Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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SHAEF

Hey Old Harry, sorry, I guess I should have clarified those screenshots better. They're all from the most recent turn, before ending turn. So that four overflow did get used on a warrior, but the two options I laid out for tiles involving growing to four or not have yet to be implemented (this coming turn).

Sadly, nothing happens to Polytheism if Courcelette works a riverside grassland. That's why I said there's literally nothing I can do on this end.

I think giving Courcelette the sheep this coming turn and having Verrieres Ridge work the wheat to grow to size four is the best option. The following turn, Verrieres Ridge would start on a settler.

I'm inclined to have at least one of the chops go into Verrieres Ridge; that offers a better return on the hammers due to the Imp multiplier. How important is chopping into the granary?
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HAK, I kind of think you should make yourself one settler, then workers (growth in-between, obviously). I would chop that plains forest into the settler, then road. Just my two cents.
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Working the wheat, with Vierries Hill, then giving the sheep to Courcelette would be the best course of action, as i would pref not to have a city working an unimproved horse tile.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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(April 5th, 2013, 14:00)BaII Wrote: Working the wheat, with Vierries Hill, then giving the sheep to Courcelette would be the best course of action, as i would pref not to have a city working an unimproved horse tile.

I would prefer to see a city whip a worker once it has to work unimproved tiles...

Bit difficult to read your updates and plans, guys!
Can we get a plan for the next turns to give feedback on?
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(April 5th, 2013, 14:28)Nakor Wrote: I would prefer to see a city whip a worker once it has to work unimproved tiles...

Bit difficult to read your updates and plans, guys!
Can we get a plan for the next turns to give feedback on?

Courcelette was just founded and thus cannot whip.

What can we do to make our updates more readable? They're no different from any other update on this site, but I'm happy to improve them in any way I can.

I regret that I cannot produce a detailed micro plan like I have previously, because I am currently in final essay season and micro plans take me many hours to write. That is why I suggested others have a go at it. If I have everyone's agreement, Verrieres Ridge will work the wheat over the sheep next turn and grow to size four on a warrior, then switch to a settler. Courcelette will pick up the sheep and continue on a granary. Two forests will be chopped on the following turn (t27); the hammers can go into either city as we decide.
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Ok, no problem! I'll just have to do my best a bit more.
I would put a turn into a Granary while growing to size 4, we need that if we want to grow faster after whipping and it feels like we have enough warriors now and should build either chariots for MP or Axes/Spears.
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Thanks for your understanding, Nakor.
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I played for HAK and myself today.

As HAK indicated, Mt. Loon worked all three improved food tiles this turn and should switch one of them to the plains hill next turn. Apparently I didn't take a picture of this.

Since we reached no decision, I moved the worker to my preferred tile:

[Image: Screen%20shot%202013-04-05%20at%208.56.25%20PM.png]

The scout revealed this:

[Image: Screen%20shot%202013-04-05%20at%208.49.08%20PM.png]

We've got to be careful around here - I don't think it's possible this turn, but those two workers could potentially combat-road that warrior to a sudden kill of our scout.

As for my civ, I gave Courcelette the sheep as planned:

[Image: Screen%20shot%202013-04-05%20at%208.56.35%20PM.png]

And had Verrieres Ridge grow on a granary:

[Image: Screen%20shot%202013-04-05%20at%208.56.25%20PM.png]

Then start on a settler:

[Image: Screen%20shot%202013-04-05%20at%209.02.18%20PM.png]

Each chop (they complete next turn) would shave one turn off that time. Or we can let it slow-build and put them into Courcelette's granary.

I moved the warrior to cover the gems:

[Image: Screen%20shot%202013-04-05%20at%208.57.07%20PM.png]

And the second to support it. This is Always War: if I can trade warriors with Commodore, should I?

Our reconnaissance units revealed the following:

[Image: Screen%20shot%202013-04-05%20at%208.58.09%20PM.png]

Yucky tundra - looks like the scout should head northwest. I'm liking that spot I marked out south of Mt. Loon even better.
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Since we'll hopefully be getting Hinduism soon, is there a specific civ we want it to get founded in? If so, we'll need to make sure of the turn order when the time comes to that it gets founded in the proper city. I'm almost thinking for us to have it in my city, since I'm already getting Great Prophet points, so when the GP comes out he can immediately make the Shrine. Plus, I don't have a happy resource, whereas THH will have the Gems when he eventually hooks a road up to them.
The only benefit off the top of my head of having THH get the religion is for him to have something in his capital for extra culture. I have SH pushing out my borders, but he doesn't have anything extra yet besides the free Monuments. Though not sure that's a big enough reason for the religion to start there.
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If you have a good location for the settler and can get workers and mp there in time I'd put the chops in it.

Trading warriors leaves both your teams behind the other two, so I wouldn't.

And Hydra will have the bigger bureau capital, so a shrine in there could eventually take advantage of the other commerce infrastructure you build.

Did you revolt to slavery yet THH? When are you planning to?
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