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[SPOILERS] Oxy and suttree save the day, again!




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Wait, what happened with Constitution research?
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(February 19th, 2014, 16:21)Oxyphenbutazone Wrote: Wait, what happened with Constitution research?

It ruined my breakfast, that's what rant
There's something I don't understand in the way production is evaluated, because the game forced us to 90% research (as if we didn't have the gold to cover expenses).
I'm very sure it wasn't a misclick because I took the header screenshot last turn just before logging out.
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Can we get a reload? I mean, the game's going to be held up anyway
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Is it possible that your expense increased mid turn and therefore the slider was forced down since you didn't have enough gold for it?
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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Without either of us logged in, I don't see how that would happen
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(February 19th, 2014, 21:30)BaII Wrote: Is it possible that your expense increased mid turn and therefore the slider was forced down since you didn't have enough gold for it?

That's what I mean when I say that there's something I don't understand in the way production is evaluated. We aren't affected by other civs (mercantilism) so there's nothing another civ could have done that would have affected our gold output. The UI said we had enough gold to cover expenses - it shouldn't be possible for expenses to increase until after production is evaluated. Perhaps the maintenance from new unit builds is a factor? Or something gets rounded?

In any case, it seems to me not to be cause for a reload. It's like a gazillion other things in Civ4 that pop up when you try to micro down to the last hammer/commerce. Another example from this turn: a two pop whip in OR yields 60*1.25=75 hammers. If you have exactly 75 hammers remaining, you should be able to whip a building to completion, right? Nope. You can, however, three pop whip if you have exactly 112 hammers remaining. Civ4 just likes integer math.

You might make an argument that it's a bug - actual expenses should be as shown in the UI. But the mechanics of binary research aren't a bug; losing food when you grow on a food-hammer build isn't a bug - etc. etc. They're just undocumented "features" of the game.
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It's not that bad; we can revolt again in 5 turns. It's probably worth about ~300 beakers over those 5 turns, but we can afford to take the hit.
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I wrote up a big tech post and then promptly deleted it frown rant

Anyway, here's the synopsis:

Us: A lot of beakers

Everyone Else: Not that many beakers
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Good summary.
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