[SIZE="3"]Turn 16[/SIZE]
A long wait, but here we are. Calendar finished when I get the save!
![[Image: 2ccqx6s.png]](http://i54.tinypic.com/2ccqx6s.png)
Sweet. I hold off on revolting to agrarianism right away though, because I want to check how many turns it takes for each tech:
![[Image: 2ng8q3l.png]](http://i52.tinypic.com/2ng8q3l.png)
Mining in 12 turns, but actually it's 13, because first we have one turn of anarchy after revolting to agrarianism. I chose mining before masonry and construction because we need a few mines to get producing. Mud Golems are expensive compared to workers since they can't be built by food, and Barnaxus is expensive too, so it won't help having construction if we don't have a decent production rate, it would take ages to get out Barnaxus.
After mining it'll be masonry and construction.
![[Image: 30cxe6c.png]](http://i51.tinypic.com/30cxe6c.png)
Up here in the northeast I find the scout belonging to Ilios. So he is very probably in the east somewhere. I'm not asking him if there's anything in those ruins yet though, because I don't want to owe any favors!
I also rename the mud golem "Clay" and revolt to agrarianism. Anarchy!
Also Ilios' capital Helios has grown to size 3, so that makes him and I the two most populous civilizations.
I'll round off this update with the demographics:
![[Image: 2usin2s.png]](http://i53.tinypic.com/2usin2s.png)
The rival best soldier count rose from 13k to 15k this turn but it shouldn't be a big deal. Mist got a 7 point score increase, which could be a pop increase (1000 soldier points), that together with a warrior being built the same turn is 2000 points. Very probable that this is the cause, since his pop just grew to 6000.
A long wait, but here we are. Calendar finished when I get the save!

![[Image: 2ccqx6s.png]](http://i54.tinypic.com/2ccqx6s.png)
Sweet. I hold off on revolting to agrarianism right away though, because I want to check how many turns it takes for each tech:
![[Image: 2ng8q3l.png]](http://i52.tinypic.com/2ng8q3l.png)
Mining in 12 turns, but actually it's 13, because first we have one turn of anarchy after revolting to agrarianism. I chose mining before masonry and construction because we need a few mines to get producing. Mud Golems are expensive compared to workers since they can't be built by food, and Barnaxus is expensive too, so it won't help having construction if we don't have a decent production rate, it would take ages to get out Barnaxus.
After mining it'll be masonry and construction.
![[Image: 30cxe6c.png]](http://i51.tinypic.com/30cxe6c.png)
Up here in the northeast I find the scout belonging to Ilios. So he is very probably in the east somewhere. I'm not asking him if there's anything in those ruins yet though, because I don't want to owe any favors!
I also rename the mud golem "Clay" and revolt to agrarianism. Anarchy!
Also Ilios' capital Helios has grown to size 3, so that makes him and I the two most populous civilizations.
I'll round off this update with the demographics:
![[Image: 2usin2s.png]](http://i53.tinypic.com/2usin2s.png)
The rival best soldier count rose from 13k to 15k this turn but it shouldn't be a big deal. Mist got a 7 point score increase, which could be a pop increase (1000 soldier points), that together with a warrior being built the same turn is 2000 points. Very probable that this is the cause, since his pop just grew to 6000.


![[Image: 6jqbl2.png]](http://i55.tinypic.com/6jqbl2.png)
![[Image: zybn78.png]](http://i52.tinypic.com/zybn78.png)