If you wonder what A.E.I.O.U means, it is not just the list of all vowels. For an Austrian it has more meaning. See the Wikipedia-explanation:
Wikipedia Wrote:AEIOU, or A.E.I.O.U., was a symbolic device utilised by the Habsburg emperors. Emperor Frederick III (1415–93), who had a fondness for mythical formulae, habitually signed buildings and objects with the acronym.[1] Frederick III did not explain its meaning at the time, though shortly before his death, he claimed it stood for (German) "Alles Erdreich ist Österreich untertan" (MKL 1890)[2] or "All the world is subject to Austria." However other interpretations have been put forth. Most interpretations proceed on the assumption that it was meant as a political slogan, from the Latin phrases:
Austria est imperio optime unita (Austria is the empire best united).
Austria erit in orbe ultima (Austria will be the last (surviving) in the world) {MKL 1890}.[2]
Austriae est imperare orbi universo (It is Austria's destiny to rule the whole world) {MKL 1890}.[2]
These versions refer to Austria of today, as well to the huge Habsburg empire.
Well, I think that's a good slogan for a AW-game played by an Austrian
(May 20th, 2013, 15:45)Old Harry Wrote: No HRE then? Disappointing...
Heh, heh, made me chuckle.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
I apologize for the delay, and the controversy. I know there is a split vote on seeing your food resources... that sucks for everyone.
My goal is for you players to have fun, and starting on equal footing is part of that. I will make a similar post in each thread. I will take the heat if folks get mad.