Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
PB30 Setup Thread

Cool, I'll roll this tonight. It'll be super imbalanced!
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

Commodore's posted a candidate map that can probably work balance-wise and we're discussing it now. A few people have thought we should ask the players for a little more feedback on what y'all want from your game. Does anyone have any strong (visceral) negative preferences regarding any of the following:

1.) Toroidal Wrap
2.) No wrap in either X or Y direction
3.) Isolated starts
4.) Very cramped starts (e.g. other players' capitals being 7-9 tiles from your own)
5.) Very large maps (> 250 land tiles per player)
6.) Very small maps (< 120 land tiles per player)
7.) Archipelago maps
8.) Maps with little-to-no water at all
9.) Extreme-climate maps (> 60% of the map's land is ice, desert, or tundra - like Ice Age, Boreal, Oasis, or Great Plains mapscripts)
10.) Maps where 95% of land tiles are covered in trees (e.g. like Arboria)
11.) Maze mapscript, plot-width 1. Climate: Rocky.
12.) Final Destination, 4 stock, no items, Pacal-only.

Half of these are mutually exclusive and most others are red herrings. Actually, only one of them is the real question. lol Apologies for being obtuse, but we don't want to give anything away. Keep in mind that the map is already rolled.
Reply

Quote: 11.) Maze mapscript, plot-width 1. Climate: Rocky.
12.) Final Destination, 4 stock, no items, Pacal-only.

Yeah, everyone's certainly is going to be against this twirl

No other preferences, really.
Reply

just making sure y'all are paying attention wink
Reply

1) Hate toroids.
2) Flat maps OK but cylindrical is better.
3) Actually, isolation is OK for this kind of game but you should keep in mind that without tech trading this is an advantage, not a handicap.
4) Please, no.
5) Very large map is an interesting idea. I'm kind of tired of early conflict, would be nice to try something different.
6) No.
7-8) No. The best maps are varied ones with both large landmasses and island clusters for different kinds of gaming experience. The downside of such maps is tricky balancing which makes this game precisely what we want for such map.
9-12) You are not being serious here.
Reply

(October 24th, 2015, 05:12)Gavagai Wrote: 4) Please, no.
6) No.
7-8) No. The best maps are varied ones with both large landmasses and island clusters for different kinds of gaming experience. The downside of such maps is tricky balancing which makes this game precisely what we want for such map.
9-12) You are not being serious here.
What he said there.
Reply

I demand that 11 is true! troll

Seriously, I'm fine with any of those although I'd mildly prefer not to play 5.

I was hoping Commodore would come up with something interesting and wildly imbalanced for us. Obviously if the imbalance can't then be balanced for the players it'll need to be re-balanced, but I hope lurkers aren't getting too unbalanced about balancing*.


* Not true - I hope you lurkers are flaming the hell out of each other neenerneener
Reply

(October 24th, 2015, 01:02)GermanJoey Wrote: Commodore's posted a candidate map that can probably work balance-wise and we're discussing it now. A few people have thought we should ask the players for a little more feedback on what y'all want from your game. Does anyone have any strong (visceral) negative preferences regarding any of the following:

1.) Toroidal Wrap
2.) No wrap in either X or Y direction
3.) Isolated starts
4.) Very cramped starts (e.g. other players' capitals being 7-9 tiles from your own)
5.) Very large maps (> 250 land tiles per player)
6.) Very small maps (< 120 land tiles per player)
7.) Archipelago maps
8.) Maps with little-to-no water at all
9.) Extreme-climate maps (> 60% of the map's land is ice, desert, or tundra - like Ice Age, Boreal, Oasis, or Great Plains mapscripts)
10.) Maps where 95% of land tiles are covered in trees (e.g. like Arboria)
11.) Maze mapscript, plot-width 1. Climate: Rocky.
12.) Final Destination, 4 stock, no items, Pacal-only.

Half of these are mutually exclusive and most others are red herrings. Actually, only one of them is the real question. lol Apologies for being obtuse, but we don't want to give anything away. Keep in mind that the map is already rolled.

A maze map would be funny... I rather like Boreal though, I found it was the maptype that allowed me to beat diety AI by just being so awful.

I Would love to see a balanced flat map for this many people, I guess it would have to follow a wheel or doughnut type build but could work. Happy to play that.

Would much prefer a smaller style map and don't mind if it is isolated or cramped. Archipelago could be good fun, but I guess would need a colossus ban too. I also quite liked the game that I read that wasn't particularly lush when it came to land and there was a lot more making do than usual.
Reply

(October 24th, 2015, 01:02)GermanJoey Wrote: Commodore's posted a candidate map that can probably work balance-wise and we're discussing it now. A few people have thought we should ask the players for a little more feedback on what y'all want from your game. Does anyone have any strong (visceral) negative preferences regarding any of the following:

1.) Toroidal Wrap
2.) No wrap in either X or Y direction
3.) Isolated starts
4.) Very cramped starts (e.g. other players' capitals being 7-9 tiles from your own)
5.) Very large maps (> 250 land tiles per player)
6.) Very small maps (< 120 land tiles per player)
7.) Archipelago maps
8.) Maps with little-to-no water at all
9.) Extreme-climate maps (> 60% of the map's land is ice, desert, or tundra - like Ice Age, Boreal, Oasis, or Great Plains mapscripts)
10.) Maps where 95% of land tiles are covered in trees (e.g. like Arboria)
11.) Maze mapscript, plot-width 1. Climate: Rocky.
12.) Final Destination, 4 stock, no items, Pacal-only.

Half of these are mutually exclusive and most others are red herrings. Actually, only one of them is the real question. lol Apologies for being obtuse, but we don't want to give anything away. Keep in mind that the map is already rolled.

I will only say that I strongly would not like playing on a very large map (5).
Youtube Channel Twitch aka Mistoltin
Reply

Hi guys.

Do you have any spot left? I would like to play.
Reply



Forum Jump: