Is that character a variant? (I just love getting asked that in channel.) - Charis

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Astronaut without sin confounds press, invites trio to control civilization

Yeah, we kinda knew really, but in the heat of the moment we had our doubts. The description of castles referred to them being ineffective against cannons so we were reasonably confident.

Greater in doubt was whether a damaged cannon could do the full bombardment damage. Evidently, it was the operator who was damaged, not the machinery itself.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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Ok, save's in, but it's too late to play now. Firstly, I didn't sleep last night due to playing Civ moves in my head. Secondly, I've had a few beers.

Anyway, mackoti has offered the city of galeon for peace. Erm, no thanks - we should be taking that anyway. Rhodes + galeon and we might have talked. He seems to be offering the bare minimum each time.

He has added another longbow (unpromoted) to galeon's defence, but I reckon city raider II cannons will get 90%+ odds so they should weaken the defence nicely.

His SOTL is now fully healed in Ephesus. If we manage to take galeon we should load as many frigates as possible on the crabs tile (we have 6 in range plus plenty to follow). It's better to defend that tile than attack it, and if we control it we can control the SOTL's movement and also bombard.

His galleons near the site which was formerly known as Pharsalos have retreated (with all the other boats), but seemingly only three squares , which seems odd. Does that mean he can't have put them in Rhodes? If not, why not? Do units heal on moving boats?

Sian is still alive - now with 5 units in his last remaining city.

Ow, we can see our power drop in the graphs now, but presumably mackoti had something similar. We are 1.788m vs 1.05m in power. Our GNP is still poor, but our crop yield and MFG remain excellent, and both of those are being converted into units.

I actually think there is no rush on trying to build a navy to defend the western sea. We should focus on building up our invasion armies - one from the NE, one from the east.

Anyway, bedtime.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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NobleHelium Wrote:Any military unit that requires the Gunpowder tech directly or recursively.
True, although it's not defined that way technically. All that "gunpowder-like" behavior on cannons, artillery, cuirassiers, and cavalry (and UU equivalents) is coded specifically per each of those units, <bIgnoreBuildingDefense 1> in CIV4UnitInfos.xml. Pretty much every later unit has that set, Anti-Tanks and Mobile SAM and even Gunships. Amusingly, so do Machine Guns.
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Units heal on moving boats, as long as they themselves do not move (by changing boats or whatever).
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T-hawk Wrote:Amusingly, so do Machine Guns.

But only in the sense that they put their fingers over their eyes and say: "La, la, la, I can't see you, building defence."

NobleHelium Wrote:Units heal on moving boats, as long as they themselves do not move (by changing boats or whatever).

Ok, that makes sense then. He's just keeping his boats together. The units would presumably heal faster in a city, but I guess he's got a medic in there.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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spacemanmf Wrote:Ok, that makes sense then. He's just keeping his boats together. The units would presumably heal faster in a city, but I guess he's got a medic in there.

I'm not sure, but I remember an article at CFC saying medics and city healing modifiers cannot cross the land/sea boundary. A medic fortified in a city would not increase the heal rate of a galleon in the city, or of a unit in that galleon. I've never simmed it, so I don't know for sure.
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Ceiliazul Wrote:I'm not sure, but I remember an article at CFC saying medics and city healing modifiers cannot cross the land/sea boundary. A medic fortified in a city would not increase the heal rate of a galleon in the city, or of a unit in that galleon. I've never simmed it, so I don't know for sure.

He probably has a medic on the boats though.
I have to run.
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I'm pretty sure medic boats will speed up healing of land units.
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novice Wrote:He probably has a medic on the boats though.

So does playing the PBEM29 turn mean that you've time to play the PBEM23 turn...? =)
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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spacemanmf Wrote:So does playing the PBEM29 turn mean that you've time to play the PBEM23 turn...? =)

That is exactly wrong. smile
I have to run.
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