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[EitB LVII] Es war einmal - Xist Fairy Tales

mackoti is more or less unknwon to me.
He should be one of the experienced players.

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Malakim are relativ boring.
Swordsman and Camle Archer have no real difference to the other unit.
Lightbringer is a strength2 Disciple unit with +1 visibility.

Citadel of Light creates a fireball, if a enemy is near. Maybe against a small raiding team useful.
Desert Shrine gives XP to Disciple units.

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Can can make an argument, that Varn Gosam is one of the strongest leaders in this game.
ADAptive replaces CRE.

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Teutorix is too late.

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This is the only weltspell which scales exponential.
The River of Blood could be still stronger, but 15 free priests ?

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I don't like the palace.
Sun2 can stop a army, but the rest ?
Life can be good against the Calabim.
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I'll be on vacation for the next week and a half, and won't be reading this thread.
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Enjoy your vacation.
I think, I will built an early Elder council and bulb all three mage techs ?

The spared beakers I can convert to researching other stuff - Mining, Calendar (bronzeworking).
This means, I will get to Wizards later, but should be better than Mig in other techs.
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The warrior finds nothing interesting in the east.
I settle in place.

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I start with an Elder Council.
After that, a few warriors ?
I plan to run a sage relative fast.
Maybe even with size 2 ?

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I farm the sugar.
The 4 food tile is actual more important than the happiness.
And I plan to research calendar as second or thrid tech, but more for agraismus, not a plantage.

I research mining first.
The gems are a good reason for that.

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And I find my first raw mana.
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Why not farm the wheat? +1f, +1h?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Some other notes - very much not a dedlurker but I'll speak to the meta of FFH2 as I understand it.

(May 1st, 2024, 05:15)xist10 Wrote: [Svartalfar snip]

Svartalfar are generally considered one of the stronger civilisations, as they combine the powerful Elven Economy with stronger traits (than their good counterparts) and a strong recon line. Capturing animals (one promotion for AGG after Animal Husbandry) can be strong as well.

Illusions are generally weaker. However, an advantage is that on defence, they will heal fully if they survive a attack.

A common strategy with the Black Mirror is to place it on a high move unit, like Kithra. This allows deep strikes, pillaging etc.

Mind 1 is a good eco spell if you are making adepts.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(May 1st, 2024, 05:36)xist10 Wrote: [Elohim snip]

Monks start with +1 movement, and keep this when upgraded. They can upgrade into any priest. All Elohim units have March.

I don't regard ORG as a strong trait. Buildings are pretty rarely built in FFH2, given the costs are often higher and the payoffs to other options are greater. Command posts are nice though. I would rate FIN and EXP as the most powerful economic traits - FIN for half price markets and extra gold, EXP because settlers are more expensive and most city sites are more viable.

Corlindale's peace is not enforceable - a human can declare war again immediately. Sanctuary is not 30t in EitB - I would need to check the exact length but 13t seems more like it.

Elohim can build an opponent's palace. Water 1 is very useful in springing desert tiles, including oasis.

You mostly covered the others. One thing people miss on the Malakim is their mages can summon units on desert tiles. I don't believe mimics can steal channeling/spells.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Thanks. I don't know why I see it only yet.

I did forget about potenial bonus from farm on wheat. Still, a 4 food tile could be better than a three food tile - in the moment.
I do plan to farm the wheat second.

Svartalfar don't have a huge point, where I say this is a problem.
I can't really judge the other civs.
Svartalfar seems to be a bit "boring". I concur, better than the other elves.

Okay, I think someone should update the Elohim civilopedia. Even March for everybody is new. And when Corlindale's peace is terrible then ?
About ORG there is maybe my Deity bias from CF, but we think, ORG is nearly as good as FIN. ANd FIN got a (huge) nerf, ORG a buff. LH is better, Command Post.
So ORG maybe best. EXP is something I agree.
+ Movement with the regular promotion is nothing very interesting. And an upgrade to priest is a downgrade in fighting strength in most cases ? Cost could be a point. High Priest is lategame.
And I don't expect much desert on this map. Maybe a bit for mackoti, but on the rest ?


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I fogot last turn to change the civics.
Pacifism is maybe not the best idea, but the +50% birth rate a good argument.

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The warrior returns to the cap, the scout ha to decide, if I move a turn to the coast and circle back after that or if I plan to circle back next turn. - With the hill on 7.

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Anarchy screwed with my worked tiles. Nothing bad.
Everybody founded the city on turn1.
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To clarify, the wheat once farmed will be a 5f/1h/1c tile, compared to the 4f/1c farmed sugar tile.

Re ORG, always interesting to hear the takes on different forums. Some notes: no factories; courthouses are very rarely built in FFH2 (because as well as being -40% rather than -50%, there are civic options to reduce distance/number of cities maintenance drastically from early in the game), and lighthouses cost 100h more than in base Civ4.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Yes, your right. +3f on wheat with farms.
This is better than in BtS - and I played to much Civ5 starts in the last time. Civ5 has boni for ressources on buildings, not on the farm.
What was I thinking ?
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