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I'm out of the game. Changed one thing: "MGZ" sign now reads "Adventure Beach" - and that's it. Worker plan tomorrow, assuming my internet access is working, etc.
Maniac Marshall Wrote:147 worker completes to the exact hammer Huh. Ah - emphasizing cottages over production tiles. Makes sense.
Quote:On a related note. Cuirie at Kilrah or a cat with enough overflow to make a 2nd cat next turn?
And here I went out of the game. Depends on whether we feel we have enough cats for a while, I guess. Note we'll be getting one at HV, but not for seven turns yet.
I think I agree re: Kilrah. Theater would be in addition to a ball court, in case of emergency for drafting/whipping/war-weariness protection ... IF we don't feel we need more current-era military right now.
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Maniac Marshall Wrote:I'm going to sleep now. Also, as a reminder, I'm going to be out of town Thurs-Sun with spotty internet. I might need someone to play one turn during this time... ... Morgan?
I *might* be able to play a turn or two in there if I have some kind of instructions (even general ones) for the places I didn't plan myself, but relying on my schedule and computer connection to be able to play a turn on time is not a good idea if it can be helped.
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I would provide instructions. I can play THIS turn tonite, and probably NEXT turn at worst from the airport. It's a turn on Fri/Sat that worries me. Most of the cities you have not planned, with the exception of FS and Ornata are just very straight forward.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
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You know, I just realized something... we're not getting another settler till T156? I think we've got to get another one before that, or within a turn or 2 of that. I've been thinking Byz was getting that settler. I don't think they're going to want to wait more than 14 more turns for one.
EDIT: Never mind, we're getting on T145. All's good.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
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Maniac Marshall Wrote:You know, I just realized something... we're not getting another settler till T156? I think we've got to get another one before that, or within a turn or 2 of that. I've been thinking Byz was getting that settler. I don't think they're going to want to wait more than 14 more turns for one.
EDIT: Never mind, we're getting on T145. All's good. Fierias builds a Settler for Adventure Beach on turn 145, completing it on turn 146. It founds the city on turn 147. After that, the next Settler in any of my (three) microplans is the one you noted, which completes turn 157. I suspect that we'll want to build a settler from PR somewhere around there as well if things are peaceful; hopefully by then there will be a watermill or two for it to work in lieu of farms.
I'm on a break at work, and can't get into the game until late tonight. I'm currently assuming Temminck is going to grow in 2 (i.e. it will have its next pop point on turn 144).
I'm also trying to figure out what Ruby Tuesday is going to do. I calculate that if they don't get religion in the city before turn 144, its borders will pop on turn 146. If they get their state religion into the city on turn 143 (or later this turn, or if they have it there already) it will pop its 3rd-ring border on turn 145. If we know which it will be, it will make planning easier.
Finally: Is it okay for Savannah to borrow Kilrah's worker pair for one turn (right after they complete their current mine+road)? They would get started on the lumbermill one turn later, but it might end up being completed sooner or later than you might expect that to mean anyway, depending on who I can free up to send to that area as the new-city worker strain eases down.
(Also, what are those workers' names?)
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Here goes.
Turn 142
Koivu: Farm.
Chmeee: Move to the jungle sugar (1SE-3E).
Thomas O'Malley: Move to Koivu's floodplain and farm. This will complete this farm one turn sooner without slowing down the sugar hook-up (4 worker turns to chop jungle + 5 worker turns to plantation, not counting turns moving onto the tile; if necessary, one of these two workers can move to the sugar next turn, but I'm hoping to do better than that.)
Kilrah worker pair: Mine; complete.
Marie: Road; complete.
New Settler from HV: Named Snowball XI. WAIT for Marie; then move to the site of Savannah (2NW-3NE) and build the city.
Savannah: Build culture, working the just-completed plains hill mine it shares with Kilrah.
New Hindu Missionary from FS: WAIT for Marie and Snowball XI; then move to Savannah and spread Hindu.
Mufasa: Road.
Shun Gon: Move 2W-1NW to Temminck's pre-cottaged grassland and cottage; then CANCEL orders. (He will NOT be finishing this cottage himself.)
Peppo: Move 1N-2NE-2E-1NE to a grassland forest in Fierias's cultural borders and Savannah's BFC.
Bagheera: Move to the archer-protected grass hill forest in Adventure Beach's first ring (1NW-1SW-1W-1NW).
Sarabi: Road.
Simba: Move 1NW-2SW-1S to the southernmost plains forest in Adventure Beach's BFC-to-be.
Billy Bass: Road.
Toulouse and Berlioz: Move 1E to a floodplain, farm, and CANCEL orders. (Copied unchanged from the Smithsonian plan.)
