Posts: 493
Threads: 11
Joined: Aug 2007
kjn Wrote:I think the scout should move W-NW (onto the FGH 2S of the deer). I want to get info on the tiles around gold ASAP.
Why do you want the info ASAP?
The first moment we will need the info is around turn 35 when we will decide the second city spot. We don't need that info earlier.
Posts: 493
Threads: 11
Joined: Aug 2007
HitAnyKey Wrote:As for city...that is definitely a good city spot, and an important one. But as our 3rd or 4th city. It's too far for our 2nd city.
Yup, I didn't mean it as a second city
Posts: 4,090
Threads: 28
Joined: Jul 2008
Let me put it like this: I'm more concerned about which tiles that are revealed, than the absolutely highest number of tiles. I don't think we have had a scouting strategy, just a set of turn-by-turn decisions.
Posts: 4,416
Threads: 34
Joined: Dec 2010
Mortius Wrote:What kind of mistakes did you say? That we forget to change back to AH in two turns? I can assure you, I don't forget such things 
But even if, we're still turn up as a safety margin. Remember you're not the only one playing the turn though.
Mortius Wrote:- Next big lake and a very defensive chock city spot  For the record, it's "choke" city spot. "Chock" city spot implies that our land is filled with delicious candy... which would be nice, but not accurate.
Mortius Wrote:Warrior - The path if we decide to scout with the warrior.
Scout - If the warrior goes scouting the only really possible move would be SE, SE and than around the lake. Otherwise we will toddle after ours footsteps. Seems good to me.
Mortius Wrote:This is basically the ideal chock city spot. The city will protect us on a very broad border (thanks to lakes), and it will be a very good production city, with 4 grasslands hills (one in the fog) + Marble (1,3,3), which alone is a good reason to go after the city  I disagree. The city only has one food resource (irrigated Wheat), so while it will be nice it won't be anything stellar. Claiming Marble will be important once we need it for wonders, but in the early game that site doesn't do much for us. I think we'd be better off settling our early cities in better land and/or closer to our core. Of course, if we reveal more food resources in the Marble region then my opinion would change.
Mortius Wrote:We better go after this city quite fast, otherwise one of our opponents could take this spot and our eastern border and the interior would be very vulnerable then. I disagree again. There are a multiple expansion directions we could take, and we must assume that other teams will be in much the same situation. Rushing for what appears to be a mediocre site (with current information, at least before we NEED Marble) in one particular direction just means that we give up potential sites in other directions. Every Settler we send out comes with an opportunity cost, so we must be absolutely sure to get the best bang for our buck every time. Currently I can't see how rushing for a distant 1-food spot will do us better than going for nearer 2+ food spots early on.
Mortius Wrote:Why do you want the info ASAP?
The first moment we will need the info is around turn 35 when we will decide the second city spot. We don't need that info earlier. Agreed. As long as we have uncovered all tiles within at least a 7-8 tile radius of our capital by the time our first Settler comes out, it won't matter which order or which turn we uncovered them.
July 24th, 2012, 01:39
(This post was last modified: July 24th, 2012, 02:46 by Mortius.)
Posts: 493
Threads: 11
Joined: Aug 2007
Lord Parkin Wrote:Remember you're not the only one playing the turn though. 
Yup, I know it, but I can't make a statement in the name of others, like... "I can assure you, LP doesn't forget such things"
I can make such a statement only in my own name.
Lord Parkin Wrote:For the record, it's "choke" city spot. "Chock" city spot implies that our land is filled with delicious candy... which would be nice, but not accurate. 
I thought it should be a little different word
Lord Parkin Wrote:The city only has one food resource (irrigated Wheat), so while it will be nice it won't be anything stellar. Claiming Marble will be important once we need it for wonders, but in the early game that site doesn't do much for us. I think we'd be better off settling our early cities in better land and/or closer to our core.
It's actually, what I thought  I didn't mean we need to plant the city ASAP, but to have it in mind.
July 24th, 2012, 16:43
(This post was last modified: July 24th, 2012, 18:13 by Herandar.)
Posts: 75
Threads: 1
Joined: Jun 2012
Since our plucky little warrior is going to be doing some scouting, I tentatively agree with the plan to send the scout further away.
Was the map generated entirely by Commodore, or was it generated by script and then tweaked? Or do we even know? Also, anyone know of any other maps he has created, for other games? Idly curious to see if there are any patterns in them. (And yes, I realize this is most likely a complete waste of time.)
Posts: 4,090
Threads: 28
Joined: Jul 2008
Allow me to be the first to say, honoured Herander, that your recent initiative was a most capital one.
Posts: 75
Threads: 1
Joined: Jun 2012
kjn Wrote:Allow me to be the first to say, honoured Herander, that your recent initiative was a most capital one.
Thank you. I have to feed my kids dinner, but I will finish it later. I will also update all of the links so they show the full thread starting with that post (only the last one does that currently, the rest show only the single post of the turn.
I experimented on Turn 6, and I quite like how it turned out. It is not difficult nor ridiculously time consuming for me to duplicate the post with a very high degree of verisimilitude, so I will go back and update all of the other turns to look like the last three currently do.
My next 'project' will probably be a unit list. I cannot believe we haven't even discussed naming our units yet. How flavor-less. I'd be embarassed for the other teams to met our scout named 'Scout'.
Posts: 75
Threads: 1
Joined: Jun 2012
Herandar Wrote:Okay, in all seriousness, I think there is value is having a few dedicated threads without discussion. I can think of several we may decide we need. I'm making this one of my own initiative. Future turns can be added to here, or the discussion thread. I will provide links if they aren't added here.
I think there should also be a dedicated thread for our current plans. I don't think continually updating the first post of the Huayna of Khmer is the best way to handle. Also, sometime in the future we should have a unit list. and maybe a separate one just for workers. A city list once we get big enough. Any other ideas?
Oh, right, this is a dedicated thread, so DON'T post your answers to the above questions HERE! Post 'em somewhere else.
This is NOT a dedicated thread. Although I can move the discussion elsewhere if needed. Discuss.
Posts: 4,416
Threads: 34
Joined: Dec 2010
Yeah, nice work Herandar.
Herandar Wrote:I experimented on Turn 6, and I quite like how it turned out. It is not difficult nor ridiculously time consuming for me to duplicate the post with a very high degree of verisimilitude, so I will go back and update all of the other turns to look like the last three currently do. Have you noticed that you can hit "Quote" to get the exact content + formatting of the original post for copying over (just delete the quote marks at the start and end)?
|