July 7th, 2014, 20:27
(This post was last modified: July 7th, 2014, 20:28 by wetbandit.)
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Wheat is Serious Business Among Agricultural Civs:
On a brighter note, I am now receiving +2TRs from Gawdzak.
The desert tile it is:
Rice city in 2 turns, western sheep/clam in 3, two other filler cities soonish.
July 9th, 2014, 00:31
(This post was last modified: July 9th, 2014, 00:32 by wetbandit.)
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Here's to address Boldly's point about cottages, which isn't to say I think he's wrong, just to point out I don't have much future commerce potential because I don't have much flatland. I don't know if others are in a similar position, but if they have more land, I will get left behind in the mid and late game. A tour through my settled cities and the cottage potential therein:
Capital: 7 cottage tiles, six riverside. The best cottage city I have so far.
Hindu Holy City: 2 cottage tiles. I'd even like to use one of those for a fort some day. City designed for NE and specialists, not terrible, I guess.
DBM: 3 cottage tiles, 1 riverside. A city with the short-term return in mind. This city definitely has the food to work plains cottages and should start doing so.
Busted Oracle City: 7 cottage tiles, 3 riverside. Definite future potential here, these tiles need cottages to sustain GNP. This is the city which needs to work those plains cottages. That horse can be split off to my designated Moai 3S of this city.
Gold City: 4 cottage tiles, 2 riverside. I intend to keep both FPs farmed for a little while longer to enable a few whips. Granary to be whipped next turn. In the future, I will cottage over one of these tiles. Another candidate to work plains cottages instead
Hey, That's My Fish! City: 5 cottage tiles, 1 riverside, 1 shared with capital, 1 shared with DBM. I can't muster more than a Meh for this city.
In summary, I hope that the settling plan won't sink us as far as future commerce potential. Each city, except for the Hindu Holy City, has been planted with an eye to short-term returns. In contrast, there really isn't that prototypical super cottage-academy-bureaucracy on this snaky landmass. The only potential would have been to do something like settle 1NW of busted oracle city, which would have given another 2 grassland riverside tiles plus two grassland riverside silks. 11 commerce tiles with a 6F sheep and 6F clam (with lighthouse), with 2/0/3 coast tiles thrown in (after a Wharf). At the time, it seemed better to settle the sheep first ring, for faster growth, and to plant to secure the horse. I still think that's the better option for now.
On to the events of the turn. Settler completed here and is en route to the sheep/clam city, to be settled in 2 turns. Granary completing in Busted Oracle this turn.
Settler and FW landing on the rice island. That will be settled next turn. Rice island is important because Gawdzak has the Great Lighthouse. EP spending leads me to believe that he hasn't met anyone else as he's dumped 4 points on me every turn.
I intend to cancel OB at the soonest opportunity. The only shot that didn't take is Gawdzak's archers moving forward in the wheat peninsula by his city. I've moved the warrior to a more defensible position on the forested hill. If he wants to sacrifice an archer to take out my warrior, he can do so. I've also got a settler and an axe moving this way. The overflow from the granary in gold city can also finish an axe. I'm not inclined to give up this area to him, if I can prevent it, and let him have a foothold on "My Land."
Other scouting:
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Hey! That's my fish! Is a great game!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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(July 9th, 2014, 03:48)Old Harry Wrote: Hey! That's my fish! Is a great game!
Damn right it is. In related news, Gawdzak beat me in Hey, That's My Wheat!
That's an annoying city. I'm considering declaring to break OBs and to harass his development here. I thought that he would likely move to the forested hill as to allow first ring clams with his WB looming. This is obviously a much more defensible city.
Rice settled along with this city:
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This is Seven's new guy Cilwpotomot (Completely Invented Leader Who Pissed On The Ornery Memory Of Tokugawa), right? He sounds like a pure specialist/hammer economy guy to me.
July 9th, 2014, 13:09
(This post was last modified: July 9th, 2014, 13:10 by wetbandit.)
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I gave a thought to CoL in the now Aborted Oracle Plan and running Caste; the issue is losing the whip which I consider a safety blanket. Whip helps with all the other fun infrastructure caste can't provide, namely lighthouses, courthouses, and, I guess, wharves. I have six granaries among my 8 cities, so I plan to turn on Devo for the foreseeable future. Caste would have been interesting, which would have been a good path in a test game like this.
Libraries are next up in the whipping queue for most cities.
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Hammer economy is just building research/wealth, you can do it in any civic!
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Hammer economy will be a big part of this game, I just need to get to Currency! Actually hard until I get some Libraries, which are fortunately right around the corner.
Canceled OB with Gawdzak. Also you can see the unfortunate luck the warrior I had up there ran into last turn:
Scouting WB to the south found Gawdzak's "North Coast." Geopolitically, Gawdzak knows Slowcheetah, but no one else knows HAK. Slow and Gawdzak are fairly close to each other.
I hope something like the middle picture happens.
Slow's proximity to Gawdzak makes me feel better considering that there is my island city and this swath of water-only accessible land between Slow and I.
Enough to settle two cities which can both share the sheep; one south by the clams and one north which can share the northern clams.
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Complicated weekend with computer failure and a wedding which ultimately means no screenshots for now. As of T82, settled a sharer city with the Hindu holy city. This can borrow the fish or sheep while the big city doesn't need to grow. The Sharer city will also culturally acquire a fish for the Moai city much more quickly.
Also whipped a galley out of the gold city to settle a plains ivory and grassland, jungled pigs spot. The settler poised 3E of the capital was diverted to settle this island. The happy is very important right now with some stacked whip unhappiness in some cities. Axe and settler pair landing next turn with FW to follow next turn.
After having enough spare worker turns to pre-chop all of those forests for the Oracle, now short on worker turns. These unhappy cities will build FWs while the whip anger is pacified.
Four libraries across the empire starting next turn. The Hindu Holy city will be at 54/100 GPP next turn, so I can work 2 scientists in the other library cities without fear of a Great Scientist being born before the Great Prophet. I'll also be able to get a GS around ~T116.
In addition to the known civs (gawdzak, slowcheetah, HitAnyKey, and Douglas Quaid), I now have trade routes to Mackoti and Gavagai. Douglas Quaid has wine hooked already, seems like a pretty early Monarchy. He's on five cities. Still not quite sure what he did with his Great Prophet, did he bulb Monotheism? Parkin converted to Confucianism, to be expected after winning the Oracle.
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City picture dump in the spoiler.
11th city to go here:
Also pictured: Overexpansion stifles the economy.
Scouting:
A lonely village in the middle of the sea:
CY Toku:
Needs:
A new city naming scheme.
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