Superdeath is having a pretty good game here, but I do want to highlight a persistent issue he has in his games to hopefully help him when he sees this post-game.

The demo screen and numbers on the periphery tell me a lot. There's two things that jump out:
* Superdeath has 16 cities which is tied for the most and 2-4 cities ahead of 3 players. He also has the largest land area, so he's claimed the most land by kind of a wide margin. This is all great.
* Despite this, he is 4th in food. Why? His cities are all way too small. He's dead last in population. Demo population is a deceiving stat in that it's disproporationately made of very large cities, but the truth is he doesn't have any very large cities!
Then you look around the edges of the screenshot, and you can see a lot of things.
* Cinnamon Roll (right of the demo screen) is size 1. This is a city 7 tiles away from his capital on T137. I am not sure exactly when it was settled, but looking at screenshots it seems like around 20 turns ago? Not really ideal. On T125 (12T prior) it was nearly size 2 and had 2 good tile improvements completed and a 3rd in progress. It currently appears to have 5 tile improvements, but it's size 1, so this is all wasted. Work your good tiles! Also, why is it building a Lighthouse? This city has 2 water tiles, neither of which have seafood. It might take that Oasis eventually, but it seems like it would be better off building cultural buildings to do that first. As is I'm fully expecting him to whip this Lighthouse as soon as it's in range and continue being 6+ sizes away from even working any water tiles. (Note: it's fairly unlikely to ever control that tile as it's first-ring for Magic, so I probably wouldn't even worry about culture.)
* Wendys is 3 tiles from the capital, and it's stuck at size 3. This city appears to be around 70 turns old and is on fertile food-heavy land with green tiles around it including what appears to be an unworked grassland village. Some of this is admittedly in service to Burger King taking the lake foods in order to run specialists, but still, there's no reason for a 70 year old city on great land to be size 3.
* You can also see his capital is still size 9. That appears to be tied for his largest city. Dreylin has 4 cities larger than that. That capital is a very good cottage cheese capital, but he just can't work that many of them at that size. This map is pretty free with luxuries, so I can't imagine it's a happy issue. Or maybe it is from over-whipping? Not sure.
* Just in this tiny sliver of a screenshot, I count 9 unworked tile improvements. Some of them great tiles - the aforementioned village, a gold mine, some riverside mines, a mined water tile, etc. If this is happening to you a lot, you are probably whipping too much.
* I can also see his Approval Rate is on the low side despite the low population. I think this is probably lots of whip anger everywhere artificially lowering his happy cap, but I'm not sure.
Hopefully this is helpful feedback post-game - I wasn't sure how to put this in his thread now in a way that wasn't too much lurker involvement.

The demo screen and numbers on the periphery tell me a lot. There's two things that jump out:
* Superdeath has 16 cities which is tied for the most and 2-4 cities ahead of 3 players. He also has the largest land area, so he's claimed the most land by kind of a wide margin. This is all great.
* Despite this, he is 4th in food. Why? His cities are all way too small. He's dead last in population. Demo population is a deceiving stat in that it's disproporationately made of very large cities, but the truth is he doesn't have any very large cities!
Then you look around the edges of the screenshot, and you can see a lot of things.
* Cinnamon Roll (right of the demo screen) is size 1. This is a city 7 tiles away from his capital on T137. I am not sure exactly when it was settled, but looking at screenshots it seems like around 20 turns ago? Not really ideal. On T125 (12T prior) it was nearly size 2 and had 2 good tile improvements completed and a 3rd in progress. It currently appears to have 5 tile improvements, but it's size 1, so this is all wasted. Work your good tiles! Also, why is it building a Lighthouse? This city has 2 water tiles, neither of which have seafood. It might take that Oasis eventually, but it seems like it would be better off building cultural buildings to do that first. As is I'm fully expecting him to whip this Lighthouse as soon as it's in range and continue being 6+ sizes away from even working any water tiles. (Note: it's fairly unlikely to ever control that tile as it's first-ring for Magic, so I probably wouldn't even worry about culture.)
* Wendys is 3 tiles from the capital, and it's stuck at size 3. This city appears to be around 70 turns old and is on fertile food-heavy land with green tiles around it including what appears to be an unworked grassland village. Some of this is admittedly in service to Burger King taking the lake foods in order to run specialists, but still, there's no reason for a 70 year old city on great land to be size 3.
* You can also see his capital is still size 9. That appears to be tied for his largest city. Dreylin has 4 cities larger than that. That capital is a very good cottage cheese capital, but he just can't work that many of them at that size. This map is pretty free with luxuries, so I can't imagine it's a happy issue. Or maybe it is from over-whipping? Not sure.
* Just in this tiny sliver of a screenshot, I count 9 unworked tile improvements. Some of them great tiles - the aforementioned village, a gold mine, some riverside mines, a mined water tile, etc. If this is happening to you a lot, you are probably whipping too much.
* I can also see his Approval Rate is on the low side despite the low population. I think this is probably lots of whip anger everywhere artificially lowering his happy cap, but I'm not sure.
Hopefully this is helpful feedback post-game - I wasn't sure how to put this in his thread now in a way that wasn't too much lurker involvement.

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