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(July 18th, 2024, 14:41)Suppanut Wrote: I think you should make all wizard's art have the same art style or quality as your new Ariel is a lot higher detail than the rest. Due to how incoherent with others, I decide not to kidnap her to my mod.....yet :D
Aha. No problem... quickly create 14 new wizards in the same style...  I think Wings of Memory will finish this sooner than me. ;p
July 31st, 2024, 19:55
(This post was last modified: August 2nd, 2024, 12:35 by Slingers.)
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The download link in the first post of this thread has been updated to the current MOD version with a few small fixes mainly based on feedback from Hadriex´s streams.
The most recent addition was the "Ancient Culture" score modifier, which allows all wizards to start with a special building from their home race.
Edit: reuploaded
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The download link in the first post of this thread has been updated to the current MOD version, which includes Seravy's latest patches up to COMv1.5.7.
December 18th, 2024, 08:19
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The download link in the first post of this thread has been updated to the current MOD version, which includes Seravy's latest patches up to COMv1.5.7.
Some evolution happened - mainly to the spells added by this mod.
Auto-equipment was added:
In MOM/COM, a city's garrison units were never upgraded if the city could produce better units. This made many good units with experience and mercenaries obsolete beyond repair. Mithril/Adamantium heroes were not possible at all in MOM and in COM only by chance via the Mystic Surge spell, which can potentially destroy the unit. The equipment happens automatically for garrision units after the city has been successfully defended, as a well-deserved reward so to speak...
And more ...
Have a Merry Christmas everyone!
December 20th, 2024, 00:14
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(December 18th, 2024, 08:19)Slingers Wrote: The download link in the first post of this thread has been updated to the current MOD version, which includes Seravy's latest patches up to COMv1.5.7.
Some evolution happened - mainly to the spells added by this mod.
Auto-equipment was added:
In MOM/COM, a city's garrison units were never upgraded if the city could produce better units. This made many good units with experience and mercenaries obsolete beyond repair. Mithril/Adamantium heroes were not possible at all in MOM and in COM only by chance via the Mystic Surge spell, which can potentially destroy the unit. The equipment happens automatically for garrision units after the city has been successfully defended, as a well-deserved reward so to speak...
And more ...
Have a Merry Christmas everyone!
I think you forget to rule out hero from from taken magic weapon re-equipment script. Also by using FANTASTIC(U), you also ruled out Chaos Channeled unit too. Perhaps you should using BASEFANTASTIC(U) instead.
December 20th, 2024, 03:49
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(December 20th, 2024, 00:14)Suppanut Wrote: [quote pid="862574" dateline="1734527952"]
I think you forget to rule out hero from from taken magic weapon re-equipment script. Also by using FANTASTIC(U), you also ruled out Chaos Channeled unit too. Perhaps you should using BASEFANTASTIC(U) instead.
[/quote]
Aha. You're right. Thanks for checking it out! But probably this new rule won't have any major impact?
In the last update the Hedge of Thorns was a bit broken. <<< Fixed and reuploaded.
February 6th, 2025, 17:35
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The download link in the first post of this thread has been updated to the current MOD version, which includes Seravy's latest patches up to COMv1.5.8 and more.
I was actually happy with the original hero portraits and didn't want to renew them, but it was surprisingly a lot of fun.
February 7th, 2025, 10:52
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I have noticed that you are using custom animation for attack spell in version 1.5.8. Are you sure that it not crash when using it? I have problem when using it as it crash the game.
And is it valid to use GoTo within FOR-NEXT part?
February 7th, 2025, 14:43
(This post was last modified: February 7th, 2025, 17:58 by Slingers.)
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(February 7th, 2025, 10:52)Suppanut Wrote: I have noticed that you are using custom animation for attack spell in version 1.5.8. Are you sure that it not crash when using it? I have problem when using it as it crash the game.
And is it valid to use GoTo within FOR-NEXT part?
Aha. Thank you for checking it out & finding the crash! I forgot to include the anim.ini file in the upload. <<< Fixed and reuploaded.
This is what Scripts.txt says about the new
GOTO string:
Jump to the label that matches the string.
You can only jump to labels declared in the same .CAS file. Jumping/Calling between different script files is not supported.
Jumping into/out of FOR or LOOP loops is not recommended and might lead to crashes on some scripts. Jumping out of an IF-THEN-ELSE should be safe however.
It sounds safe to me to jump inside the loop, but I could be wrong. I'll start another test game soon...
Edit: ... the beginning of which you can watch on YouTube. >>>
https://www.youtube.com/watch?v=UDi17h-L7IM
February 7th, 2025, 21:59
(This post was last modified: February 7th, 2025, 22:02 by Suppanut.)
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(February 7th, 2025, 14:43)Slingers Wrote: (February 7th, 2025, 10:52)Suppanut Wrote: I have noticed that you are using custom animation for attack spell in version 1.5.8. Are you sure that it not crash when using it? I have problem when using it as it crash the game.
And is it valid to use GoTo within FOR-NEXT part?
Aha. Thank you for checking it out & finding the crash! I forgot to include the anim.ini file in the upload. <<< Fixed and reuploaded.
This is what Scripts.txt says about the new
GOTO string:
Jump to the label that matches the string.
You can only jump to labels declared in the same .CAS file. Jumping/Calling between different script files is not supported.
Jumping into/out of FOR or LOOP loops is not recommended and might lead to crashes on some scripts. Jumping out of an IF-THEN-ELSE should be safe however.
It sounds safe to me to jump inside the loop, but I could be wrong. I'll start another test game soon...
Edit: ... the beginning of which you can watch on YouTube. >>>
https://www.youtube.com/watch?v=UDi17h-L7IM
Are you sure that spell custom animation is working? I try to use it on game version 1.5.8 in Warlord mod and it crash upon trigger animation frame. of animation that I customized in the file although it was working well before in 1.5.7.
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