Khmer part two: culture speedrun
One of the first things I do after assessing the situation, after loading the game again, is trying to buy some luxuries off Burma. The AI responds with this absolute highway robbery. Trading for resources can be a pain in this mod.
After Burma spawns, the barbarians also ramp up, with pairs of barb longbows joining the barb war elephants. Considering my entire military consists of one sword, three archers, and one elephant after the others die to a longbow, I have to huddle in my cities and shuffle the one surviving elephant around just to survive.
Civil Service is discovered in 900 AD, and the last round of capital whipping is to go into various buildings (temples, library, forge) with the whip overflow being used to build most of the wonder. The Khmer capital puts out a lot of commerce, but is sadly production poor. At this point, I turn off tech and turn on the culture slider - which ends up being a mistake.
I also periodically start checking the stability screen, in preparation for the upcoming Thailand spawn date. Here we can see most of the easy bonuses are coming from the civics I am running, with maluses from unhappiness and some bad relations with my neighbors.
In the process of building Wat Preah Pinsulok, I also get this event, which helps a little bit

. (Event karma later bites me by destroying my banana plantations.)
The next great person comes from a pool polluted with scientists and priests - thankfully, it is another artist. (I thought it was better to run multiple specialists and risk the non artist - might be better to do only artists and citizens the whole game). This one is settled in the capital as well. I get one more artist before the game ends which is also settled.
With a lot of whip overflow abuse, the wonder is completed in 1150 AD. I am nervous because I have only a few turns left to boost my stability.
So, this is how the civics stability boosts work. When you mouse over one civic, you see the names of other civics highlighted in green. Having multiple green civics gives you the boost in domestic stability. Here is where turning off tech early was a mistake - I should have grabbed the Feudalism tech first, which unlocks the Tributaries civic. The effect of Tributaries is pointless, but it boosts stability when combined with Vassalage or Monarchy.
Since I do not have Tributaries, I instead revolt to Monarchy / Vassalage - Monarchy, Vassalage, and Clergy boost stability, and Monarchy and Vassalage additionally give me significant happiness bonuses to offset all the whipping I've done up to this point.
I hoped that would take me to "solid" stability, but I'm still suffering this malus from having bad relations with my neighbors. This is mainly coming from both Burma and Java being Buddhist instead of Hindu. I gift both of them Civil Service to take them from annoyed to neutral relations, and hope that does the trick. I also turn on tech again to grab Feudalism.
I get the popup for building the wonder and the monastaries. The tricky part is mainly getting four cities online quickly.
Crucially, I also do not see the popup telling me Thailand is about to spawn. I think this is because I misremembered their stability threshold. AI Khmer needs to be "solid" to prevent them from spawning, but the player can get by with "shaky" stability. I'm not certain about this, however, so if you go for this historical victory, make sure to grab Feudalism after Civil Service.
After discovering Feudalism, I revolt to Tributaries just to be safe, and turn on the culture slider again.
I check the victory screen periodically, and it also turns out that I overestimated how much culture production is needed to get to the 12k total threshold. While you do need to hustle to get 2000 culture quickly, having just one settled artist to multiply with the slider means I was getting somewhere around 150 culture a turn, which adds up fast. I slow built one cathedral in the capital, and only finished another close to the end of the game, but you probably don't even need a cathedral to win.
This meant I achieved the culture date well ahead of schedule. With Singapore growing like a weed, and Redistribution + Caste making it easy to keep the capital at size 22+, reaching the population goals by the final date ends up being simple as well. Never had to use the build food option.
A screenshot showing how far you can pump stability with Tributaries included.
Getting the 12k culture gets me the second goal and the golden age, 7 turns ahead of schedule. I was fooling around with turning the culture slider on and off once I realized that the win was guaranteed, so this could have been achieved earlier.
And at 1400 AD, the "biggest city in the world" goal is checked, giving me the victory.
This run, I was surprised at how simple the Khmer run ended up being. Given that I had only played the test game halfway through, I hadn't got a chance to see how fast culture builds up with the slider on. I thought the culture goal would be much more of a nail biter by the end, and hadn't realized the quirk about stability with Thailand giving you a bit more leeway. The key to success here, I think, is always making sure to conquer Singapore. Singapore has the major benefits of being very poorly guarded and having a lot of food, traits not shared by anywhere else you can try settling or conquering in the region.
Given how easy and quick this game was, I feel like I could still try another, if people want to see it. I'm sure there's another victory type I can mess up...