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this fennbandit thread is a font of knowledge [sorry]

Agreed, I think Sailing next is best. Masonry can wait until we found the Stone city, which I'm thinking will be our sixth or seventh anyway.
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Logged in tonight before I realized we're still in a turn split with Borsche due to the wardec. So uh, let's not play before he takes his turn.

Edit: WRT Sailing vs Masonry, Masonry is a 4t at our current tech rate. We can wait to tech it until we're about to found the Stone city, and ignore it 'till then.
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Borsche took the ceasefire smile

Turns out we can't 2-pop whip a Settler, because Times is only Size 3. Oops smoke


Our five Workers are here, one on the forested hill and two on each tile. The chop can go into a Granary in Courier or Times, but I'm not sure what to do with the other Workers. Roading to the Deer and/or Sheep is something, but that feels like a bit of a waste. But putting down cottages doesn't seem great when we won't be working most of them yet, and Arial might want to whip its Monument too.


TBS is still on two cities; Joey/Brick have four now.
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(October 30th, 2015, 21:47)Fenn Wrote: Borsche took the ceasefire smile

Turns out we can't 2-pop whip a Settler, because Times is only Size 3. Oops smoke


Our five Workers are here, one on the forested hill and two on each tile. The chop can go into a Granary in Courier or Times, but I'm not sure what to do with the other Workers. Roading to the Deer and/or Sheep is something, but that feels like a bit of a waste. But putting down cottages doesn't seem great when we won't be working most of them yet, and Arial might want to whip its Monument too.


TBS is still on two cities; Joey/Brick have four now.

We don't need to 2-pop whip, or whip the settler at all, especially if it is done in 3 turns. In fact, i think 2-pop whipping the granary makes more sense for the capital. Where are we building our next settler? I think that's the biggest concern right now, how do we REX horizontally and grow.

I'm ok with putting down cottages with workers as they will eventually be worked, but we can also chop with some of them as well. We also need to road the ivory at some point.
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Where we build the next Settler depends on where we want to send it, because while I think Courier and Arial would be about equally well suited to it, it'd be ideal for the Settler to be built closest to where we want to send it. Let's look at the dotmap again:


The spot 1N of the Silver has first-ring cows and second-ring Fish, and would put the Silver in our borders without needing a Monument in City #4 right away.

3E1S of Arial picks up two FP and a Sheep (+Whales) and takes us closer to the Stone/Gold. Or we could plant the Stone/Gold/Corn spot first. Neither of them can share the Pigs tile so they need Worker attention ASAP to grow. If we want to plant on either of these two spots, Arial would probably be the better choice. At the same time I'd like for Arial to complete its Monument somehow so it can work the Sheep and share riverside tiles with City #4.

I'd be fine with chopping, but the only forests within our borders that we can chop atm are the two between Courier and Times; I'd be okay with chopping both of them to get Granaries in both those cities (or both towards a Settler in Courier maybe).
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Thanks for taking the lead the past few days. This weekend is a bit slower for me, thankfully.

So here we are on T46 with only one move done, with an excellent display of MSpaint skillz amid the sign spam:




I put another chop into the forested hill because it doesn't make any sense to move that worker off the hill.

As far as the rest of the moves, here's what I'm thinking and want to get your opinion about:

City settling for the near future can be done without a lot of monuments. I think that's a stronger play as those 30 hammers could be better used in granaries/settlers. Therefore, I'm very much on board with 1N of silver as the next city, as that will minimize those hammers. I think Courier is the best place then to build the next settler.

It's a bit tricky then seeing as how it will grow in 3 turns, so I'm not sure what best to put the chop into. We could delay its growth next turn, let it take the chop into the settler, and then resume growing, but that seems weaker than just delaying the chop until size 3. What do you think?

Also I put some proposed worker micro in. We move one of the workers 1NW of Arial to the ivory to road it to connect the happy. The remaining three workers cottage 1NW. Next turn, two of those workers will move to the deer to camp it the first turn the 4th city is settled. The remaining worker can move to the forest 1NE of Courier to chop for the settler/granary, or begin cottaging the tile 1SE of the 4th city. The chopping worker can mine that hill (not terrible since 3 cities can use it) or move to the Courier forest to chop.

