October 22nd, 2015, 09:08
Posts: 18,064
Threads: 164
Joined: May 2011
Cool, I'll roll this tonight. It'll be super imbalanced!
October 24th, 2015, 01:02
(This post was last modified: October 24th, 2015, 01:09 by GermanJoey.)
Posts: 5,648
Threads: 30
Joined: Mar 2014
Commodore's posted a candidate map that can probably work balance-wise and we're discussing it now. A few people have thought we should ask the players for a little more feedback on what y'all want from your game. Does anyone have any strong (visceral) negative preferences regarding any of the following:
1.) Toroidal Wrap
2.) No wrap in either X or Y direction
3.) Isolated starts
4.) Very cramped starts (e.g. other players' capitals being 7-9 tiles from your own)
5.) Very large maps (> 250 land tiles per player)
6.) Very small maps (< 120 land tiles per player)
7.) Archipelago maps
8.) Maps with little-to-no water at all
9.) Extreme-climate maps (> 60% of the map's land is ice, desert, or tundra - like Ice Age, Boreal, Oasis, or Great Plains mapscripts)
10.) Maps where 95% of land tiles are covered in trees (e.g. like Arboria)
11.) Maze mapscript, plot-width 1. Climate: Rocky.
12.) Final Destination, 4 stock, no items, Pacal-only.
Half of these are mutually exclusive and most others are red herrings. Actually, only one of them is the real question.  Apologies for being obtuse, but we don't want to give anything away. Keep in mind that the map is already rolled.
October 24th, 2015, 02:11
Posts: 422
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Joined: May 2012
Quote: 11.) Maze mapscript, plot-width 1. Climate: Rocky.
12.) Final Destination, 4 stock, no items, Pacal-only.
Yeah, everyone's certainly is going to be against this
No other preferences, really.
October 24th, 2015, 04:31
Posts: 5,648
Threads: 30
Joined: Mar 2014
just making sure y'all are paying attention
October 24th, 2015, 05:12
(This post was last modified: October 24th, 2015, 05:15 by Gavagai.)
Posts: 4,686
Threads: 36
Joined: Feb 2013
1) Hate toroids.
2) Flat maps OK but cylindrical is better.
3) Actually, isolation is OK for this kind of game but you should keep in mind that without tech trading this is an advantage, not a handicap.
4) Please, no.
5) Very large map is an interesting idea. I'm kind of tired of early conflict, would be nice to try something different.
6) No.
7-8) No. The best maps are varied ones with both large landmasses and island clusters for different kinds of gaming experience. The downside of such maps is tricky balancing which makes this game precisely what we want for such map.
9-12) You are not being serious here.
October 24th, 2015, 05:40
Posts: 2,698
Threads: 14
Joined: Apr 2011
(October 24th, 2015, 05:12)Gavagai Wrote: 4) Please, no.
6) No.
7-8) No. The best maps are varied ones with both large landmasses and island clusters for different kinds of gaming experience. The downside of such maps is tricky balancing which makes this game precisely what we want for such map.
9-12) You are not being serious here. What he said there.
October 24th, 2015, 11:16
Posts: 8,786
Threads: 40
Joined: Aug 2012
I demand that 11 is true!
Seriously, I'm fine with any of those although I'd mildly prefer not to play 5.
I was hoping Commodore would come up with something interesting and wildly imbalanced for us. Obviously if the imbalance can't then be balanced for the players it'll need to be re-balanced, but I hope lurkers aren't getting too unbalanced about balancing*.
* Not true - I hope you lurkers are flaming the hell out of each other
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
October 24th, 2015, 11:58
Posts: 2,893
Threads: 10
Joined: Aug 2014
(October 24th, 2015, 01:02)GermanJoey Wrote: Commodore's posted a candidate map that can probably work balance-wise and we're discussing it now. A few people have thought we should ask the players for a little more feedback on what y'all want from your game. Does anyone have any strong (visceral) negative preferences regarding any of the following:
1.) Toroidal Wrap
2.) No wrap in either X or Y direction
3.) Isolated starts
4.) Very cramped starts (e.g. other players' capitals being 7-9 tiles from your own)
5.) Very large maps (> 250 land tiles per player)
6.) Very small maps (< 120 land tiles per player)
7.) Archipelago maps
8.) Maps with little-to-no water at all
9.) Extreme-climate maps (> 60% of the map's land is ice, desert, or tundra - like Ice Age, Boreal, Oasis, or Great Plains mapscripts)
10.) Maps where 95% of land tiles are covered in trees (e.g. like Arboria)
11.) Maze mapscript, plot-width 1. Climate: Rocky.
12.) Final Destination, 4 stock, no items, Pacal-only.
Half of these are mutually exclusive and most others are red herrings. Actually, only one of them is the real question. Apologies for being obtuse, but we don't want to give anything away. Keep in mind that the map is already rolled.
A maze map would be funny... I rather like Boreal though, I found it was the maptype that allowed me to beat diety AI by just being so awful.
I Would love to see a balanced flat map for this many people, I guess it would have to follow a wheel or doughnut type build but could work. Happy to play that.
Would much prefer a smaller style map and don't mind if it is isolated or cramped. Archipelago could be good fun, but I guess would need a colossus ban too. I also quite liked the game that I read that wasn't particularly lush when it came to land and there was a lot more making do than usual.
October 24th, 2015, 13:44
(This post was last modified: October 24th, 2015, 13:45 by Alhazard.)
Posts: 2,676
Threads: 35
Joined: Jan 2013
(October 24th, 2015, 01:02)GermanJoey Wrote: Commodore's posted a candidate map that can probably work balance-wise and we're discussing it now. A few people have thought we should ask the players for a little more feedback on what y'all want from your game. Does anyone have any strong (visceral) negative preferences regarding any of the following:
1.) Toroidal Wrap
2.) No wrap in either X or Y direction
3.) Isolated starts
4.) Very cramped starts (e.g. other players' capitals being 7-9 tiles from your own)
5.) Very large maps (> 250 land tiles per player)
6.) Very small maps (< 120 land tiles per player)
7.) Archipelago maps
8.) Maps with little-to-no water at all
9.) Extreme-climate maps (> 60% of the map's land is ice, desert, or tundra - like Ice Age, Boreal, Oasis, or Great Plains mapscripts)
10.) Maps where 95% of land tiles are covered in trees (e.g. like Arboria)
11.) Maze mapscript, plot-width 1. Climate: Rocky.
12.) Final Destination, 4 stock, no items, Pacal-only.
Half of these are mutually exclusive and most others are red herrings. Actually, only one of them is the real question. Apologies for being obtuse, but we don't want to give anything away. Keep in mind that the map is already rolled.
I will only say that I strongly would not like playing on a very large map (5).
October 26th, 2015, 16:54
Posts: 1
Threads: 0
Joined: Oct 2015
Hi guys.
Do you have any spot left? I would like to play.
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