Academy built, second cottage built, hunting now due in 6 turns. I'm back up on top of GNP for now, although near the bottom of the heap on all other demographics. Looks like Ilios also got an academy done as his research took a jump upwards too. He's not my problem at this point though, more important is that I'm maintaining a lead on my immediate neighbours for now.
![[Image: ffp28.jpg]](http://img43.imageshack.us/img43/6597/ffp28.jpg)
At this point I have the option to fire my sage specialist and work a 3/0/1 unimproved floodplain (speeding the settler by 1 turn but delaying hunting for 1 turn) Essentially this'd trade 2 research for 3 food. Normally a good deal as I don't need to keep generating sage GPP, but in case Mist gets tempted to attack me now that I have an academy to steal, it could be a close race to Way of the Forests. For safety I'm going to leave the sage in for a turn or two, he'll probably be swapped out to a cottage once one is available. Both my workers are still busy improving the area around my capital anyway, I move them into position to start the 3rd cottage on the Grass flatland forest. I'd prefer to save the hill forest for a mine later, so a 4th cottage might go on an open river plain in future.
Oh, the academy will push the 4th ring border expansion to turn 55 adding +10% cultural defence and higher visibility, which will help in case one of my neighbours does try rushing.
In other civ news:
- Calabim are replenishing their losses with warriors, not hunters. Guess they didn't want to invest in the hunting lodge
- Mist complained about high maintenance costs on this map; his second city apparently incurred 3 maintenance at distance 3. Most other players have second cities, the other slow expander in this game is Amelia.
![[Image: ffp28.jpg]](http://img43.imageshack.us/img43/6597/ffp28.jpg)
At this point I have the option to fire my sage specialist and work a 3/0/1 unimproved floodplain (speeding the settler by 1 turn but delaying hunting for 1 turn) Essentially this'd trade 2 research for 3 food. Normally a good deal as I don't need to keep generating sage GPP, but in case Mist gets tempted to attack me now that I have an academy to steal, it could be a close race to Way of the Forests. For safety I'm going to leave the sage in for a turn or two, he'll probably be swapped out to a cottage once one is available. Both my workers are still busy improving the area around my capital anyway, I move them into position to start the 3rd cottage on the Grass flatland forest. I'd prefer to save the hill forest for a mine later, so a 4th cottage might go on an open river plain in future.
Oh, the academy will push the 4th ring border expansion to turn 55 adding +10% cultural defence and higher visibility, which will help in case one of my neighbours does try rushing.
In other civ news:
- Calabim are replenishing their losses with warriors, not hunters. Guess they didn't want to invest in the hunting lodge
- Mist complained about high maintenance costs on this map; his second city apparently incurred 3 maintenance at distance 3. Most other players have second cities, the other slow expander in this game is Amelia.

![[Image: ffp29.jpg]](http://img148.imageshack.us/img148/1577/ffp29.jpg)

![[Image: ffp30.jpg]](http://img405.imageshack.us/img405/6803/ffp30.jpg)
![[Image: ffp31.jpg]](http://img26.imageshack.us/img26/7363/ffp31.jpg)
![[Image: ffp32.jpg]](http://img824.imageshack.us/img824/984/ffp32.jpg)
![[Image: ffp34.jpg]](http://img713.imageshack.us/img713/3116/ffp34.jpg)
![[Image: ffp33.jpg]](http://img263.imageshack.us/img263/1120/ffp33.jpg)
Don't want to end up