T48-50
Overview

Our 4th city will be settled on the (obsolete) '5' sign on T54, and work the copper to build a monument->work boat->granary. Slow city, but once borders pop, it'll be strong, working Fish/Copper/Lake/Silver. The cow/horse site is objectively better, but I'm not sure we can spare the worker labour yet, so it will be our 5th city.
Demos are looking alright, considering again our pick and granary hammers. Again, we'll see if they collapse over the next 20 turns, or if we can vaguely keep up. The lack of culture is going to be a huge issue relative to the field.

Tech path we're thinking right now is Sailing->Myst->Masonry->Hunting->Archery. Then after that we'll reassess. If SD looks like he's getting antsy, then we'll obviously slot Hunting in earlier.

Map Thoughts
Overall, I really like this map. The shape is great; three donuts in a spiral. It's pretty and has a lot of interesting directions.
I do have some niggles. The biggest one by far is the strength of Creative, but I've covered that at length so I won't rehash it. I think it could have been toned down a little by making 1-2 of the ocean fish coastal, which would still leave CRE very strong without being The Best. The other minor niggle is that gold is technically better than silver, by 2 commerce (4 total here). I think Pindicator covered for this with base tiles (e.g. silver on plains, gold on desert), though I may be wrong. It's also possible you covered it with something that I've missed.
The choice between SIP and the sugar was nice. I do think there's an issue with it though; the copper/fish/silver/corn city makes SIP probably just as good, maybe even better because that city is so strong. But there was no way to know that from the screenshot; with our knowledge, settling on sugar was much better foodhammer-wise. Basically, I think the choice is super interesting and close with that site, but we couldn't know that until it was too late. If that makes sense.
But as I said, I like it. The shape is interesting, I like the size, I like the potential for early interaction with 3/5 players. Most of all, I like how difficult it makes a war chariot rush.
Overview

Our 4th city will be settled on the (obsolete) '5' sign on T54, and work the copper to build a monument->work boat->granary. Slow city, but once borders pop, it'll be strong, working Fish/Copper/Lake/Silver. The cow/horse site is objectively better, but I'm not sure we can spare the worker labour yet, so it will be our 5th city.
Demos are looking alright, considering again our pick and granary hammers. Again, we'll see if they collapse over the next 20 turns, or if we can vaguely keep up. The lack of culture is going to be a huge issue relative to the field.

Tech path we're thinking right now is Sailing->Myst->Masonry->Hunting->Archery. Then after that we'll reassess. If SD looks like he's getting antsy, then we'll obviously slot Hunting in earlier.

Map Thoughts
Overall, I really like this map. The shape is great; three donuts in a spiral. It's pretty and has a lot of interesting directions.
I do have some niggles. The biggest one by far is the strength of Creative, but I've covered that at length so I won't rehash it. I think it could have been toned down a little by making 1-2 of the ocean fish coastal, which would still leave CRE very strong without being The Best. The other minor niggle is that gold is technically better than silver, by 2 commerce (4 total here). I think Pindicator covered for this with base tiles (e.g. silver on plains, gold on desert), though I may be wrong. It's also possible you covered it with something that I've missed.
The choice between SIP and the sugar was nice. I do think there's an issue with it though; the copper/fish/silver/corn city makes SIP probably just as good, maybe even better because that city is so strong. But there was no way to know that from the screenshot; with our knowledge, settling on sugar was much better foodhammer-wise. Basically, I think the choice is super interesting and close with that site, but we couldn't know that until it was too late. If that makes sense.
But as I said, I like it. The shape is interesting, I like the size, I like the potential for early interaction with 3/5 players. Most of all, I like how difficult it makes a war chariot rush.










