November 23rd, 2013, 14:25
Posts: 17,738
Threads: 82
Joined: Nov 2005
(November 23rd, 2013, 14:20)scooter Wrote: In the middle, I think we dont capture Chaendaer. I think Lewwyn is probably already wanting to capture that spot. We could raze it and clear out, but I wouldn't be surprised if Lewwyn piles on to grab that city when we move in on Nakor. The sign in the middle is a new plant. It'll be a pretty respectable spot later, but it's brand new, it'll have no infrastructure, and it won't be super fast starting. I do think we want it those tiles though - leaving Timbers, Gators, and that city as our southeast border with Lewwyn.
Yes, counting chickens, etc, but I think we need to think about this to get a better idea of how much military we'll need.
I largely agree with this as a goal. The only thing I'd point out is that if we do aim to capture Cold Rocks Hold (again, counting chickens disclosure goes here) then we will have to take Imre or raze it in order to get Nakor's culture off of the pig and cow tiles.
Suffer Game Sicko
Dodo Tier Player
November 23rd, 2013, 17:02
(This post was last modified: November 23rd, 2013, 17:03 by pindicator.)
Posts: 17,738
Threads: 82
Joined: Nov 2005
Go Arizona!!!!!!!!!!!!!!!!
28-9 at halftime over the D*cks. (Well, 18 sec left in the first half)
Suffer Game Sicko
Dodo Tier Player
November 23rd, 2013, 17:05
Posts: 5,655
Threads: 31
Joined: Apr 2009
(November 23rd, 2013, 17:02)pindicator Wrote: Go Arizona!!!!!!!!!!!!!!!!
28-9 at halftime over the D*cks. (Well, 18 sec left in the first half)
Rooting for RichRod makes me feel dirty inside.
November 23rd, 2013, 17:08
Posts: 17,738
Threads: 82
Joined: Nov 2005
Compared to U of Toilet-Bowl he's practically a saint
Suffer Game Sicko
Dodo Tier Player
November 23rd, 2013, 18:10
Posts: 17,738
Threads: 82
Joined: Nov 2005
35 to 16 with a quarter to go... i'm getting giddy
Suffer Game Sicko
Dodo Tier Player
November 24th, 2013, 23:41
Posts: 15,433
Threads: 114
Joined: Apr 2007
Turn 127
So I opened to this:
I accepted, but weirdly I don't think it worked because there's a few things in his land (like the borders of an obviously settled city) that did not update. Then I notice in this screenshot that it says retract. Any clues what happened here? Also got this from Mack:
I took this. It doesn't immediately pay off, and the main reason is because we had to declare war to pass through earlier, so our peace multiplier is off a bit:
However, it does mean in 10T we can probably cancel the gifts to FinHarry for trade routes and/or decrease the rate. So I think it'll work out in the end. Anyway, couple minor notes on the turn.
MH has just 1 city left. What are the chances he's loading up a huge army right now to conquer Plako or something??
Lots of land up here. WAY TO GO RETEEEEEEP. He just didn't even try. Shrug. So, as we explore I've frequently wished we stuck a random unit on board our boats. Exhibit A:
Exhibit B:
It's amazing how comfortable people become when you sail around harmlessly for awhile. Those are just from this turn. We've seen stuff like this almost constantly. Kinda funny.
Any burning questions? Turn just rolled so we're up again.
November 24th, 2013, 23:47
Posts: 7,916
Threads: 158
Joined: Jan 2012
Looking good!
I have no idea what that retract offer thing is with that commodore trade. Never seen that before.
November 25th, 2013, 00:45
Posts: 4,831
Threads: 12
Joined: Jul 2010
if you had an axe on each of those boats this turn, what would you have done?
November 25th, 2013, 01:08
Posts: 13,237
Threads: 25
Joined: Oct 2010
I imagine he would have left Dhalphir alone and razed dtay's city.
November 25th, 2013, 01:28
Posts: 17,738
Threads: 82
Joined: Nov 2005
We could have gotten a mackoti city or two IIRC
Suffer Game Sicko
Dodo Tier Player
|