[SIZE="5"]Logistics!!!!![/SIZE]
I asked Rego for another galley and he consented - so now we're only building 1 longbow out of Wayne's World and I'm going to recommend that we keep that longbow in WW to keep it safe from any counter-attacks. (And because shuttling it out will be a pain.) But building an 8th galley makes moving troops around a lot easier, and probably was necessary once we upped the troop count for our naval assault.
Basic idea: Our current 4 galleys plus the new galley out of Coneheads (just started this turn) will be the ones that shuttle troops back and forth. The 3 galleys that Wayne's World is building are going to be the ones we use for Operation Funyon/Dumbo Drop. To help me keep track of everything, I used
the chart from this post again, this time keeping track of units by the turn they're built and the city they come out of. So when I write that I load OTOF-187, it means the unit that came out of One Ton of Fanmail on turn 187 gets loaded onto that particular galley. I also gave our galleys a color to designate them (since our awesome naming scheme has a slight drawback there).
Details!
[SIZE="4"]Blue Galley:[/SIZE]
This is the galley our GM is currently on. Next turn the trireme finishes in TC and the galley + 2 trireme will reach Azza's city in the middle of turn 177 and get back in time to shuttle knights.
181 - arrive 1SE of 1TON
182 - 2 knights (OTOF-182 & TC-182) load, galley moves
184 - galley arrives S-SE of Coneheads, unload knights
185 - galley moves to NW of CJ, load knights (OTOF-185 & DT-185)
186 - galley moves to SE of Coneheads, unload knights
187 - galley moves to NW of CJ, load knights (OTOF-187 & TC-187)
188 - galley moves to SE of Coneheads, unload knights
Total Moved: 6 knights
[SIZE="4"]Red Galley[/SIZE]
Mostly straight forward back and forth shuttling between circle & square. Then a few variations on ending tiles in order to pick up some of the later knight builds from farther out cities in time for them to join the battle on t190.
175 - end turn 1 NW of CJ
176 - 2 HAs (CJ-174 & MC-176) board, then galley moves
177 - 2 HAs exit in Coneheads
179 - galley ends 1 NW of CJ
180 - 2 HAs board (DT-176 & TC-179), then galley moves
181 - HAs exit in coneheads, galley back to 1 NW of CJ
183 - 2 knights (BB-182 & DT-182) load, then galley moves to 1SE of Coneheads
184 - knights unload in Coneheads; galley moves to 1W of CJ; 2 knights (CL-184 & OTOF-184) load
185 - galley to 1SE of Coneheads, knights unload
186 - galley to 1NW of CJ
187 - galley ends turn 1N of CL, empty
188 - knights (BB-188 & DT-188) load, galley moves 2W
189 - galley into Coneheads, unloads knights directly into city.
Total Moved: 4 HA & 6 knights
[SIZE="4"]Yellow[/SIZE]
Even more straightforward than red. The last two knights yellow picks up on 189 will not get to the main force in time, so they can follow up as reinforcements or we can change it so they can stay on the mainland as defenders.
182 - galley to 1W of CJ
183 - knights load (CJ-182 & MC-183); galley to 1SE of Coneheads
184 - knights unload; galley to 1NW of CJ; knights load (CJ-185 & MC-185)
185 - galley to 1SE of coneheads; knights unload
186 - galley to 1NW of CJ; knights load (BB-184 & TC-184)
187 - galley to 1E of coneheads; knights unload
188 - galley to 1NW of CJ
189 - knights load (OTOF-189 & TC-189), galley to 1E of Coneheads
190 - galley into Coneheads, unloads knights, knights move
Total Moved: 8 knights
[SIZE="4"]Purple[/SIZE]
This galley will be built out of Coneheads on turn 180 and has a few turns to putz around before it ends up in 1N of CJ on turn 185. This galley has a bunch of mid-turn loads and drops, so it will be more time consuming to micro than the others.
185 - end turn 1N of CJ
186 - knight (BB-186) loads; galley to 1SE of Coneheads
187 - knight unloads; galley to 1NW of CJ
188 - knights load (MC-188 & CL-188); galley to 1SE of Coneheads
189 - galley into Coneheads, unload knights, knights move
Total Moved: 3 knights
[SIZE="4"]Green[/SIZE]
Green is straightforward. It waits for the worker by TGR to finish its workshop, shuttles that worker over to WW, and then shuttles the troops that WW builds into the attack.
green
178 - worker loads; galley to 3E of WW
179 - worker unloads; galley to 2NE of WW
183 - load HA & knight out of WW; galley NW-N
184 - unload troops inside HS
185 - transit SE-SE
186 - wait at staging area
188 - load knights from WW; move NW-N
189 - unload knights in directly into HS
Total Moved: 1 HA & 3 knights