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Turn Discussion Thread

I searched around the threads trying to find specifics to the plan for the point that we were at, and couldn't find anything that was super clear. So I asked LP since he was online, and that's the info he remembered as being the plan.
I don't recall ever seeing any plan or discussion of switching to BW before finishing AH. But I don't do all those weird calculations, sims, and micromanagement you guys seem to like to obsess over. smile So if there is something that needs to change from one turn to the next (such as switching the research or altering the course of what a worker is doing or changing tile management in the city) then we need some sort of thread (even if it's this one) that will have someone stating it needs to be done. Otherwise I'll move the units as have been discussed, but not alter anything already in progress.
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Herandar Wrote:Also, I don't think anyone even acknowledged my earlier suggestion that we send our warrior to scout just outside our Southern and Eastern borders.

I think, it's a good idea.
1. We will have an additional warrior, on turn 17 (to be exact the warrior will apear on turn 16 after hitting the end of turn button) to guard the capital.
2. We can be more efficient with scouting, if a warrior can uncover some missing tiles.

It can looks something like this:
[Image: RB0018-Turn11.jpg]

1. The warrior will still be covering the capital until the next warrior apear. At the start of turn 16 (when the second warrior apears) the first warrior will be on the plain riverside forest inside our borders. If it will be safe then we go scouting, if not we can still return to the capital.
2. The warrior can uncover the missing tiles around Gold. The scout could have troubles doing the same (too much forests, and hills there).


PS: I have temporarily changed our research to Bronze Working (for two turns). If there is a strong objections to that. It can be changed any time until the turn ends.


PS2: I have added the current build plan at the start of Huayna Capac of Khmer thread. I'll update the starting post every time we change our plan.
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IMO, doing research swapping is more trouble than it's worth. The extremely minor advantage in C&D is offset by the high risk of mistakes, in my experience.
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kjn Wrote:IMO, doing research swapping is more trouble than it's worth. The extremely minor advantage in C&D is offset by the high risk of mistakes, in my experience.

What kind of mistakes did you say? That we forget to change back to AH in two turns? I can assure you, I don't forget such things wink
But even if, we're still turn up as a safety margin.
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It's our turn now.
Is here any oposition to move the scout SE, SW.
It seems like the only way.
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Mortius Wrote:What mistakes are you talking about? That we forget to change back to AH in two turns? I can assure you, I don't forget such things smile

I have a large tendency to forget to turn research back on and so on for a turn or two, but if you say you won't forget, so OK.

But I reserve the right to say "I told you so" if you do happen to forget.
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Mortius Wrote:It's our turn now.
Is here any oposition to move the scout SE, SW.
It seems like the only way.

Go ahead and play it. I'm at work. And yeah, that's the only logical movement.
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Turn 12:

News:
- Next big lake and a very defensive choke city spot smile

[Image: RB0019-Turn12.jpg]

[SIZE="3"]Units Movement:?

Warrior - The path if we decide to scout with the warrior.

Scout - If the warrior goes scouting the only really possible move would be SE, SE and than around the lake. Otherwise we would toddle after our footsteps.[/SIZE]


[SIZE="4"]Choke Point:[/SIZE]

We just came across the probable end of our territory and by the way we have found the ideal place for a border city:
- protected on both flanks by the lakes
- on the hill
- to the front of the city is just a flat surface.
- Marble and wet Wheat in the first ring.
- many farmable grasslands (thanks to lakes)
- many grasslands hills

This is basically the ideal choke city spot. The city will protect us on a very broad border (thanks to lakes), and it will be a very good production city, with 4 grasslands hills (one in the fog) + Marble (1,3,3), which alone is a good reason to go after the city smile

We better go after this city quite fast, otherwise one of our opponents could take this spot and our eastern border and the interior would be very vulnerable then.
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Mortius Wrote:Turn 12:

News:
- Next big lake and a very defensive chock city spot smile


[SIZE="3"]Units Movement:?

Warrior - The path if we decide to scout with the warrior.

Scout - If the warrior goes scouting the only really possible move would be SE, SE and than around the lake. Otherwise we will toddle after ours footsteps.[/SIZE]


[SIZE="4"]Chock Point:[/SIZE]

We just came across the probable end of our territory and by the way we have found the ideal place for a border city:
- protected on both flanks by the lakes
- on the hill
- to the front of the city is just a flat surface.
- Marble and wet Wheat in the first ring.
- many farmable grasslands (thanks to lakes)
- many grasslands hills

This is basically the ideal chock city spot. The city will protect us on a very broad border (thanks to lakes), and it will be a very good production city, with 4 grasslands hills (one in the fog) + Marble (1,3,3), which is a good reason to go after the city alone smile

We better go after this city fast, otherwise one of our opponents could take this spot and our eastern border and the interior would be very vulnerable.

I fully agree with those movements. I like the idea of sending the warrior up to uncover the area south of the peaks, while the scout does the southern scouting (and hopefully also finds Gillette's city along the way).

As for city...that is definitely a good city spot, and an important one. But as our 3rd or 4th city. It's too far for our 2nd city.
I'm thinking we probably go for Ivory/Gold first, and then go for the Wheat/Marble after that. Then start filling in everything in between.

Though again, I think the decision of where the 2nd city needs to be will also be made based on where we find Horses & Copper.
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I think the scout should move W-NW (onto the FGH 2S of the deer). I want to get info on the tiles around gold ASAP. Then we can decide if we want to send our warrior southwards, or to secure the gold spot.
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