December 15th, 2013, 13:58
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TURN 66:
Hinduism (Myki's religion (though not his state religion)) has spread in Barsik.
Myki have founded 4th city
great location
and he's quite weak
I'm thhinking on ground operation: next turn I would have 2 immortals finished, so they could be at starting position in 4 and 5 turns.
Myki's 3rd city has cuklture 4 (+1 pt), so I would be able to move a warrior on a hill, see his 4th city, see cows, and if situation won't be too bad, rush w/ immortals. It seems his current army is a holcan and a warrior. I should definitely try to punish him for this unseriousness. In a most pleasant scenario I would be able to catch some workers and destroy his city. Still, if situation would change, I could simple don't do anything and don't show my immortals.
December 15th, 2013, 19:25
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What is the benefit to you?
BTW on the Math-chop question from a while ago - it depends how soon you're getting Maths - I tend to hold off for a while before the tech comes in - maybe as much as 10 turns - but the hammers are more valuable to you earlier on, so it depends what those earlier hammers will let you do - earlier cities, more tiles worked, more chops, etc... That's not very helpful is it? Sorry!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
December 15th, 2013, 22:36
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(December 15th, 2013, 19:25)Old Harry Wrote: What is the benefit to you?
BTW on the Math-chop question from a while ago - it depends how soon you're getting Maths - I tend to hold off for a while before the tech comes in - maybe as much as 10 turns - but the hammers are more valuable to you earlier on, so it depends what those earlier hammers will let you do - earlier cities, more tiles worked, more chops, etc... That's not very helpful is it? Sorry!
I'd wanted a simple answer on a complex question. Still thanks for trying  I realised, that always wait till math isn't a good strategy, maybe would chop a few forests.
P.S. Myki adopted Hinduism. So he sees my capital? And thereby my location 
And it's something w. his culture: at turn 67 main cities have 407, 29, 6. So let;s see what growth rates are..
December 15th, 2013, 22:51
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(December 15th, 2013, 22:36)zanth Wrote: P.S. Myki adopted Hinduism. So he sees my capital? And thereby my location 
That got dropped in BTS, he cannot use the shrine to see into your cities, though it does make passive espionage visibility easier.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
December 16th, 2013, 20:58
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Oh, that's great!
![[Image: t69.png]](http://s29.postimg.org/tzg3y2ixz/t69.png)
undefended city. quite strange. let's see where's his holcan is if it's even present
December 17th, 2013, 04:23
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Axe?? Either Myli hides his holcan well enough or he haven't build it. Which is quite strange as his only neighbor is (was) me, w/ UU immortals and I havd horses...
December 17th, 2013, 16:42
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I can't understand Myki. He could easily work ivory last turn for holcan and make lots of whips (he had 3-3-2-1 pop cities). But he whipped only once.
His axe is 0.8/5 and I'm not sure would he get 2+exp for level-up, still, after that he would be 2.9/5, not well. And if a barb attack me, I could level up.
My immortal is far enough for possible holcan's attack. And I would bring him to a forest hill next turn, making it hard task even for a holcan.
December 17th, 2013, 20:40
(This post was last modified: December 17th, 2013, 20:44 by zanth.)
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Myki understood, that he is in a bad position and whipped twice. -7 points and -4 points. So 2 and 1 pop whip. I wonder what's that 2pop whip, let's hope that it isn't a galley: I'm going to pillage his workboats.
Well, I really need in happiness. Growth rate is high enough, and first two cities are at their cap.I would need about 10 turns for math. Don't know, maybe IW for gems would be nice, and math would wait..
P.S. When it is necessary to whip libraries? How much gold should city produce?
December 18th, 2013, 00:16
(This post was last modified: December 18th, 2013, 00:43 by zanth.)
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TURN 73
SH gives +16 culture, making it +20/turn at capital. Amazing, though why monuments give still 1?
December 18th, 2013, 13:05
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Doubling only counts with buildings you build; Stonehenge monuments don't get it (and vanish when Stonehenge is obsolete).
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