism and this versions +1 commerce on the palace. How big of an advantage this +1 commerce is, depends on how soon others research Mysticism.
Next I wanted to look at Hunting. In this version the scouts are back to 2 moves, but they don't have any bonuses vs animals without Hunting. Will this lead players to research Hunting sooner? We have 4 players already starting with Hunting and these are the research times of the others:
Miguelito: Had no agriculture resources in his capitol, but AH resources. With that Hunting was the better tech to go for AH.
Elkad = Went for Hunting and Agriculture. Main reason for Hunting might have been his UU.
Mjmd = Found a deer resource near his capitol
Chutulu aka The Barbarians = Very interesting. Because more people researched Hunting, the barbs also got it and with that spearman barbs. Interesting side effect.
It will be interesting to see how these numbers change in PB55.
Misc
Lastly I want to briefly mention some other statistics. As you can see I also tracked the unit maintenance bonus from AGG, but so far there aren't enough units. Similar thing for ORG, which doesn't have enough civic maintenance to have a big effect.
Total Commerce
First Metric I tracked was TotalCommerce. This is the sum of all worked commerce yield tiles + trade yield + anything else that gives extra commerce yield. As of T50 we have the following ranking between players
Current TotalCommerce
- Miguelito = 26
- Ruff_Hi (FIN) = 26
- El Grillo (PRO) = 25
- naufragar = 22
- Vanrober = 22
- Superdeath (FIN, ORG) = 22
- Mjmd (FIN) = 22
- Mr. Cairo (FIN, AGG) = 20
- Giraflorens = 19
- scooter = 17
- Elkad = 16
- Chutulu aka The Barbarians = 3
- Ruff_Hi (FIN) = 808
- Superdeath (FIN, ORG) = 802
- Miguelito = 780
- Mr. Cairo (FIN, AGG) = 729
- naufragar = 702
- El Grillo (PRO) = 695
- Vanrober = 681
- Giraflorens = 659
- scooter = 653
- Mjmd (FIN) = 620
- Elkad = 604
- Chutulu aka The Barbarians = 13
Financial Bonus
Next we look at the actual Financial Bonus. Here I collected all the extra commerce a player (would) have gained if he was working Financial tiles. For example if you worked a coast tile you normally gain 2 commerce and 3 commerce with FIN. In this case my tool notes down 1 extra commerce. You will also find that I am tracking the CtH implemenation of Financial as well as the normal BtS implemenation for comparison.
I'm directly going for the cumulated Bonus. First the CtH implemenation:
- Giraflorens = 69
- Ruff_Hi (FIN) = 68
- Superdeath (FIN, ORG) = 57
- El Grillo (PRO) = 56
- Mr. Cairo (FIN, AGG) = 50
- naufragar = 49
- Vanrober = 16
- Chutulu aka The Barbarians = 3
- Mjmd (FIN) = 2
- Elkad = 2
- Miguelito = 0
- scooter = 0
Now let's look at the BtS implementation of FIN:
- Giraflorens = 119
- Ruff_Hi (FIN) = 123
- Vanrober = 117
- Superdeath (FIN, ORG) = 107
- El Grillo (PRO) = 106
- Mr. Cairo (FIN, AGG) = 104
- naufragar = 99
- Miguelito = 89
- Mjmd (FIN) = 56
- Elkad = 26
- Chutulu aka The Barbarians = 3
- scooter = 0
- Miguelito = 89
- Ruff_Hi (FIN) = 55
- Mr. Cairo (FIN, AGG) = 54
- Mjmd (FIN) = 54
- Vanrober = 51
- Giraflorens = 50
- Superdeath (FIN, ORG) = 50
- El Grillo (PRO) = 50
- naufragar = 50
- Elkad = 26
- Chutulu aka The Barbarians = 3
- scooter = 0
Protective Bonus
If you look at the spreadsheet you will notice that I skipped over all the foreign and domestic trade. Those are the actual commerce gained from trade routes. I think for now those numbers aren't that interesting so we go to PRO. You will also notice that I track the 1.3 version and 1.4 version of Protective, but this early in the game there are no differences between those two. Just like with FIN I do calculate the commerce income, if everybody would be PRO. Here the cumulated values
- Miguelito = 52 (0)
- El Grillo (PRO) = 44 (56)
- Ruff_Hi (FIN) = 34 (68)
- Giraflorens = 31 (69)
- Mr. Cairo (FIN, AGG) = 30 (50)
- Superdeath (FIN, ORG) = 20 (57)
- Vanrober = 14 (16)
- Mjmd (FIN) = 8 (2)
- naufragar = 6 (49)
- Elkad = 2 (0)
- scooter = 2 (0)
- Chutulu aka The Barbarians = 0
Tech races
There are two techs I wanted to look at here: Mysticism and Hunting. Let's start with the former. This PB saw 6 players starting with Mysticism and this versions +1 commerce on the palace. How big of an advantage this +1 commerce is, depends on how soon others research Mysticism.
- Vanrober = T50
- Mr. Cairo = T46
- Ruff_Hi = T44
- Giraflorens = Not yet
- El Grillo = Not yet
Next I wanted to look at Hunting. In this version the scouts are back to 2 moves, but they don't have any bonuses vs animals without Hunting. Will this lead players to research Hunting sooner? We have 4 players already starting with Hunting and these are the research times of the others:
- Miguelito = T5
- Elkad = T6
- Mjmd = T30
- Mr. Cairo = T37
- Chutulu aka The Barbarians = T38
- Ruff_Hi = T39
- naufragar = T46
- scooter = Not yet
Miguelito: Had no agriculture resources in his capitol, but AH resources. With that Hunting was the better tech to go for AH.
Elkad = Went for Hunting and Agriculture. Main reason for Hunting might have been his UU.
Mjmd = Found a deer resource near his capitol
Chutulu aka The Barbarians = Very interesting. Because more people researched Hunting, the barbs also got it and with that spearman barbs. Interesting side effect.
It will be interesting to see how these numbers change in PB55.
Misc
Lastly I want to briefly mention some other statistics. As you can see I also tracked the unit maintenance bonus from AGG, but so far there aren't enough units. Similar thing for ORG, which doesn't have enough civic maintenance to have a big effect.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
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Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee

