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[SPOILERS] Scooticator and Pindooter give a sporting try

Turn 118

Hoo boy. So let's start with the foreign news, because this one is a doozy. So recall yesterday's post:

[Image: t117_mh_wonder.JPG]

My comment was:

Quote:Nice of him to build that for mackoti.

Fast forward 18 hours:

[Image: t118_mh_mack.JPG]

Yep. And of course the religion civic wonder (by a guy who doesn't have a religion) was built in one of those two border cities mackoti just captured, so mackoti now owns the wonder. Words fail me. I genuinely don't know what to say. We are literally on the opposite side of the world and I've been predicting this for a dozen turns now, but apparently MH didn't see it coming. Welp, nicely done by mackoti. ANYWAY. For those who care about city screen stuff, last night pindicator and I briefly chatted over the tile management (and the Bulldogs build) of the western trio of cities, and we shuffled things around. Here's what we ended up going with:

[Image: t118_pirates.JPG]
[Image: t118_bulldogs.JPG]
[Image: t118_orioles.JPG]

We need another worker, so giving the rice back to Pirates and going with a hammer config at Bulldogs was what we went with. Here's my favorite thing right now. Pindicator already mentioned this so I'm not telling you anything new, but:

[Image: t118_south_nakor.JPG]

And:

[Image: t118_tigers_culture_squeeze.JPG]

Trollolololol? So let's talk about island dotmapping:

[Image: t118_nfcnorth.JPG]

I went ahead and named the island "NFC North" because the NFC North is a fun 3-team battle right now, and it looks like we'll be placing 3 cities on it. Anyway, this is of course subject to change depending on what we find in the northwestern fog, but any thoughts on how to dotmap this? Above is my initial stab at it after like 5 seconds of thinking. And now that I actually look at it critically, I notice a grassland tile is wasted on the eastern side of the island, and I don't think that's really acceptable. Although I don't see a super obvious way to correct it that doesn't end in us settling on a grassland tile and wasting it that way regardless. We could stretch this into 4 cities I suppose. Anyway, I'm open to thoughts and suggestions. Here's the victory screen:

[Image: t118_victory_conditions.JPG]

Ichabod/wetbandit top the charts for population. They have some rather well-grown cities:

[Image: t118_ichabod.JPG]

They're doing very well, aside from giving Plako GLH routes for free :P.
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(November 12th, 2013, 12:24)antisocialmunky Wrote: You could always just burn down all of Plako's coastal cities that he's going to spam up, you are the vikings wtih Circumnav after all. tongue

We do have a shiny little ace in the hole for dealing with some people, yes. hammer
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Move city b 2S and city c 1SE
Suffer Game Sicko
Dodo Tier Player
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It would be hilarious if Smoke Spring were to flip to you without you lifting a finger to do anything about it. wink

It would also be hilarious if you guys were able to plant a city in retep's backyard on his own continent before he got around to filling it out. Maybe not wise, but hilarious. lol
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(November 12th, 2013, 17:56)Zed-F Wrote: It would be hilarious if Smoke Spring were to flip to you without you lifting a finger to do anything about it. wink

It would also be hilarious if you guys were able to plant a city in retep's backyard on his own continent before he got around to filling it out. Maybe not wise, but hilarious. lol

Sadly we need 2 border pops before we're directly putting culture into the city. But you're right, it would be hilarious
Suffer Game Sicko
Dodo Tier Player
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You could always name a retep troll settlement after one of the Barbarian cities so he'd never know.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
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That...is one awesomesauce flood plains city that mackoti has there.

(November 12th, 2013, 13:31)scooter Wrote: Pindicator already mentioned this so I'm not telling you anything new, but:

Speaking of things that are not anything new...

(November 12th, 2013, 13:31)scooter Wrote: I went ahead and named the island "NFC North" because the NFC North is a fun 3-team battle right now, and it looks like we'll be placing 3 cities on it. Anyway, this is of course subject to change depending on what we find in the northwestern fog, but any thoughts on how to dotmap this? Above is my initial stab at it after like 5 seconds of thinking. And now that I actually look at it critically, I notice a grassland tile is wasted on the eastern side of the island, and I don't think that's really acceptable. Although I don't see a super obvious way to correct it that doesn't end in us settling on a grassland tile and wasting it that way regardless. We could stretch this into 4 cities I suppose. Anyway, I'm open to thoughts and suggestions.

(November 5th, 2013, 20:58)Cyneheard Wrote:
(November 5th, 2013, 20:51)NobleHelium Wrote: Looks like 1E of corn, 1S of lake, and on the desert.

I like. 1E of corn is going to be a monster.

I would only go for a fourth city if there is seafood in the northwest.
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Scooter, how about the clam/iron spot for our second settler?

[Image: pb13%20-%20turn118%20-%20alternative.JPG]

Bacchus, retep, and WilliamLP can't get to that spot except by going by the northeastern island. Or maybe we should stick to 2 cities on the northeast island and then hitting the clam city up next.

Ichabod had offered us his only gold for our only incense. Not sure if that's supposed to mean something, especially since we're already getting gold from somewhere...

Speaking of incense, how much should we offer Commodore for ours? I'm thinking 5gpt
Suffer Game Sicko
Dodo Tier Player
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Oh, and I messed around with MM to get the settler out of the capital in 2 turns while still getting Metal Casting at end of turn.
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Dodo Tier Player
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I would just settle two on the big island and grab that later, it's protected anyway as you say. retep and Bacchus could get to it if they expand culture, but that'll be a while.
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