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[SPOILERS] yuris125 - Pitboss 17

T72

Jowy positioned his units like this




Everything except the Scout out of range of units from Paris. With 3 Axes and a Spear in Paris, another Spear completing end of turn, and 2 more Axes coming in next turn, I decided that killing the Scout was worthwhile. Stops him from gaining free info, and he cannot effectively trade with our units - most of his units would have to attack across the river, and he wouldn't have the odds

So, attacked the Scout with an Axe, and moved a Spear onto the same tile to defend against Chariots. The Scout managed to hit the Axe once, but he still should be safe against Impis. And if Jowy tries to bypass this mini-stack and moves forward, units from Paris should be able to hit him

Another set of units finishing this turn, then setting up another wave of whips. Unfortunately won't be able to set up a double-whip in Paris, will slow-build a Chariot, then whip again. Other cities should have good double-whip set ups, and I'm not worried about stacking whip unhappiness at this point

Workers are starting to chop. Some of the chops will come pre-Math, but I'm not too bothered. Just give me those hammers
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I think that was a good call. Jowy can't see into Paris without moving right next to it (since the capital isn't on a hill), and that means he basically has to sacrifice a chariot or impi to see what you've got. And an axe/spear pair together should get odds on anything he attacks with.

I still can't believe that attacked in the first place, such a foolish move. Rheims was auto-razed for being size 1, which means Jowy didn't get anything that made him stronger, he only made you weaker, which has little meaning in a game with 11 competitors. Now he's made a mortal enemy, and he'll have to invest tons of resources into an Ancient era bloodbath against the super fast-starting CRE/EXP team. It doesn't make any logical sense. crazyeye
"Great reports Mikendy and your therad is first thing which i read when i open RB." - mackoti
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Jowy's unit movement




Frankly, it's not even interesting. A healthy Axe has 75% odds against the healthy Chariot. Then odds get even better

The plan is to hit his stack with 3 Axe attacks next turn, get 2 more Axes into Paris, and see what happens. If I win all 3 battles (and the odds are I will), the last unit should be killable by Spears - easily if it's Chariot, coinflippy and maybe with help from the second Spear if it's Impi. But hopefully Jowy's stack will be gone by the end of my next turn
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You're moving first in this war, correct? Assuming that I'm reading this right, yeah, his little ministack there is dead, since you can hit it with 3 axes + 2 spears on your next turn. Go for it and make him pay.
"Great reports Mikendy and your therad is first thing which i read when i open RB." - mackoti
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Yes, I'm playing first in this war

We won everything, including a coinflip against Impi




Not sure yet what to do with the great general, either super-Medic Spear or Combat 3/Morale Axe should be good. Thoughts?

Next turn, another round of double-whips in Orleans and Lyons. We should be able to move out in 5 turns with 10 Axes and 2 Spears. Almost tempted to go HBR after Maths. Almost, but not quite - it's an 8 turn research at 100% science, we will need to stockpile gold for a while, so maybe 12 turns? And we would need to research Archery as well. Probably too long. Although who knows... this war will not be over fast, with the large distance between Jowy and us, and us relying on 1-movers, he will have all the time in the world to build up defences

Interesting diplo situation. BaII seems to be in some trouble




Found Catwalk to the west of Jowy. Offered OB


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Jowy offered peace. Haha
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I will offer back peace for his easternmost city. Don't expect him to accept, but if he does, we will have no problems reinforcing the city during the 10t peace and use it as a staging point for an attack later in the game

The city is Blight on this old screenshot (can't take a new one atm because of being stuck in diplo


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Nice work! thumbsup Just remember at this point that you don't have to war to the death with Jowy. If it looks like further fighting is going to be counterproductive, you can always sign peace and come back later. Don't get caught in the same trap that you made for Jowy.
"Great reports Mikendy and your therad is first thing which i read when i open RB." - mackoti
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The main reason I don't want to sign peace right now is because I want to resettle Rheims and expand further towards Jowy. To do this unobstructed, I want to be able to threaten any new cities Jowy founds in our direction - so enforced peace would not be in our interest. Also, we have a huge army, if we sign peace we won't have any use for it

We don't have to be active in this war, but we do want to stay at war - peace right now would be strongly in Jowy's favour
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T78

Refounded Rheims this turn, empire looks like this




Orleans and Lyons have 2 points of whip unhappiness, and are building Workers while getting rid of them - no more whipping for now. Paris has only one point, and I'm going to chop/whip another Settler from there

The stack in New Rheims




Next turn, Workers will build a road SW of the city, and the turn after next, the army will start marching towards Blight. Army is quite formidable for this age




Although army size is the only good thing that can be said about our demos




Sailing comes in next turn; will start on IW next - don't think this plan changed. Still not sure about the best way to use the great general, probably will attach it to one of the Axes
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