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The Quarterdeck - Turn Discussion Thread

We need to get on M3 immediately about extending the NAP. Like, last week. It would not surprise me if they were planning to declare on US soon. Our power graph isn't the most intimidating at present. We have an extra 10-turns of peace on the east front, so in the mean time let's move everything from San Juan over to Havana. I noticed that we lost cultural control over the tile 2SW of Havana. Fortunately Christianity landed in Havana so that should reclaim the tile soon since we're only down 48/51% ... but until then we're vulnerable to 2-movers, and M3 also has vision on Havana and can see that the garrison is only three QUECHUA nono Let's move all our Catapults and pikes over there and anything else we can muster. We have Stone too, so walls/Castle are cheap. If we don't hear from M3 confirming NAP by T168 we need to put at least a turn into walls for emergency insurance (I think they'll only take 2 turns production total).

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And now back to Q.

Quote:Seems pretty obvious we'll declare the minute the NAP expires.

The best way to win is to attack when and where we are least expected ... or attack while all of his units are busy with Trolls, but but we still have 15 turns before NAP expires so I doubt that'll happen. I also don't think that 15-20 turns is enough time for us to prepare. We won't even get Military Science until about that time. I think it might be best to make it sound like we're declaring T180, and then wait until T200. The more he puts into unit production the less he focuses on Economy, and conversely we are allowed to focus more on the economy for another 20 turns (and in NTT the economy rules the day).

Our small cottage-spam nation has the advantage of low-costs and high commerce. We are just setting up to fly through the tech tree. Don't get me wrong, I'm as warsome a guy as you'll come across (you've seen my "evil plans" cropping up throughout PB9) but I do not war simply for the sake of war. I don't think our production capabilities can match TEAM in a slog, and after looking over the map I don't think we're capable of pulling a 10-turn assassination and takeover. I fear that we're trying to strengthen our weakness (land area) at the very time we should be focusing on our strength (economy). With all our towns the the civics will be really profitable, and with SPI we can swap in easy and pop out for something else if the need arises.

Nationalism first and we can draft muskets for defense (make NAP's worthwhile for our neighbors), then Democracy > Liberalism (or vice versa) and we can fill out all the cottage-spam civics.

There's also that continent-sized island waiting to be settled via Astronomy without slogging through TEAM defenders. But then again, if Q has taken over TEAM from this point forward then the pickings might not be to difficult after all. So now I'm talking myself full circle back into your plan crazyeye I just don't like the look of that map for war prospects, and once we make a game-long enemy it's not easy to shake it off (speaking from personal experience in PB9).
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Mounted units can't get Cover. We'd only be C1 +C2.
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Proposed draft to M3

Draft to M3 Wrote:Menagerie Trios,

Despite the abysmal turn pace T170 is creeping up, and with it the end of our current NAP. We are prepared to extend the NAP another 20 turns to T190 along with OB. In the future, rather than repeatedly renewing we would like to suggest implementing a rolling NAP, with 10-turn cool down period. After T190 the NAP is effective for 10 turns from the date of cancellation. If this is agreeable to you we shall consider it signed upon receiving your confirmation.

We can still be reached any time at our team email: dg1teampirates at gmail

Pirates
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Uhh, sorry, sent a message to M1 already. An hour or so ago?
Quote:We propose an NAP extension until T190.
More people have been to Berlin than I have.
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So which third of M3 did you send that to?
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Exclamation, a lurker post! The left third - the left side has been unfairly discriminated against since the dawn of time.
More people have been to Berlin than I have.
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Now ... what to say to Q. If we go for the minimalist silence approach I think we should cut out the part about the gold and back-out-on-screenshot. Those just sound like we're trying to stir up trouble.

revised message to Q Wrote:Hey Q, we've had an NAP and OB with TEAM since about T100 (no scouting since T145). The current NAP expires T180. Here is the relevant email from Tas a few weeks ago ...

QUOTE:
I had mentioned some time ago that I would be fine with extending our NaP to t180.

Giving you the chance to do that now, if it is your wish.
/QUOTE

We will discuss renewal of the NAP as the time draws closer (it's still nearly 20 turns from now!).
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Christianity won't do a bit of good since we're Hindu.

Forgot about Astronomy, though main issue is we don't have many ports. Issue is small empire, so hammers will have to be efficient, and good-ish economy, so we can afford to spend a bit for better odds.

What about Rifles? That fits the bill for 'cheap-ish and a good use of commerce.' Main problem is Replaceable Parts/Rifling is crazy expensive.
More people have been to Berlin than I have.
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(June 6th, 2013, 21:43)NobleHelium Wrote: So which third of M3 did you send that to?

yikes a stowaway! I wonder how many others are creeping silently around our deserted ship?
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(June 6th, 2013, 21:55)thestick Wrote: Christianity won't do a bit of good since we're Hindu.

Forgot about Astronomy, though main issue is we don't have many ports. Issue is small empire, so hammers will have to be efficient, and good-ish economy, so we can afford to spend a bit for better odds.

What about Rifles? That fits the bill for 'cheap-ish and a good use of commerce.' Main problem is Replaceable Parts/Rifling is crazy expensive.

Right. Well, in that case how many pikes can we get in there? 3-4 should be enough with hill + cultural defense added on top. If we stack all our catapults underneath it'll take a significant stack of knights to outnumber us even after defeating the pikes.

Replaceable parts requires Feudalism > Guilds > Banking first. I'm just choking over the research potential lost through unit upgrades and despairing over our raw hammer output. I think we need to go economy, and maybe try grabbing that offshore continent. That would be a lot of free land, and we can blanket farms + WS across that land if we want.
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