November 19th, 2014, 12:37
(This post was last modified: November 19th, 2014, 12:37 by AdrienIer.)
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More food to the east :
I probably won't be able to access a computer from tomorrow night to saturday morning, that means 1 turn maybe 2. Can you play them OH ?
November 19th, 2014, 12:43
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Sure. Let me know when you leave and I'll keep an eye on civstats.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 20th, 2014, 04:13
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Is there something wrong with your spreadsheet ? You're basically telling me to work the 2/0/1 tile over the 3/0/1 tile for 2 turns, it feels super weird. I'm going to use the 3/0/1 tile this turn and if you really wanted to do that it'll be compensated at a later turn.
November 20th, 2014, 06:43
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Yeah, missed the extra food. Unfortunately it doesn't get the settler out quicker  . Have you had a chance to sim the possible sites for city 2? Things have been hectic so I'm afraid I haven't...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 20th, 2014, 08:22
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Not yet unfortinately, but 7 is probably the best one all things considered. I might have some time saturday
November 21st, 2014, 09:59
(This post was last modified: November 21st, 2014, 10:00 by AdrienIer.)
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Turn is up and I can't play it. I also noticed that whosit gained points at the interturn at a weird moment 1 turn after a whip, but it's probably just a glitch in civstats : with Washington I doubt a settler so soon is really possible.
November 21st, 2014, 10:53
(This post was last modified: November 21st, 2014, 10:54 by Old Harry.)
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Yeah, that's either extremely sneaky (twice - scroll down for the original turn roll before the re-load) or it's just that civstats doesn't always get the events at EOT in the right order...
I'll play tonight, where do the units need to go?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 21st, 2014, 11:17
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The scout scouts towards the south, the warrior goes back to cap and the worker goes NW to chop you can look at your own spreadseet page 9 if you have a doubt about him
November 21st, 2014, 18:48
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Not a lot going on, site 9 looks like a good border city.
I'm wondering about the Settler whip on t24 - it means we won't be working the cows as soon as we could - will it be better to be working the unimproved cows while building a warrior, then whip the worker? Hmmm. Normally I like to keep the whip counter ticking, but I feel like we'll get the cows improved but not have anyone to work them.
So I came up with a couple of plans, one with a whip that delays pasturing the cow but gets the pig in city 2 pastured earlier. Updated Sandbox (at t24).
And another where we don't whip.
It's late, so I'm sure there are a bunch of ways to improve these. I think we need our second settler a lot sooner for instance, but the overflow going into workers was just too tempting  .
Which do you prefer?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 22nd, 2014, 04:37
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I like the second one better except... 3 workers might be enough ? I'll try to take some time to make some tests today.
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