The worker in Courier should move 1E and cottage that tile.

The warrior on the 4th city tile should move 1N as it can spawn bust a few more tiles by doing so. If we do that, there is only one tile in our core that can spawn a barb, the spices, as noted on the shot. We can move the spear in Courier after next turn to the east to help with that.

As far as city micro, TNR finishes the settler and we should grow it to size 4. It can grab the wheat from Courier after next turn and that won't prevent Courier from growing. We can take it off the plains hill and finally start working cottages.

Courier should give up the wheat when TNR finishes settler and then move to the cottage. At size 3, it can also work the other cottage 1E while stagnating on the settler.

Arial will grow onto a cottage at size 3, or take the plains ivory from the capital to hammer something out faster.

I turned tech on as we'll finish sailing in 4 turns at 100% and -4gpt.

We also got graphs on jowy, turned EP onto Borsche. We met TBS west of borscheland and he has 3 cities.
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Apologies for the late response. Delaying Courier's growth does seem to be worse than just delaying the chop. We could road the forest tile in the meantime, then finish the chop once it hits Size 3. A road there wouldn't go to waste since it would let a second Worker move there to mine without wasting an action, and can help connect Courier to City #4. Otherwise I don't think we should delay Courier's Settler, we have enough Workers and improved tiles that we don't gain anything by delaying City #5.

The rest of the Worker micro looks good to me. I think the 'remaining Worker' would be best used chopping for Courier; City #4 won't need to have its own Cottage since it'll be working the Deer and Silver, and can share the cottage 1N1NW of Arial. After TNR completes the Settler, should it slowbuild the Granary so it can continue to grow, or whip it out?
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(October 31st, 2015, 20:33)Fenn Wrote: Apologies for the late response. Delaying Courier's growth does seem to be worse than just delaying the chop. We could road the forest tile in the meantime, then finish the chop once it hits Size 3. A road there wouldn't go to waste since it would let a second Worker move there to mine without wasting an action, and can help connect Courier to City #4. Otherwise I don't think we should delay Courier's Settler, we have enough Workers and improved tiles that we don't gain anything by delaying City #5.

The rest of the Worker micro looks good to me. I think the 'remaining Worker' would be best used chopping for Courier; City #4 won't need to have its own Cottage since it'll be working the Deer and Silver, and can share the cottage 1N1NW of Arial. After TNR completes the Settler, should it slowbuild the Granary so it can continue to grow, or whip it out?

Not late at all! I'll log back in and make the changes.

I think we should whip the granary. TNR will grow back fast from size 2 working the wheat and the fish. We can optimize the overflow to put it into a...galley? We will need one of those at some point, but that seems meh.
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A Galley would be nice so we can get started settling overseas, but we probably should get our affairs in order before we think about doing that; settling a sixth city on another landmass connected with only one Galley would be stretching our workforce and military pretty thin. It would be handy for scouting east I suppose.
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(October 31st, 2015, 21:00)Fenn Wrote: A Galley would be nice so we can get started settling overseas, but we probably should get our affairs in order before we think about doing that; settling a sixth city on another landmass connected with only one Galley would be stretching our workforce and military pretty thin. It would be handy for scouting east I suppose.

I think we'd be able to get across the ocean (and with support) faster than you think. We would just need an axe over there initially to protect the city. This doesn't even contemplate the value of dropping a warrior or other military unit over there initially to figure out exactly what is on that landmass. We may end up wanting to prioritize further settlement over there. Those pigs are the highest food yield tile we can see and I think the map maker is directing us to the island what with the placement of our only horse there as well. We presumably get a +2 internal trade route and that city could pay for itself right away.




T47 demos. Will look a lot better next turn after Arial grows. T49 Courier grows and we settle city #4. What is the name of said city 4? Is it time to break out WINGDINGS? twirl
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