Nala farms and CANCELS orders. (Copied unchanged from the Smithsonian plan.)
Red Dwarf Workers: Continue to do whatever you were going to make them do before the latest emergency cropped up. See? There are still TWO workers in our empire who don't directly impact my worker plan! (Five if you count the ones at Smith.)
August 3rd, 2010, 17:00
(This post was last modified: August 3rd, 2010, 17:22 by Maniac Marshall.)
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At work, so can't supply the worker names, but yes, its fine to borrow those workers. Not sweating the 1-2 lost hammers there as It's just doing military -> more military -> still more military until factories unless it needs a BC at some point. We really need the military now just to avoid looking like shark meat.
Temminck grows the same turn it completes the theater, which I do believe is 2 (again, at work).
What did you think of the Nat Wonder layout I posted a couple of pages back?
An alternate site for Rushmore, assuming we even get to this, would be Adventure Beach.
Oh, and the Red Dwarf workers? They're making a FP farm.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
Posts: 5,304
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Maniac Marshall Wrote:Forbidden Palace - Probably nowhere. True - not if we'll be in SP most of the game, at least.
Quote:Globe Theater - Huckwang Valley
Still on schedule for T157.
Quote:Hermatige - TBD
Heroic Epic - Kilrah
Ironworks - Fierias
This probably *is* a bit of end-game analysis we'll have to do before starting IronWorks. Is it best in Fierias, or someplace like Adventure Beach (or even PR)? It's most powerful at the capital (I think) but is it better to use the Works to make a second-best hammer city near-equivalent to the best, for two big simultaneous spaceship parts (or whatever)? This is along the lines of not stacking IWorks with Heroic Epic: Generating too many hammers at the same city might pass a point of diminishing returns.
Quote:Moai Statues - Uhh, nevermind
Are you kidding? Moai would be amazing at Adventure Beach! All that beautiful coastline!
Quote:Mt, Rushmore - [snip] IF we have time.
National Epic - Smithsonian Park
Still on schedule for T150.
Quote:National Park - (Ref)Steel Claws (Or nowhere)
Or someplace that's truly desperate for health, right?
Quote:Oxford University - Feng Shui or Temminck?
I'm almost sure Temminck is better for pure commerce, but I haven't looked at it in depth.
Quote:Palace - Fierias
Red Cross - Pride Rock?
Wall Street - (If we get around to it) Feng Shui or Temminck
One of our cities would have to be REALLY bored to build Wall Street. (I realize it'll help when we reach the end of the tech tree and/or otherwise run out of alliances though.)
Quote:West Point - IF we get time to do this, Kilrah, but this wonder is so expensive it probably isn't worth it.
Depends on just how hammer-intensive Kilrah gets. It could reach the point where it's getting overflow from its most expensive unit builds every turn, and then it might be worth dumping the overflow into WP periodically ... maybe.
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RefSteel Wrote:This probably *is* a bit of end-game analysis we'll have to do before starting IronWorks. Is it best in Fierias, or someplace like Adventure Beach (or even PR)? It's most powerful at the capital (I think) but is it better to use the Works to make a second-best hammer city near-equivalent to the best, for two big simultaneous spaceship parts (or whatever)? This is along the lines of not stacking IWorks with Heroic Epic: Generating too many hammers at the same city might pass a point of diminishing returns.
This is true. We might actually want to build it in AB. We'd have to think about that.
RefSteel Wrote:Or someplace that's truly desperate for health, right?
Hadn't thought of that. Thundara and HV may fall into that category.
RefSteel Wrote:I'm almost sure Temminck is better for pure commerce, but I haven't looked at it in depth.
It's neck and neck really. Before Temminck had a Uni and FS didn't they were within like 2 beakers at one point.
RefSteel Wrote:One of our cities would have to be REALLY bored to build Wall Street. (I realize it'll help when we reach the end of the tech tree and/or otherwise run out of alliances though.)
Actually, I think the bigger problem might be that it requires we build 8 banks.
If we trhink this game will end in about 100 turns, and I do, then we're really up against the time factor.
RefSteel Wrote:Depends on just how hammer-intensive Kilrah gets. It could reach the point where it's getting overflow from its most expensive unit builds every turn, and then it might be worth dumping the overflow into WP periodically ... maybe.
That's a point but, we may not ever get a unit high enough, and 800 hammers is a F Ton. IF we really run out of things to do with Engineers (unlikely) then this would be a candidate.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
Posts: 1,155
Threads: 11
Joined: Apr 2004
Question: It might be possible to get silks from England for 10-12 turns. IF that's the case, do you still want to procede with the above worker plan?
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
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